Sotomonte
Learned
A sequel of AoD where you run a party like in Dungeon Rats instead of just one character? ... I buy it.
Game sequels (the movie industry is different) work best when you have a massive blockbuster like Skyrim or Witcher or BG back in the day. They don't work well for smaller games (XCOM 2, Legend of Grimrock 2, Banner Saga 2-3, Eschalon 2-3, Shadowrun games all sold less than the first game even though some sequels were of higher quality; Deadfire sold less than the first game too) and back then AoD 2 would have sold 60% of what AoD sold at best. 10-15 years later (counting from 2015), running on Unreal 4 - that's a different story.
When we had to make a decision about the next game, we sold 30-40k copies, iirc. Now it's 240k copies. The audience has grown over the years and the rating didn't drop below 81%, which is a good sign. While we don't have any specific plans at this point, we certainly would like to revisit the AoD world one day.
The way I see it, the problem with sequels to non-blockbuster games is that players think it's more of the same, so unless they crave it, they will ignore it. Doesn't matter how you name the game.I wonder: What would happen if you made AoD2, but named it differently? Maybe it could even be called Age of SomethingElse or SomethingElse of Decadence. If some people are put off by the "2" in a title (and I can see how the "2" can be frustrating to people who haven't played the 1st game), could this solve it? It could also be called something else entirely, of course.
From an old post on Steam:I liked AoD and completed it but I don't see how a sequel could be made. The world is fucked. You fuck it up more or become a god by the end. The end. Unless it's a sequel in mechanics only. But isn't that what Colony Ship is?
No. I doubt there's much interest in leasing it either as the sales potential is very low (enough for a small studio, a disaster for anyone else).Vault Dweller Ever thought about leasing Age of Decadence IP to other studio worthy of such honor?
Not sure if Ceres Games might do after successful Realms Beyond launch, a spin-off in Age of Decadence. It would be their own antique fallout
Of course JarlFrank is no longer with them, and HobbGoblin left us, so itz just me wondering out loud
I don't think it matters at all because sequels are aimed at the the playerbase of the original first and foremost. Sure, every developer hopes to attract more people but if the original playerbase ignores it, it's dead on arrival.Vault Dweller as a penitent marketer, how do you principally see the game-buying public identifying a game as a "sequel"? The inclusion of a 2 after the name, ala Fallout 2, or the common wording ala Shadowrun Returns -> Shadowrun: Dragonfall or through visual similarity of sequels to originals?
It doesn't matter what you call it and what you name it. If the playerbase is big enough and if they crave more, a sequel would sell like hotcakes. Even if it sells only 70% of the original, it might still be a very profitable venture.Just curious your take on what makes a sequel a sequel from the perspective customers not buying them in as high a number.
Explore a mystical land ruled by scheming demigods. Turn-based combat, PARTY-BASED, C&C, unique setting. Yeah, I think AoD2 would sell just fine.
Age of Decadence 2 is nice, but I'd also love to play that "occult RPG set during the Spanish Inquisition" Vince mentioned before I die.
They got a publishing offer, but refused it.Now as a matter of curiosity, is Colony ship generating enough waves to attract investors in the equation?
Deepsilver, Focus Interactive or Paradox?They got a publishing offer, but refused it.Now as a matter of curiosity, is Colony ship generating enough waves to attract investors in the equation?
Investors as in publishers offering money? Yes, quite a few (7 or 8). We decline politely.Now as a matter of curiosity, is Colony ship generating enough waves to attract investors in the equation?
Fallout's character graphics and animations are all pre-rendered 3D. You could have graphics like that in real time on modern hardware.Kalarion it wasn’t a joke. I find correctly stylized pseudo 2D graphics much superior to 3D. Fallout still excels at its animations and art all these years later.
Too many hurdles that could kill the project in the offered contracts? Or you guys just enjoy the freedom?Investors as in publishers offering money? Yes, quite a few (7 or 8). We decline politely.Now as a matter of curiosity, is Colony ship generating enough waves to attract investors in the equation?