Baron Dupek
Arcane
wake me up when they let you encounter 99 berserkers
- Increased the limit of monsters in 1 group from 9 to 45
Bard's Tale mod for Wizardry 8 when
wake me up when they let you encounter 99 berserkers
- Increased the limit of monsters in 1 group from 9 to 45
Increase limit 45 by 99 ? if so, it seems to me that no modder has done editing monsters appearance number 99.wake me up when they let you encounter 99 berserkersIncreased the limit of monsters in 1 group from 9 to 45
Bard's Tale mod for Wizardry 8 when
A new option "Monster animation speed" has appeared, faster animation of attack, miss, throw .... That is, it saves a lot of time, but it is difficult to focus on the strategy.99 berserkers in Wizardry 8 means a 10 hours fight.
Better that than 99 Juggernauts, resulting in a 100 hour fight.99 berserkers in Wizardry 8 means a 10 hours fight.
Better that than 99 Juggernauts, resulting in a 100 hour fight.
What's wrong with looking like Terry Davis made it? There is a guide on Steam Community for running it with Wine. I'm too lazy to detail why but it's one of the best game I've ever played.Idk the interface looks like Terry Davis made it. Also no mac port.
Fig want to do something with the Wizardry license, though it's not clear exactly what specifically. Covers four Wizardry games according to the site, so it could just be a rerelease of say Wiz 1-3 and 5 of the DOS games or maybe if we are lucky a remaster like the Bard's Tale trilogy
bandersnatch was the one who found the info, so go to his profile and thank him there, as he can't join here
Ubisoft is working on an open world Might and Magic thing, you never know what corpse publishers will exhume.Wizardry IP has near zero brand recognition at this point outside of nursing homes. Couldn't imagine why someone would fund a game based on that alone.
What's wrong with looking like Terry Davis made it?
The Steam versions have had their copy protection disabled. Otherwise they're unchanged. I assume the GOG versions are the same, although the last couple games I played on GOG (Shattered Lands and Champions of Krynn) still had their copy protection enabled, so who knows.Are there any notable differences between GOG and Steam versions of 6 and 7?
Apart from different platforms, they also have different publishers. Did Nightdive altered the code in any way?
A new version of Fan-Patch 1.28 build 4850 for Russian \ English Wizardry 8 has been released. http://www.postcount.net/forum/show...anniversary)&p=3999759&viewfull=1#post3999759
Good news: in fan patch 1.28, the original "new models" bug is fixed (in the Expanded mod, there was a crash in some locations or during the battle). Now the game doesn't crash!
Who else is looking forward to the re-release of Wizardry I-III coming out like me?
Has anyone mentioned this mod yet?
Wizardry 8 Expanded Mod
http://www.postcount.net/forum/showthread.php?243563-A-new-mod
Current version 1.1: https://www.moddb.com/mods/wizardry-8-expanded/downloads/wizardry-8-expanded-11
A new version of Fan-Patch 1.28 build 4850 for Russian \ English Wizardry 8 has been released. http://www.postcount.net/forum/show...anniversary)&p=3999759&viewfull=1#post3999759
Good news: in fan patch 1.28, the original "new models" bug is fixed (in the Expanded mod, there was a crash in some locations or during the battle). Now the game doesn't crash!
17 new locations + additions to the existent locations
More than 600 new monsters/NPCs
More than 500 new items
Re-balancing of classes, magic tree, spells, items, monsters
New textures New monster models and skins
Every item in the game has a unique icon
Several new spells. Some are only usable by enemies, but some can be used by player via items Several new side-quests New NPCs and traders, and they even have voice lines
Some new sounds (mostly for monsters and new spells)
New loading screens for all locations
Instructions to run PC version of Llylgamyn Saga (Wizardry 1 remaster)
So lately I've been trying to obtain and run this game and finally did it. It was very hard to find everything because it's a rather obscure version which was never translated nor released outside of Japan.
Massive thanks to Sceptic for providing certain files.
- download the iso from here: http://www.mediafire.com/file/w28ei0qd04irydy/WIZ_LS.ISO/file
- install outside of Program Files and on a drive other than C: (to bypass annoying admin privileges)
- you will be asked for a dll file, it's in the iso
- install the 1.10 patch from here: https://twpa.net/twpa/llylsaga/download.html
- install the English translation from the same page (drop it in the install directory then run it)
- go to the "Messages" tab and change everything to English
Dunno if this helps or not:
TRY THIS
from http://www.irontowerstudio.com/forum/index.php?topic=2330.0
Thanks for the link, I'm trying it right now. So far I'm a bit overwhelmed by the tons of new content. There are so many new things to talk about, I don't know where to start. Clearing everything I could in the monastery, including new areas, took many hours. My guys are level 9 and I'm ready to hit Arnika road now, so I'll see how it goes. So far, the one thing I can say is that people who think "Wizardry 8 = too many too long fights" won't be amused. I'll post more about the mod if I keep playing it.Has anyone mentioned this mod yet?
Wizardry 8 Expanded Mod
http://www.postcount.net/forum/showthread.php?243563-A-new-mod
Current version 1.1: https://www.moddb.com/mods/wizardry-8-expanded/downloads/wizardry-8-expanded-11
A new version of Fan-Patch 1.28 build 4850 for Russian \ English Wizardry 8 has been released. http://www.postcount.net/forum/show...anniversary)&p=3999759&viewfull=1#post3999759
Good news: in fan patch 1.28, the original "new models" bug is fixed (in the Expanded mod, there was a crash in some locations or during the battle). Now the game doesn't crash!
17 new locations + additions to the existent locations
More than 600 new monsters/NPCs
More than 500 new items
Re-balancing of classes, magic tree, spells, items, monsters
New textures New monster models and skins
Every item in the game has a unique icon
Several new spells. Some are only usable by enemies, but some can be used by player via items Several new side-quests New NPCs and traders, and they even have voice lines
Some new sounds (mostly for monsters and new spells)
New loading screens for all locations
I can say is that people who think "Wizardry 8 = too many too long fights" won't be amused. I'll post more about the mod if I keep playing it.
I intend to go to Arnika at least, then I'll see. It's nice and interesting to discover all the new stuff, but damn, those fights... The monastery was nightmarish at times. Retracing your steps to open a locked door/crate once you've found the key only to stumble upon yet another 20+ enemies fight really wore me down. And many of those fights are not the "trash mob" kind, you actually have to pay attention and use the (too) many items/bombs/potions you found. It's cool yet taxing, so I may run out of steam sooner or later.