Admiral Rimjob POOBUM
Arcane
I looked at the Wizardry 8 credits hoping to see Cleve, but he wasn't there. Wasn't he a programmer on it?
Admiral jimbob said:I looked at the Wizardry 8 credits hoping to see Cleve, but he wasn't there. Wasn't he a programmer on it?
It seems to be something more than some simple random algorithm:coldcrow said:Wiz8 certainly uses collision detection. Easily seen in fights with lotsa friendly NPCs.
Trynnie Y throws Javelin at Sprite - Trynnie X is hit for 10 damage.
Spell ricochets when miscasting are probably entirely random with a certain/random percentage to hit your partymembers. They also use collision detection if applicable.
DraQ said:Still, it makes for a good precedence to make all the "haalp, thur iz no roflset becuz i cnat se it i want my rulset plz halp?" people STFU and GTFO - a classical-style dungeon crawl, revered on the codex, with at least partially inherently implicit ruleset.
How would you describe to-hit algorithm using collision detection routines using simple, human readable formula?Demnogonis Saastuttaja said:DraQ said:Still, it makes for a good precedence to make all the "haalp, thur iz no roflset becuz i cnat se it i want my rulset plz halp?" people STFU and GTFO - a classical-style dungeon crawl, revered on the codex, with at least partially inherently implicit ruleset.
How? It'd still be even better if that information was clearly available in the manual
Your loss.I haven't read it
Jasede said:Every party works.