2house2fly
Magister
- Joined
- Apr 10, 2013
- Messages
- 1,877
Geralt, smirking: "heh, I hate those games where you can spam dodge infinitely to trivialise the combat and the quests consist of holding down a button and looking for a red blob. Mhm."
Gotta love escort missions where the subject runs much slower than your running speed but much faster than your walking speed. And stops dead if you get too far from them.
Welcome to part 2 of Walking in Gaming. Ever notice how everyone's walk is irritatingly different from yours? When a character asks you to follow them there are only two possible outcomes - either their arthritic walk forces you to stop and wait every few seconds, or they're the power-walking champion of Stanton university class of 98, in which case you'll have to constantly alternate between walking and jogging. Maybe the developers think players would be unnerved by perfect synchronization? Personally I find it relaxing.
I saw one of my best friends playing this over the weekend and got interested in playing it
The combat looks a bit... weightless with Geralt moving like Batman but looks manageable
I say the Enchanced Edition mod and was thinking of trying that out, usually I don't replay games much so what would the best; playing vanilla or going straight for the EE?
Only real big issue I had with the game was itemization. Way too much loot and replacing your weapons every 5 minutes in favor of a better one you found in a sack of potato gets old fast.
Only real big issue I had with the game was itemization. Way too much loot and replacing your weapons every 5 minutes in favor of a better one you found in a sack of potato gets old fast.
Yeah, the itemization in TW3 is seriously one of the worst in any RPG I've ever played or even heard of. Wtf they were thinking is beyond me. For my next playthrough I hope there's a mod that does away with all the stupid crap.
The quests requiring investigation are really well done too. I actually get frustrated when quests are interrupted with combat as I like the investigation stuff much more. And most side quests have something interesting about them. I often find myself playing longer just to see what will happen, which.....honestly, I can't think of many other RPGs where I've done that. When it comes to games and writing, I always have to mentally qualify things as "having good writing for a game," but Witcher 3 actually has good writing, period. Or at least when it wants to. It does have its share of RPG filler (the quest where you repair the religious monuments comes to mind), but the stuff involving main characters is typically worth doing.
There are several to suit different types of player, just search for loot on nexus mods. There is almost nothing about the itemization system that hasn't already been or can't possibly be fixed by mods. Unlike the layout of the world or quest design.Only real big issue I had with the game was itemization. Way too much loot and replacing your weapons every 5 minutes in favor of a better one you found in a sack of potato gets old fast.
Yeah, the itemization in TW3 is seriously one of the worst in any RPG I've ever played or even heard of. Wtf they were thinking is beyond me. For my next playthrough I hope there's a mod that does away with all the stupid crap.
The EE also includes both expansions and all the DLC.The EE is just patches and stuff as far as I know,
Yeah you fucked up.(especially since, at the moment, the serial killer seems to be still running around, even though I completed the quest and killed the guy I thought was the killer).
Yeah you fucked up.(especially since, at the moment, the serial killer seems to be still running around, even though I completed the quest and killed the guy I thought was the killer).
That said, the game really should have integrated fast travel from anywhere in the vanilla version. I feel like 75% of my playtime is calculating whether it will be faster to just run to the nearest fast travel sign on foot
I also have a genuinely love/hate relationship with Novigrad city. It's truly breath taking the first time you ride into it and see all of the different areas (slums, docks, markets, temple, etc, etc). But the aura definitely wears off once you are doing quests in it for 20 hours and realize that 95% of it is just window dressing
Bethesda gets a lot of flak for pretending 10 houses and a fountain is a major metropolis (Dan Vavra from Warhorse has been bashing them for years for that). Problem is when you make a town in an open-world RPG look real you suddenly get a gigantic hub you have to populate with NPCs and quests.
they didn't.can't think of many other better designed RPG quests than the whole "Family Matters" questline. I still have a lot of game left, but I honestly don't see how they could top that.
91 hours in, level 24, and done with all the Novigrad quests. The Novigrad stuff really is way less interesting than the Bloody Baron/Crones quest line. I just did Triss' whole questline and can't even remember what it was about. The only thing that stuck out as a high point was the serial killer quest, which was kind of cool (especially since, at the moment, the serial killer seems to be still running around, even though I completed the quest and killed the guy I thought was the killer).
I've probably spent way too much time fucking around with side shit in the world that's ultimately tedious, but that scratches my OCD itch. The open world icon quests are average to slightly above average for an AC type open world game, but I really love the way the world is designed. The different landscapes flow into eachother well and the map does a good job of giving you a sense of where each of the warring factions are. Which makes completing the endless copy-pasta sidequests kind of fun.
That said, the game really should have integrated fast travel from anywhere in the vanilla version. I feel like 75% of my playtime is calculating whether it will be faster to just run to the nearest fast travel sign on foot, or spend the up to 20 seconds it will take to whistle for my horse, wait for him to slowly walk up (while getting stuck on shit), then mount him. I do have the fast travel mod, but I'm always scared to use it when I'm in the middle of a quest because I hear it can fuck the scripting up.
I also have a genuinely love/hate relationship with Novigrad city. It's truly breath taking the first time you ride into it and see all of the different areas (slums, docks, markets, temple, etc, etc). But the aura definitely wears off once you are doing quests in it for 20 hours and realize that 95% of it is just window dressing with way, way, too few fast travel waypoints. And WAY too many of the quests based in Novigrad City have you needlessly running from place to place. If you go to location A and find information that says you need to go to location B, you really should be able to fast travel there unless something important will happen on your way. Which is was sucks about the fast travel mod. There are some novigrad city quests where you encounter an important event going from point A to point B that you will need to solve the quest. But other times, it's just pointless running. Which is why I never use fast travel from anywhere unless I don't have a quest active.
I think Oxenfurt is the better looking and designed city, and just the right size. To bad there's almost nothing there (or at least untill the king shows up there, which suddenly gives it a reason to exist).
A realistic medieval city is nowhere near as big as Novigrad. Except maybe for Constantinople, Paris, Naples, etc.Problem is when you make a town in an open-world RPG look real
RPG's aren't fucking city sightseeing tours anyway.
A realistic medieval city is nowhere near as big as Novigrad. Except maybe for Constantinople, Paris, Naples, etc.Problem is when you make a town in an open-world RPG look real