About that, how the fuck does alchemy actually work? Do I only need the ingredients for the "first" pot i make, and then just spam alcohol? In other words, are those 100 celendine i have in meh pockets are bloody useless?
Not disagreeing with you. Just explaining why they do it. Why everyone is doing it.It just makes it seem worthless full stop to me.
Quests are part of what add soul to a world though.Don't disagree, DO:I, ME:A, KOA:R, Skyrim - many other soulless Open Worlds out there, but I don't think TW3 bucks that trend really. It just has better actual quests.
I haven't said it's perfect, but I honestly can't think of a single RPG in the past 10 years that was better written or presented. Not that there's a lot of stellar competition there, mind you.Like I say, it's not an awful game, it's just dull and drags for large parts. Personally my rating for it would be 5/10, but as a game I think it deserves a 7/10 because of all the counterpoints other people have mentioned.
What I find bizare is how it's praised for being the perfect example of a modern RPG, when older RPG's nailed elements of exploration, emotion, tension, drama etc. much better.
Never thought about it this way. In Dark Souls replenishing Estus means going to a specific place and reviving enemies. In Witcher 3 you can just sit in a field and restore potions.
What sucks is that no one is designing games for us anymore. They are designing them for some army of casuals with no attention span. Then again, Gold Box gamers said the same about our gaming generation, so...
I haven't said it's perfect, but I honestly can't think of a single RPG in the past 10 years that was better written or presented. Not that there's a lot of stellar competition there, mind you.
- Being able to drink potions in combat as a free action is another mind-boggling decision, arguably even worse than TW2's hour-long meditation animation except for the opposite reason.
- I'm still not sure if blade oils work like they intended them to work, being literally unlimited from the start, and every single one of them is of the "increase damage against enemy type" variety, with zero creativity put into them whatsoever.
You've got witcher senses for locating your enemies before having to face them. Witcher contracts all involve figuring out what kind of a monster you're up against before fighting it. Monsters are tied to specific environments (drowners are near water, ghouls are in places with fresh corpses, forests have wolves and bears, draconids are usually in open or mountainous areas, mages often use golems or elementals to guard their laboratories etc.), allowing you to make an educated guess on what you'll be fighting next. Having to go in completely blind is extremely rare.Making it not free would be coming back to TW2 system where you meet a monster, load back to when you could have meditated and drink specific potions against said monster.
Wow such a clear vision of game in modern times. Exactly this. Im playin a game for hours and find shitload of crapp items. Frustrating to find that one single worthy piece of eq to change into.Was there a lot of hype though? TW2 was so forgetable that I don't remember a single reference to the Wild Hunt. And while there was buildup in TW1, all the weird retconning of the Wild Hunt from ghosts who take people's souls in TW1 into inter-dimensional elves in TW3 kind of nullifies that.
I disagree that TW3 had soulless MMO areas. Look to DA:I or Andromeda for true soulless MMO areas. TW3 was packed with quests and I can't think of one area in the game that didn't have a hidden side quest for you to stumble upon - and I'm not taking about bandit clearing or treasure spots.
The over abundance of loot and the poor scaling system did make most of it meaningless though, but I think that was down to poor implementation.
Praise does nothing for a game. It's all about money. The trend you are noticing is because of casuals an a much broader trend toward instant gratification that is being pushed in EVERY media, not just gaming and certainly not because of games like TW3.
We're witnessing a warping of our culture due to constant instantaneous feedback from things like Facebook, Twitter, Snapchat, cellphone games, even sugary foods.
TW3's bad design decisions relating to items for example seem to spring from the idea that the average player is only going to play the game for X amount of minutes, therefore in those X minutes, the developers want to ensure gratification. So you play for 15-30 minutes, a monster drops a sword that's either better than your old one, or at least looks cool and you can sell for gold, and you leave the game with a positive feeling and a desire to come back and play more later.
Of course, the problem is that this makes items seem worthless to people who play it for an hour or more at a time.
You think that's bad, try playing a cell phone "RPG". You'll likely level up and find new items every minute or so.Wow such a clear vision of game in modern times. Exactly this. Im playin a game for hours and find shitload of crapp items. Frustrating to find that one single worthy piece of eq to change into.
The free action potion-chugging is too gamey/abstract. Even on higher difficulties players need to use every weapon in their arsenal except their mind. I'd rather we were pushed to be more observant and the tracking system overhauled to reflect that. It would make finding the identity of monsters (before engaging) as much a priority for the player as the character they control.You've got witcher senses for locating your enemies before having to face them. Witcher contracts all involve figuring out what kind of a monster you're up against before fighting it. Monsters are tied to specific environments (drowners are near water, ghouls are in places with fresh corpses, forests have wolves and bears, draconids are usually in open or mountainous areas, mages often use golems or elementals to guard their laboratories etc.), allowing you to make an educated guess on what you'll be fighting next. Having to go in completely blind is extremely rare.Making it not free would be coming back to TW2 system where you meet a monster, load back to when you could have meditated and drink specific potions against said monster.
Was there a lot of hype though? TW2 was so forgetable that I don't remember a single reference to the Wild Hunt. And while there was buildup in TW1, all the weird retconning of the Wild Hunt from ghosts who take people's souls in TW1 into inter-dimensional elves in TW3 kind of nullifies that.It's a fair pov, I'd just had the Wild Hunt built up so much from previous games & hype, that the casual, lazy pace of TW3 seemed jarring.
http://witcher.wikia.com/wiki/Returning_MemoriesTW2 was so forgetable that I don't remember a single reference to the Wild Hunt.
You've got witcher senses for locating your enemies before having to face them. Witcher contracts all involve figuring out what kind of a monster you're up against before fighting it. Monsters are tied to specific environments (drowners are near water, ghouls are in places with fresh corpses, forests have wolves and bears, draconids are usually in open or mountainous areas, mages often use golems or elementals to guard their laboratories etc.), allowing you to make an educated guess on what you'll be fighting next. Having to go in completely blind is extremely rare.Making it not free would be coming back to TW2 system where you meet a monster, load back to when you could have meditated and drink specific potions against said monster.
This is exactly what I meant when I said "preparation". Why couldn't they just make a game based on being a Witcher and properly preparing for tough fights (having to read books to figure out the lore behind the creatures, their habitats, etc. - same for alchemy, plants would only spawn once you figured out where to look and in very limited quantities (potions would be much stronger to compensate) instead of having a fucking Ubishit theme park with WoW quests dotting the landscape?
I don't play it like it's supposed to have anything meaningful beyond the next quest. It's "The adventures of a witcher in the the northern lands", where I spend half-hour to an hour going through a quest or two, and the next episode of the show is tomorrow, not connected to the previous one.It's the lack of anything meaningful which makes things drag.
So, you want a different game. I don't think Witcher 3 has any "meat" to speak of. Any of its elements, when taken out, is pretty dull -- watching just the story and dialogues can get dull. I've been frustrated sometimes by having to spend 5 or more minutes just in very long conversations. The combat, if taken out of the rest, again dull - sidestep and counterattack, roll occasionally. The witcher senses - pretty dull - follow the red color on the screen until you can press "E" on the keyboard against some object. When you put it together though, it's a pretty nice interactive movie with occasional twitch combat. It also has C&C which is more than we can say for most RPGs.All that filler is fine for folk who like watching DVD extras, & immersing themselves in lore etc. Those of us who just want to get to the meat of the game just get weighed down by it. I much prefer things which I can interact with and which keep me engaged.
So, bonus points for realistic plot - life has no meaning either. :DFor that to happen it has to feel like there's something meaningful behind a quest or interaction, and far too often in TW3 it doesn't.
That's pretty subjective. After an exhausting day, I've also felt how I don't feel accomplishment but relief to be done with a quest. But then I know I should let go of the game for now.I've just defeated Eredin, and boy the relief. Not in a "yay, Ciri is safe!" way, but in a "yay, it feels like it's Friday afternoon and all the past work & slog thro the week has ended!".
I think both expansions rock, but I liked Blood & Wine better. The new idyllic area topped my expectations so much. Most companies nowadays would release such an amount of content as a full game, just think of that. I get to be knight errant, there are multiple secondary quests which are obvious easter eggs, and the writing of the main story is great. But mostly, I'm a sucker for the atmosphere of Catalonia~Languedoc that the Toussaint region has.Hopefully the expansions fresh main quests may give me something to enjoy out this whole experience.
But why?Nope want to clear velen first.
But why?Nope want to clear velen first.