Don't know why I'm whiteknighting but really? Tell me from a gameplay perspective what the great quests are? It's a storyfag game dressed up as an rpg, I already said before I'm in the minority so I know this is almost pointless but I'm interested to hear about the great quests? From what I can tell it's the characters and writing that people rave about which could be done in any medium, what makes this game stand out from the rest? I think if it had a smaller scope it'd benefit greatly, as it is now, in between those apparently great quests you're traveling from a to b to c doing the same mundane shit that's present in a lot of recent games.Falksi just sounds like one of those people who hate gaming and game just to pass the time. So in an RPG, they must be led around by the nose, god forbid they are not doing something relevant to the main story, they just hate every moment of it.
Others actually love gaming and getting lost in large, immersive worlds and don't need to be doing something "epic" every second.
Don't know why I'm whiteknighting but really? Tell me from a gameplay perspective what the great quests are? It's a storyfag game dressed up as an rpg, I already said before I'm in the minority so I know this is almost pointless but I'm interested to hear about the great quests? From what I can tell it's the characters and writing that people rave about which could be done in any medium, what makes this game stand out from the rest? I think if it had a smaller scope it'd benefit greatly, as it is now, in between those apparently great quests you're traveling from a to b to c doing the same mundane shit that's present in a lot of recent games.
the witcher detective sense is fun at times,
Falksi just sounds like one of those people who hate gaming and game just to pass the time. So in an RPG, they must be led around by the nose, god forbid they are not doing something relevant to the main story, they just hate every moment of it.
Others actually love gaming and getting lost in large, immersive worlds and don't need to be doing something "epic" every second.
Whoa hey you're back.TW2 was an obvious attempt at securing the Game of Thrones audience demographic and the "witcherness" of the story suffered as a result, to the point that at times it felt like they would have preferred to be making a different game. No neutral path, getting Geralt involved in "muh gritty medieval realpolitk" and "I can haz draguns" in a ludicrous wild goose chase after Letho with convenient roadblocks to hide the fact that most of the story was vacuous busy work with very little actual development.
I was benevolently watching over you from above.Whoa hey you're back.TW2 was an obvious attempt at securing the Game of Thrones audience demographic and the "witcherness" of the story suffered as a result, to the point that at times it felt like they would have preferred to be making a different game. No neutral path, getting Geralt involved in "muh gritty medieval realpolitk" and "I can haz draguns" in a ludicrous wild goose chase after Letho with convenient roadblocks to hide the fact that most of the story was vacuous busy work with very little actual development.
Witcher 2 was released a month after the first season of Game of Thrones began airing. It couldn't have been a deliberate attempt to secure that demographic, unless they were aiming for the books' audience (which they might have, the first Dragon Age did it too).
For Dark Souls they used Havok engine for hair and particles. But that was 2011 tech. It was on par to Nvidia Physx back then.
I think they were just casting the widest net on what they believed PC 'gamers' (Re: white dudes in their 20s and 30s) enjoyed the most in the early 2010s. It's really obvious with the gameplay, which is a fucking microcosm of gameplay gimmicks that were popular at the time (QTEs, forced stealth sections, 'cinematic' boss battles, etc)Witcher 2 was released a month after the first season of Game of Thrones began airing. It couldn't have been a deliberate attempt to secure that demographic, unless they were aiming for the books' audience (which they might have, the first Dragon Age did it too).
Fair points, I'm just picky and prefer a game excelling at a few things rather than being decent to great in others. I'm not daft though, I totally get the appeal of the series and the third in particular. I was being salty.Don't know why I'm whiteknighting but really? Tell me from a gameplay perspective what the great quests are? It's a storyfag game dressed up as an rpg, I already said before I'm in the minority so I know this is almost pointless but I'm interested to hear about the great quests? From what I can tell it's the characters and writing that people rave about which could be done in any medium, what makes this game stand out from the rest? I think if it had a smaller scope it'd benefit greatly, as it is now, in between those apparently great quests you're traveling from a to b to c doing the same mundane shit that's present in a lot of recent games.
There are hundreds of quests in W3, and most of them are good. Some are very detailed and great, others just simpler ones, but even the most simple quests have great atmosphere and dialogue. And while Witcher 3's writing, dialogue and atmosphere are better than its gameplay, its gameplay is by no means bad. The combat is actually better than many RPGs, the witcher detective sense is fun at times, Gwent is fun. The combination of great writing, atmosphere and dialogue with decent combat and non-exploration gameplay make it a great overall game.
Pretty much. In terms of tone it's also a lot more "American", quite different from TW1 (and TW3) as well as Sapkowski's books.I think they were just casting the widest net on what they believed PC 'gamers' (Re: white dudes in their 20s and 30s) enjoyed the most in the early 2010s. It's really obvious with the gameplay, which is a fucking microcosm of gameplay gimmicks that were popular at the time (QTEs, forced stealth sections, 'cinematic' boss battles, etc)