Skinwalker
*meows in an empty room*
The thing that should be praised about Twitcher 3 is that the devs put a lot of effort into making this open-world game filled with content that feels hand-crafted, rather than generic. I'm not saying that there isn't plenty of generic content - there is, most of it just feels like it belongs in this world, rather than put there purely for the player. E.g. plenty of bandit camps and monsters nests in the wilderness, but those naturally should be there in this world.
There are no mindless collection quests, or copy-pasted dungeons, or dumb fetch-quests. Every monster contract is an interesting mini-story that has a twist, sometimes there's not even a real monster and the whole thing is a ploy. The "treasure hunts" are the closest to collections, but you get valuable witcher gear out of them, and you know what you're hunting for ahead of time.
Now, I do remember that the game repeats the "humans are the real monsters" theme one too many times, because ultimately it's still ideologically-driven by shitlibs (including the original author of the book series). But that's not the same thing as generic content that plagues most open-world game, even Elden Ring.
There are no mindless collection quests, or copy-pasted dungeons, or dumb fetch-quests. Every monster contract is an interesting mini-story that has a twist, sometimes there's not even a real monster and the whole thing is a ploy. The "treasure hunts" are the closest to collections, but you get valuable witcher gear out of them, and you know what you're hunting for ahead of time.
Now, I do remember that the game repeats the "humans are the real monsters" theme one too many times, because ultimately it's still ideologically-driven by shitlibs (including the original author of the book series). But that's not the same thing as generic content that plagues most open-world game, even Elden Ring.