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KickStarter The Wayward Realms - upcoming Daggerfall-like RPG from original Elder Scrolls developers

Vatnik
Joined
Sep 28, 2014
Messages
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Location
USSR
This is still too long. Asked it to sum it up in under 10 words:

Wayward Realms' production faced challenges, lacked funding, amateur leadership, potential corporate sabotage, questionable decisions, and uncertain future.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
This is still too long. Asked it to sum it up in under 10 words:

Wayward Realms' production faced challenges, lacked funding, amateur leadership, potential corporate sabotage, questionable decisions, and uncertain future.
I really love all the doom and gloom surrounding machine learning when it still cannot manage such herculean tasks as "count to 10"
 
Vatnik
Joined
Sep 28, 2014
Messages
12,185
Location
USSR
This is still too long. Asked it to sum it up in under 10 words:

Wayward Realms' production faced challenges, lacked funding, amateur leadership, potential corporate sabotage, questionable decisions, and uncertain future.
I really love all the doom and gloom surrounding machine learning when it still cannot manage such herculean tasks as "count to 10"
"My dog can't play chess. It only wins 4 out of 10 games!"
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,637
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Get to know a little bit about the man behind some of your favorite things in our most recent DevLog video, Caleb!

Caleb is an instrumental part to the team and The Wayward Realms features... Check it out!
 

LostSoul

Barely Literate
Joined
Sep 24, 2023
Messages
1
I can't verify any of the 2nd half of Dwergar's story (though it has so many details I can't help but be curious as to where they got that info), but I can say for certain that at least for the first year and a half, there was ZERO mention of Microsoft as a potential publisher. Only Paradox was seriously interested in the project, and as the story goes, the most likely thing that scared them off was a late-night email from Vijay to the contact at Paradox claiming that they needed 12 million dollars to "compete with Cyberpunk 2077." Which was not only very ballsy for a tiny unfunded group to ask for that, but also completely nonsensical that they could somehow beat CDPR, who were YEARS into building the game and had something like 300 staff on the project at the time, with an inexperienced, unstable team with fraction of the budget.

Indigo's article about his experience with the project wasn't deleted, merely unlisted: https://medium.com/@indigogaming/how-i-almost-made-the-game-of-my-dreams-da8b327e50f3

As far as the recent vertical slice videos are concerned, someone is working within UE, but I wouldn't doubt it is 90% store-bought. I found the exact house asset they showed off in the trailer in just a few minutes. Not that hard to find.

Screenshot_2023-08-22_at_4.13.53_PM.png
Screenshot_2023-08-22_at_4.14.05_PM.png


Link to UE store asset: https://www.unrealengine.com/marketplace/en-US/product/medieval-houses-modular-vol

----

As a side note, the pursuit of graphical photorealism is incredibly misguided, will either look terrible (hatching together dozens of uncoordinated, generic UE assets), or will be WAY too costly and time-consuming to create. It was always Julian's push to go that way and it's going to kill the project.

- A Lost Soul
 
Joined
Feb 20, 2018
Messages
1,006


Behold! Store bought assets running at 15fps!

Where are the core team of Daggerfall veterans? All i've seen for the past two years is videos featuring very young and clearly inexperienced developers. Golly, it'd be a shame if those core Daggerfall veterans got bored of trying to make the game and pushed it onto younger team members who now have to fulfill the promise of the game whilst the veterans busy themselves posting shoes on Discord or just vanish into the ether. And thus with the team's lack of experience they cobbled together a hodgepodge of lightly edited store assets with rudimentary scripts to make it look like progress was happening when it clearly wasn't.

But I'm just being negative. Everything is going fine.
 
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Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124

Get to know a little bit about the man behind some of your favorite things in our most recent DevLog video, Caleb!

Caleb is an instrumental part to the team and The Wayward Realms features... Check it out!

I like how it's just "caleb" the first thing that popped into my head when I saw this was the Mr. Fantastic quote from New Vegas: "They asked me how well I understood theoretical physics. I said I had a theoretical degree in physics. They said welcome aboard."
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,711
Location
Ingrija
Who are those youtube zoomers and wtf they are doing in the game whose sole appeal was being Julian and Ted's baby?

I guess that project was… wayward.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,809
I literally have porn videos stashed somewhere that are older than this dude.

I thought the selling point behind this project were old people industry veterans.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,637
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I literally have porn videos stashed somewhere that are older than this dude.

I thought the selling point behind this project were old people industry veterans.

Reminder: https://medium.com/@indigogaming/how-i-almost-made-the-game-of-my-dreams-da8b327e50f3

We didn’t have an active producer, someone who could really schedule out, plan, manage and motivate our team (which was growing to well over a dozen contributors). And we did very little to actually curate, verify the identity of, or actually get a real agreement with our contributors. One time, a mapmaker was recruited to our team, only later to be discovered to be an underage teenager, who then started leaking details about the game to the public. Ouch!
 
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