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KickStarter The Wayward Realms - upcoming Daggerfall-like RPG from original Elder Scrolls developers

ironmask

Arbiter
Joined
Jan 12, 2019
Messages
418
Julian Lefay always has has been an over ambitious person. I personally think they should of stick with a 2.5d artsyle like ion maiden did.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,701
Location
SERPGIA
They should have made giant mod for Skyrim, as proof of concept. Or used easy to use Engine, with fast pipelines. Graphics on lvl of HD Oblivion. Focused on lore building, living world mechanics and RPG systems. THEN and only then should have they attempted to make fancy lookin game
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,701
Location
SERPGIA
BTW: they seem alergic to Kickstarter and are hoping for angel publisher. So far they have received 0 offers from publishers (since debacle with Paradox). I offered them several different ways how to fund full production, they shot down all of them. All of them involved some kind of work. They are marxists (no, really) maybe they hope that future United Socialist States of America (USSA) will make Wayward Realms a govermental project. We'll see
 
Joined
Feb 20, 2018
Messages
1,006
BTW: they seem alergic to Kickstarter and are hoping for angel publisher. So far they have received 0 offers from publishers (since debacle with Paradox). I offered them several different ways how to fund full production, they shot down all of them. All of them involved some kind of work. They are marxists (no, really) maybe they hope that future United Socialist States of America (USSA) will make Wayward Realms a govermental project. We'll see
I am going to tell you all with authority this time, they burned their bridges. And VCs are petty shits who talk to one another. These idiots are delusional if they think they can con more VCs out of money. Even the really communist Venture capitalists (yes I know, they don't appreciate the irony when money thinks for them.)
 

Max Heap

Arcane
Joined
Jul 21, 2011
Messages
617
I'll say, with the output of other "industry veterans" I'm surprised there is any presentable material at all.
Even though, it's just a couple 3D models.
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
276
I'm really digging the lore they created but yeah, good luck making a triple A game.

The only way I can see them pulling would be by partnering with a willing dev with enough workforce, and realistically what's available at the moment? Some random eastern european dev? Focus Interactive? Any new western group made by former has beens Bioware/Blizzard/Bugthesda devs?

Dont get me wrong, I'm rooting for them but I wanna know how they could pull it off.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

It was looking good until I read that.
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,584
Strap Yourselves In
A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

It was looking good until I read that.
Hasn't that literally been the point of this since day 1 considering it's a Daggerfall clone?
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,103
Location
Nantucket
The entire purpose of Wayward Realms is to give us the Daggerfall sequel we never got. The intention was always to create something smaller but still massive.
concept_morrowind.jpg
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

It was looking good until I read that.
Hasn't that literally been the point of this since day 1 considering it's a Daggerfall clone?

Why do you assume that everyone has been following this since day 1?
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,584
Strap Yourselves In
You responded to my post like a butthurt fanboy and I'm the defensive one?
How was my post butthurt? Lol. Nothing in my post had even an ounce of ire or asspain in it, I wasn't even one of the people who rated your post retarded.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
You responded to my post like a butthurt fanboy and I'm the defensive one?
How was my post butthurt? Lol. Nothing in my post had even an ounce of ire or asspain in it, I wasn't even one of the people who rated your post retarded.

What's even dumber is that you tried to project that I was being defensive when all I did was ask a legit question.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,420
I'm really digging the lore they created but yeah, good luck making a triple A game.
More like good luck making a game.

A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

It was looking good until I read that.
Hasn't that literally been the point of this since day 1 considering it's a Daggerfall clone?

Why do you assume that everyone has been following this since day 1?
It's kinda in the title of the thread:

The Wayward Realms - upcoming Daggerfall-like RPG from original Elder Scrolls developers
So you basically said: "Meh, it's a shame that one of the most important features of Daggerfall is going to make appearance in the game that's supposed to be its spiritual successor".

Or did you not know that Daggerfall was all about procedural generation?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,420
Just the sheer amount of hype around such a vaporware project is testament to the fact that a proper team should make a Daggerfall-like RPG.
It is the easiest to get hyped around the idea though.

The entire purpose of Wayward Realms is to give us the Daggerfall sequel we never got. The intention was always to create something smaller but still massive.
I wouldn't mind the simulation being fairly compressed in size (yes, even less than massive), provided it is a proper simulation. That way you could dedicate more time for making your simulation more interesting, rather than having to deal with adding more blocks in just to fill the space on the map it has to occupy. If your game is successful you could always go for expansions, so I'd argue there is no real loss in cutting to size the project to get something more manageable. Then again, I think this fiasco has shown to us that some people simply aren't good at management side of the project.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Open-world large scale RPG by Daggerfall devs. Thought to myself, well, that's something the codex may like. Boy, was right.

There are some major fanboys here, no doubt about that.
 

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