Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,373
No Todd Howard = no buy.
Probably will, except the people in armor will be women with a transgender man in front.They better use Arena-esque box cover art
• A huge dynamic world to explore
•
• Non-linear and branching endless quests, which evolve the world, like a great virtual gamemaster running a pen and paper campaign
•
Apparently LeFay removed any reference to this on his LinkedIn recently.
Fuckin' traitor.Saw this over on RPGWatch.
I'm coming back from their Discord, Ted Peterson is brainposting and shitposting there for whole day, today!
(snip...)
Later tonight, or tomorrow I'll make compilation and archive their every single promise, wish or idea so that years later we can call them out on it :DCould you post those (maybe a screencap)? I wanted to know what kind of game they have in mind.
i respectfully disagree. i just wish the dont do anything colorful cartoonish... just opposite would be beautifullI hope they don't use Unity.
It'd be pretty cool if the graphics/art was similiar to daggerfall, with sprites and stuff.
Goodwhat are their thoughts on determinism and rng?
99% Unreal, 1% Unity and 0% custom engine - so was said by Sheogorathi respectfully disagree. i just wish the dont do anything colorful cartoonish... just opposite would be beautifull
By rule of seniority, this one is more prestigious even though Fluent is OP. Infinitron could/should cast merge spellDo you know about this thread on the topic?
https://rpgcodex.net/forums/index.p...pers-working-on-new-game.129514/#post-6292427
i dont give a fuck about engine.. i just hope if project survives, i just hope that it will not be like underworld, bards tale or god forbid that new , that outerworlds graphics styleGoodwhat are their thoughts on determinism and rng?agendaquestion! Compile your agenda, agh I mean questions Codex, and I'll be your agent there!
99% Unreal, 1% Unity and 0% custom engine - so was said by Sheogorathi respectfully disagree. i just wish the dont do anything colorful cartoonish... just opposite would be beautifullTed
We are a new company in early pre-production on a new role-playing game. As we detail out the design, we will share more details, but here’s what we can say at this stage.
The game production is being led by three members of the original Elder Scrolls team:
Julian LeFay, Technical Director, who led programming and production on Arena, Daggerfall, Battlespire, Redguard, as well as many more games over the years.
Vijay Lakshman, Executive Producer, who was lead designer and producer on Arena and went on to produce over 80 additional titles.
Ted Peterson, Design Director, who was on the design and writing team for Arena, Daggerfall, Morrowind, and Oblivion, as well as numerous other titles.
Ian Phoenix, our Marketing Director, runs the Indigo Gaming YouTube channel.
While we’re getting financing for our project, we are in preproduction with the help of a dozen very talented artists, designers, writers, coders, and producers who are dedicating their time and effort to this passion project. We have all agreed not to divulge any additional details of the specific work being done and features being considered until we feel they’re ready to be discussed.
The principal game pillars are inspired on classic RPGs including those on our collective experience:
• A huge dynamic world to explore
• Rich lore to be discovered, through NPCs and in-game books
• Non-linear and branching endless quests, which evolve the world, like a great virtual gamemaster running a pen and paper campaign
• Robust character generation and advancement