Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Ultima The Ultima Underworld I & II Thread

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
In all seriousness I wish GOG's version of Underworld had a preset for MT-32 emulation
GOG hasn't put effort into the games they sell for years now. They just package it with dosbox and that's it, very lame.
Yup. I've just decided to pirate GOG games from now on (too bad I already bought all the Ultima games and gave EA my money.) Except in some hyopthetical scenario where I wanted to support the developers which has not happened yet.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Mind you, I did go with DOSbox-X, but I don't really have the same performance issues.
Well, I was running DBX on a first-time, incredibly borked Arch Linux install, so that probably didn't help.

Later I discovered that my base DOSBox conf was full of all sorts of bullshit fucking up the sound in my games. I had been reusing that conf since I was 13 years old, on Windows 7, to play Daggerfall, so maybe I shouldn't have expected perfect compatibility in the first place.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Is it normal for the object changing/deleting glitch to happen on the first floor?
Yep, absolutely "normal".
You can check page 30 of the thread, I got this bug myself last time.
Throw bones and useless things into the water. I used Fireball spell to destroy moss and blood as well.
Bug really strikes around level six, then you need to literally scorch everything on the upper floors.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
Is it normal for the object changing/deleting glitch to happen on the first floor?
Yep, absolutely "normal".
You can check page 30 of the thread, I got this bug myself last time.
Throw bones and useless things into the water. I used Fireball spell to destroy moss and blood as well.
Bug really strikes around level six, then you need to literally scorch everything on the upper floors.
Well, now I'm on the CD version, so things are going smoothly...I hope. But if the game is counting everything towards a 255 item limit, does that mean that's total or there's one big limit that's 7 or so floors times 255? I was planning on playing the PSX version one day, since I'm learning Japanese, and unfortunately that version also has the item limit.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
everything counts towards the object limit, including things like bloodstains from combat.
UU2 fixes this by deleting those things first before deleting your inventory items :lol:

CD version should be fine though, it was released post-patch which upped the limit. PSX version has the bug.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Is it normal for the object changing/deleting glitch to happen on the first floor?
Yep, absolutely "normal".
You can check page 30 of the thread, I got this bug myself last time.
Throw bones and useless things into the water. I used Fireball spell to destroy moss and blood as well.
Bug really strikes around level six, then you need to literally scorch everything on the upper floors.
Well, now I'm on the CD version, so things are going smoothly...I hope. But if the game is counting everything towards a 255 item limit, does that mean that's total or there's one big limit that's 7 or so floors times 255? I was planning on playing the PSX version one day, since I'm learning Japanese, and unfortunately that version also has the item limit.
https://wiki.ultimacodex.com/wiki/Ultima_Underworld_internal_formats
Should be 1024-256 items, i.e. 768 static objects.
Such a fine and useful page, last time when I played UUW, I spent half an hour to hack myself a fireball wand with 255 charges to burn debris.
When I played UUW2 year ago, got a bug too. Mors Gotha is not spawned. :negative: Probably, got a bug with the misplaced djinn bottle.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
I love directions in this game.
"[Rodrick, the Chaos Knight] He lives by the old banquet hall to the north."
Northwest, and unless he's levitating or invisibility, he's not living there. Directly north is the stairs down. But I guess there is the implication that he's not telling you to go straight north.
"If thou wishest to become a knight, thou shouldst go south of our domain and talk to Dorna, our leader."
We're in the southernmost part of the map. South of here is out of the dungeon. If I could go there, I wouldn't be talking to you right now. :argh:
I'm sure I'll figure it out eventually, but I'm really starting to think poorly of the NPCs in this game.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063
I love directions in this game.
"[Rodrick, the Chaos Knight] He lives by the old banquet hall to the north."
Northwest, and unless he's levitating or invisibility, he's not living there. Directly north is the stairs down. But I guess there is the implication that he's not telling you to go straight north.
"If thou wishest to become a knight, thou shouldst go south of our domain and talk to Dorna, our leader."
We're in the southernmost part of the map. South of here is out of the dungeon. If I could go there, I wouldn't be talking to you right now. :argh:
I'm sure I'll figure it out eventually, but I'm really starting to think poorly of the NPCs in this game.
There are good reasons why Caibirus died of stress dealing with the numbnuts.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,952
Location
South Africa, Cape Town
I love directions in this game.
"[Rodrick, the Chaos Knight] He lives by the old banquet hall to the north."
Northwest, and unless he's levitating or invisibility, he's not living there. Directly north is the stairs down. But I guess there is the implication that he's not telling you to go straight north.
"If thou wishest to become a knight, thou shouldst go south of our domain and talk to Dorna, our leader."
We're in the southernmost part of the map. South of here is out of the dungeon. If I could go there, I wouldn't be talking to you right now. :argh:
I'm sure I'll figure it out eventually, but I'm really starting to think poorly of the NPCs in this game.
I thinks its intentionally designed to make things not so obvious so you have to explore, personally I prefer exploring and not some blinking icon on the mini-map telling you exactly where you need to go
But I do like auto-maps...Im not that hardcore :cool:
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Dropping quest items in lava is a classic recipe for butthurt.

Which is why some (most?) of them in UU1 aren't affected by it.
I had in this thread somewhere list of things that are unaffected by water and lava. :M
https://rpgcodex.net/forums/threads/the-ultima-underworld-i-ii-thread.72708/page-31#post-4549748
Dropping quest items in lava is a classic recipe for butthurt.

Which is why some (most?) of them in UU1 aren't affected by it.

Hmm...now that you mention it, maybe I misremember and it was a NPC falling in the lava that was butthurt inducing.
That NPC will drop her quest item on the lava and it will stay there unaffected.
Nice! I think it was added in some patch, because remember that a lot of people had a problem with that old lady.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063
Dropping quest items in lava is a classic recipe for butthurt.

Which is why some (most?) of them in UU1 aren't affected by it.
I had in this thread somewhere list of things that are unaffected by water and lava. :M
https://rpgcodex.net/forums/threads/the-ultima-underworld-i-ii-thread.72708/page-31#post-4549748
Dropping quest items in lava is a classic recipe for butthurt.

Which is why some (most?) of them in UU1 aren't affected by it.

Hmm...now that you mention it, maybe I misremember and it was a NPC falling in the lava that was butthurt inducing.
That NPC will drop her quest item on the lava and it will stay there unaffected.
Nice! I think it was added in some patch, because remember that a lot of people had a problem with that old lady.
It was like that even 20 years ago when I played it.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
There are good reasons why Caibirus died of stress dealing with the numbnuts.
Its really telling that the least nuts people so far don't speak English/common/whatever its called.
I thinks its intentionally designed to make things not so obvious so you have to explore, personally I prefer exploring and not some blinking icon on the mini-map telling you exactly where you need to go
But I do like auto-maps...Im not that hardcore :cool:
Its not like I'm not going to go exploring, but if you have a NPC who tells me "Go in this direction, its important", I do sort of expect that there's something in that direction, even if its a trap.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
Would it have been so hard to say the head knight is in the main office?
One of the funny things about coming into this game after a lot of games that were influenced by it in some way is you don't notice some obvious lore going on. I see the headless, I think, oh, just like the weakest enemies in Pathways into Darkness. Guess they were inspired to have that kind of undead in their game after playing this. (despite not being released on Mac) Later, I go north of the troll camp. Aha, some headless stuck in a room, they're trolls who have had their heads cut off! You just don't notice it when you're remembering what some game took from this one.
Now I'm doing quests for ghouls, corpses who consume flesh from the living. As in the hordes of zombies one might find in Dawn of the Dead. I know I'm supposed to be the paragon of virtue here, but damn! What's next, I help out a wizard who previously killed a 3rd of the population of the world? There's gotta be a point where I can say enough is enough and stab some obviously evil dude, and I'm not just talking about those formerly talkative bandits on the 3rd floor.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063
Would it have been so hard to say the head knight is in the main office?
One of the funny things about coming into this game after a lot of games that were influenced by it in some way is you don't notice some obvious lore going on. I see the headless, I think, oh, just like the weakest enemies in Pathways into Darkness. Guess they were inspired to have that kind of undead in their game after playing this. (despite not being released on Mac) Later, I go north of the troll camp. Aha, some headless stuck in a room, they're trolls who have had their heads cut off! You just don't notice it when you're remembering what some game took from this one.
Now I'm doing quests for ghouls, corpses who consume flesh from the living. As in the hordes of zombies one might find in Dawn of the Dead. I know I'm supposed to be the paragon of virtue here, but damn! What's next, I help out a wizard who previously killed a 3rd of the population of the world? There's gotta be a point where I can say enough is enough and stab some obviously evil dude, and I'm not just talking about those formerly talkative bandits on the 3rd floor.
The UU1 Ghouls are not undead, IIRC. They are people who turned to cannibalistic practices to survive. One of them actually tell you their history.
 

JBro

Arbiter
Joined
Dec 12, 2016
Messages
701
AHHHHH WHEN IS HANK MORGAN COMING BACK TO WORK ON UNDERWORLD EXPORTER?! I CAN'T STAND PLAYING IT IN DOS

I'm spoiled by all these source ports of other games.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
Is there a working character editor for the first game? I need to get the Ring of Humility and the puzzle for it isn't working. Which means one of three things, its glitched out, I screwed up the puzzle earlier by randomly pulling switches and I'm resetting it wrong, or I do have the ring, I just lost it. None of which are things I can reasonably fix, unfortunately.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063
Is there a working character editor for the first game? I need to get the Ring of Humility and the puzzle for it isn't working. Which means one of three things, its glitched out, I screwed up the puzzle earlier by randomly pulling switches and I'm resetting it wrong, or I do have the ring, I just lost it. None of which are things I can reasonably fix, unfortunately.
I don't recall any character editors allowing you to add stuff to your inventory.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
My biggest problem with Underworld 1 has gotta be the fact that opening your map interrupts the music. I can't stand that. The music is great, but I have to constantly listen to the same first 10 seconds of each song because I'm constantly opening my map to navigate.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
I DROPPED THE HORN OF PRAECOR LOTH
I DROPPED IT TO PICK SOMETHING UP BECAUSE I WAS FULL THEN FORGOT TO TAKE IT BACK
AND I DON'T KNOW WHERE
:negative::negative::negative::negative::negative::negative::negative::negative::negative::negative::negative::negative::negative:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom