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The toughest rpg u can't beat?

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Finally, a new Codex drone that actually PLAYED some old games. Welcome.
 

Binary

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nik2008ofs said:
Any one who survived Castle Darkmoor in Might and Magic 6 can be proud and stand tall among his fellow gamers.

I actually thought the Tomb of VARN was more difficult. Dragon's Breath and Sharpmetal make Darkmoor not seem as hard.
 

Mayday

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Binary said:
I actually thought the Tomb of VARN was more difficult. Dragon's Breath and Sharpmetal make Darkmoor not seem as hard.

There is a place called the Tomb of VARN in MM6?! That's just ridiculous!
How can one entomb a VARN?
 

Binary

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Mayday said:
Binary said:
I actually thought the Tomb of VARN was more difficult. Dragon's Breath and Sharpmetal make Darkmoor not seem as hard.

There is a place called the Tomb of VARN in MM6?! That's just ridiculous!
How can one entomb a VARN?

Not sure what you mean?

Anyway: "One of the most memorable dungeons in the game is the "Tomb of VARN", which is essentially a gigantic (and I mean absolutely HUGE - it's bigger than some outdoor areas) Egyptian pyramid. You walk in through picture doors, past some hieroglyphics, into a spectacular cavern with a miniature pyramid - it's honestly not something that can be described, it's got to be seen to be believed."

(taken from: http://www.rpgfan.com/reviews/might&mag ... gic_6.html)

The puzzles within are related to Star Trek.
 

Mayday

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Binary: a VARN is an artificial planetoid. The action of MnM I took place on a VARN.

Though maybe it means that the Tomb IS the VARN? I don't get it.
 

bezimek

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M&M 6

Oracle is computer and VARN is spaceship or terraforming module as I remember right (vide Isles of Terra) .

And Tomb of VARN is easy with .... blasters ;)

Siege of Avalon

Yes but if you play as mage you have spell which makes 3 copy of your character so with easy you can kill mayor evil guy. But as warrior you will have difficult fight.

Eye of the Beholder 1/2

Yop beholder was weak but Dan Dragore was powerfull.


System Shock 2

I don`t know. I alwayes play as tech guy with 6 points in maintenance so .... :twisted: and my implants work better, too
 

nik2008ofs

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Perhaps it is a Temple dedicated to Varn....

Gharik's Forge and Darkmoor Castle were the dungeons that gave me the most trouble, and most people seem to agree, little as that means... regardless of the part that gave each of us some difficulty, MM6 is one of the few modern cRpgs that were intentionally truly challenging at times... I miss that, even the next installments in the series were toned down in that respect.
 

Andhaira

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TO be honest, rpg's are plretty easy. i've never come across an rpg i can't beat due to difficulty with being unable to defeata critter thats meant to be defeated.
 

Jasede

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Mayday said:
Binary: a VARN is an artificial planetoid. The action of MnM I took place on a VARN.

Though maybe it means that the Tomb IS the VARN? I don't get it.

Spoiler this shit! You're ruining Might & Magic 1 for everyone who hasn't played it yet. :(
 

Binary

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bezimek said:
And Tomb of VARN is easy with .... blasters ;)

You're not supposed to have blasters when you do the Tomb of VARN :D The skill only opens up later in the game, iirc.

bezimek said:
Eye of the Beholder 1/2

Yop beholder was weak but Dan Dragore was powerfull.

Total pushover. Attack, and when he starts his attack animation, sidestep. Proceed with the roleplayers' rule of the four Rs (Rinse, repeat, reap rewards).

nik2008ofs said:
Perhaps it is a Temple dedicated to Varn....

Gharik's Forge and Darkmoor Castle were the dungeons that gave me the most trouble, and most people seem to agree, little as that means... regardless of the part that gave each of us some difficulty, MM6 is one of the few modern cRpgs that were intentionally truly challenging at times... I miss that, even the next installments in the series were toned down in that respect.

Gharik's Forge was easier-ish if you already had access to Divine Intervention and made good use of corners :)
 

Jasede

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Man, I can't wait to finally find a used version of MM 6 to play this gem already. I loved 9 despite being total crap and had a lot of fun with 1, and right now, 2.
 

DraQ

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Bloody fuck! :shock:


Wizardry 8 just threw 8 Lvl27 spellfuckingcasting sage spirits at my powerful-and-heroic Lvl13-14 party, while I was exploring retro dungeon #3. Now, I know that retro dungeons are supposed to be hard as much as they are supposed to be fugly and blocky, but 8 level 27 spellcasters able to kill off most of my party before anyone in my party can do as much as saying "Hi!" or "Bloodyfucknowwearedead!"? In comparison: plumed seprents and all the undead rapax were a breeze, anthracite golems were a bit harder as fuckers are completely impervious to most forms of magic and they hit hard, but still they didn't make my party break a sweat, the welcoming comitee in form of swarm of vampiric/burning/gibbering heads firestormed, nuked and generally pummeled my party quite a bit, but still no one died fighting them. Then, there came 8 randomly generated, and supposedly level scaled monsters effectively creating learn-by-dying experience by making it impossible to see and identify the enemy before the cobat starts (in the open I would at least be able to flee, thanks to my overcompensating for his mental magic weakness dracon warrior, but not in retro dungeon).
I had to reload and teleport out. Too bad Madras doesn't understand what I mean by full-auto banishment powder thrower. :(

This kind of experiences are the reason why I never really tried ironman. I might be tempted by some more randomized game, though, and, matter of fact, I probably should try some roguelike.
 

nik2008ofs

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Andhaira said:
TO be honest, rpg's are plretty easy. i've never come across an rpg i can't beat due to difficulty with being unable to defeata critter thats meant to be defeated.

Well, if you define difficult as unable to be completed due to worldwide inability to kill a critter that is meant to be deafeated, then no, no rpg, or any other game that is designed to have a definite ending to an overarching storyline, is difficult... But surely, the amount of effort required to achieve that end should be a measure of difficulty, and a player's determination and perseverance?
 

Andhaira

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Jasede said:
Man, I can't wait to finally find a used version of MM 6 to play this gem already. I loved 9 despite being total crap and had a lot of fun with 1, and right now, 2.

You never played it when it was first released? :shock: Did you just start getting into rpg's or something? MM6 is not an old game by any stretch (came out in late 90's early 2000 AFAIR)

Anyhow, play MM7. Much better, plus it has Arcomage!
 

TheLostOne

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Missed MM 6 also and I've been playing RPGs since the Ultima V came out. Didn't really follow game media before 2000 and just picked games up based on the box.

Pretty easy to miss out on stuff that way but luckily managed to snag some greats along the way.

Edit: MM6 came out in 98 FYI. Must have picked up Fallout 2 that year instead.
 

Lonely Vazdru

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Transfiguring Roar said:
Has anyone tried the Heart of Fury mode for the Icewind Dale games? Is it hard?

You're not supposed to play HoF with level one characters. This mode was made for characters who already finished the campaign. So yes, it's pretty hard. This being said, you can actually play it with level one characters and finish the game, I did it. But the first fights are a nightmare. That wolf by the docks in Easthaven... :cry:

But after a few painful hours the game becomes quite enjoyable. It's very interesting to play that way if you've replayed the game many times already. But to do that you, of course, must love that game.

The same probably goes for ID2, but I only tried the HoF mode with high level characters so I wouldn't know for sure.


EDIT : btw, castle Darkmoor was one of the hardest moments in my long CRPG career. So I do agree it's hard.
 

bezimek

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You're not supposed to have blasters when you do the Tomb of VARN The skill only opens up later in the game, iirc.

Yes but Tomb of VARN IS easy with blasters ;) and you don`t have to clean it on first enter.


Total pushover. Attack, and when he starts his attack animation, sidestep. Proceed with the roleplayers' rule of the four Rs (Rinse, repeat, reap rewards).

If you play first time you don`t know that he is a dragon ! And most players are paralize after he change in dragon.
 

nik2008ofs

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Well, MM7 has some welcome interface additions (perhaps I remember wrong but MM6 did not auto note important locations and NPCs on the map, so if someone told you "go find the blade master trainer in Sorpingal" you had to search every house), more focused character progression ( in MM6 any class could master any skill, my mage with dagger mastery dished out more melee damage than any of the fighter classes) and completely diverse good/evil paths well before having such choices became all the rage (even the interface color changes according to your choice, a purely aesthetic but nice touch).

Still very few games can match MM6's epic scope ( only the elder scroll series can take longer to complete, but their merits as Rpgs are strongly contested, and rightly so) and manage to balance freedom of exploration ( you can go virtually anywhere from the start, surviving there is another matter) with a fairly focused storyline.

My suggestion is, play both, in order.
 

Mayday

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"only the elder scroll series can take longer to complete"?

Morrowind: 8 minutes.
 

bezimek

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Wizardry 7 is very long game, too . Hmm maybe longer than MM 6.

btw. World of Xeen is longer than MM 6 ?


btw2. World of Xeen = mm4 + mm5
 

nik2008ofs

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bezimek said:
btw. World of Xeen is longer than MM 6 ?

Not in my experience, though World of Xeen has some optional dungeons (like the crossword one) that can extend play time...still, I played it again two years ago and don't think it took me more than 80 hours to see and do everything... you might be able to complete MM6 in such or even shorter time, but you will miss out on half the game.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
...good Lord. It's -that- long? I already spent at least 35 hours dicking around in M&M 1 and I can tell 2 and 3 seem way bigger.
 

nik2008ofs

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Well, perhaps I exaggerate just a little, but yes, you need at least 100 to 120 hours to fully experience MM6... it is worth it though
 

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