nik2008ofs said:Any one who survived Castle Darkmoor in Might and Magic 6 can be proud and stand tall among his fellow gamers.
Binary said:I actually thought the Tomb of VARN was more difficult. Dragon's Breath and Sharpmetal make Darkmoor not seem as hard.
Mayday said:Binary said:I actually thought the Tomb of VARN was more difficult. Dragon's Breath and Sharpmetal make Darkmoor not seem as hard.
There is a place called the Tomb of VARN in MM6?! That's just ridiculous!
How can one entomb a VARN?
Mayday said:Binary: a VARN is an artificial planetoid. The action of MnM I took place on a VARN.
Though maybe it means that the Tomb IS the VARN? I don't get it.
bezimek said:And Tomb of VARN is easy with .... blasters
bezimek said:Eye of the Beholder 1/2
Yop beholder was weak but Dan Dragore was powerfull.
nik2008ofs said:Perhaps it is a Temple dedicated to Varn....
Gharik's Forge and Darkmoor Castle were the dungeons that gave me the most trouble, and most people seem to agree, little as that means... regardless of the part that gave each of us some difficulty, MM6 is one of the few modern cRpgs that were intentionally truly challenging at times... I miss that, even the next installments in the series were toned down in that respect.
Andhaira said:TO be honest, rpg's are plretty easy. i've never come across an rpg i can't beat due to difficulty with being unable to defeata critter thats meant to be defeated.
Jasede said:Man, I can't wait to finally find a used version of MM 6 to play this gem already. I loved 9 despite being total crap and had a lot of fun with 1, and right now, 2.
Transfiguring Roar said:Has anyone tried the Heart of Fury mode for the Icewind Dale games? Is it hard?
You're not supposed to have blasters when you do the Tomb of VARN The skill only opens up later in the game, iirc.
Total pushover. Attack, and when he starts his attack animation, sidestep. Proceed with the roleplayers' rule of the four Rs (Rinse, repeat, reap rewards).
bezimek said:btw. World of Xeen is longer than MM 6 ?