I'd say that they largely prepare for the end boss. The end boss is a hyper beefed version of those enemies, even with a tied mechanic, if you know what I mean.I finished it tonight. My overall initial impressions stand (not as good as darksouls, don't expect it to be) with one caveat. There are some enemies at the end game which are just there for frustration value. I have no idea why you would want to place enemies that can one shot the player, can regen back to full health and have huge hp bloat. Unless you are just trying to stretch out the final few hours of the game.
The story is 1/2 way decent and at least the characters had a semblance of motivation unlike in some darksouls games where they "have forgot what they were doing etc". Anyway, if you wanna play something that scratches a souls-like (yes, it's a shit label i agree) itch then the surge is worth it. Maybe wait for a sale if you are on the fence.
"Turn?" It's between 15 and 45, approximately. NG+ is also actually well implemented.I read online that this game takes a turn to complete and utter shit after the second area. Is it true?
The last announced patch is going to bring... Animation cancelling! So you can already rewrite all those critiques!
You might as well. Remember those overcharge spots that had a huge Core requirement? I think the first's at 40-50. You could also get those, I think it's worth it.Interesting. I've been using Single and twin-rigged weapons. The elemental damage on the Volatile Spectre makes it hit harder than anything else I've tried. The combos are slow but the dodge-lunge is really good.
I like the staff lunge too but the regular combos piss me off. Why does he sweep the staff in these huge wide arcs? Just do some quick jabs dammit.
Just beat Black Cerberus but fucked up the hardcore kill. Oh well. Using the armor that gives you HP regen + improved healing. I'm wondering if it's worth it to backtrack through the whole game to get all the security doors?
Thanks for the heads up on the sale. Grabbed it.
Gonna be my first "Souls" experience since playing Demons's Souls on the sluggish Ps3, which wasn't fun. Loved the concept however.
The Surge DLC coming later this year, will be a "full package"
Deck 13 hints at further plans, plus outlines summer patches.
The Surge launched in May and it went down very well with a lot of people. Therefore Deck 13's Timm Schwank was in LA at E3 to tell the world about the game's upcoming expansion, which is due to land before the end of the year. First, though, Schwank told us about the upcoming tweaks coming to The Surge.
- Text: Mike Holmes
- Published the 27th of Jun 2017 at 15
"So we're preparing summer patches for all the platforms, so we are giving further support," he told us in LA. Later he also mentioned another patch due to land around the same time as the paid-for DLC, which will update the game for all players but in particular, could enhance it for those who buy the paid-for expansion.
Schwank also confirmed that the first expansion for the game is "coming out at the end of this year with totally new content. So new level, new enemies, new weapons, and so on. Full package."
When asked about the setting of the DLC, the man from Deck 13 said: "It's within The Surge world, so it will enhance it. It will have some kind of tweaks on the whole game itself. It will add some things here and there, but mostly it adds a new area with some new story twists, and some further information."
Speaking of the studio's cryptic clues, Schwank teased things to find in the expansion that might point to further content in The Surge: "Here and there we give some extra information, and some new, hinting to you further stuff in the future." Cryptic indeed.
You can read our review of The Surge for more about the game.
The Surge DLC pits you against a theme park cat-robot gone mad
By
Jordan Forward
Deck 13 Interactive announced today that their sci-fi spin on the Dark Souls series is getting a hefty chunk of DLC this year. Set in an amusement park that’s directly attached to the Creo mega-factory the main game is set in, the upcoming expansion is called A Walk in the Park, which is funny because it will be anything but that.
Due out this year, A Walk in the Park will open up a new area of the Creo facility for players to explore, earn gear from, and die in countless times over. The DLC will last roughly four hours and will round out some of the base game’s trickier sections so that jumps in difficulty are less jarring. There will be two access points to the park, one as players enter the Production Line area near close to the start of the game, and a second access point much later on near the Research and Development area. The intention is that these new areas will ease players through the game’s considerable difficulty spikes, while giving veterans of The Surge new areas to explore, stories to uncover, and gear to acquire.
At the centre of A Walk in the Park is one of the lightest and most loved elements of the the main game: Iron Maus. In the DLC, players will take on Carbon Cat, the arch nemesis of in-game comic book hero Iron Maus - like any self-respecting arch nemesis, Carbon Cat is a cigar-smoking robot who loves air pollution. Seeing as the DLC is set in an amusement park, we're expecting a animatronic monstrosity. The additional area will end with a boss fight, although it’s not clear if this will be the only boss fight in the DLC.
The upcoming DLC will also launch alongside a free weapon pack, that will add new attacking options to the game. Couple this with all the new armour, implants and weapons you’ll be tearing, literally, from your enemies and there could be plenty of new potential builds for The Surge players to try out when A Walk in the Park releases later this year.