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The Risen 2 Thread

Aeschylus

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I find it hard to believe that something so stupid as removing dodge (and any sort of blocking option against animals) was a design decision. For me the natural explanation is that it wasn't tested properly and they didn't want to push the release date closer to Diablo III, so the game was released without it...
Honestly, given the speed with which the patch was released, this does seem pretty likely.
 

Gord

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Probably, but does anyone expect anything but a bug-ridden experience from PB games on release?

(not saying it's a good thing, just that it's maybe better not to buy until after it has been out a while)
 

Aeschylus

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Probably, but does anyone expect anything but a bug-ridden experience from PB games on release?

(not saying it's a good thing, just that it's maybe better not to buy until after it has been out a while)
Risen 2 only had one real Bug that I encountered -- the Fool's Juice not appearing. All the other problems were just poor design, or lack of graphical optimization.
 

Gord

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Depends a bit how you or PB for that matter define bugs... ;)
 

Aeschylus

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Well, I consider bugs to be programming errors that manifest in gameplay not behaving as it should.

Actually, I did encounter one other bug where I lost the Monkey Trainer skill but kept the monkey. Not really a big deal though. Nonetheless, the game was far from bug-ridden.
 

Phelot

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Probably mentioned, but man I hate the new inventory. It's at least more intuitive than shit like Skyrim where you randomly have to use arrow keys and the mouse, but still it is consolized and annoying . I want mah grid inventory back!

I'm really struggling with getting hooked into this game.

Also, where is the INI for graphics? I know google is my friend, but...
 
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There will always be the big Gothic argument over whether the combat is good or shit. Personally, I liked the timed swings from G1 + 2 and Risen's wasn't all bad either, and Risen 2 seems to maintain the style plus add firearms.

So far, I liked Risen 1 better, I don't like how the story is thrown together (I had hoped/figured finding Steelbeard would have some big mystery behind it) and it continues the fluid "Find the right character name to complete the quest" setup that feels rather tired at this point. Character progression seems interesting but so far the utilization of these skills in the gameworld seems pretty weak, I hope that this gets fixed later on, for I feel that the LARP-side may be strong in this one.

Admittedly, the game runs like crap on my pc, I can barely hit 30 fps on the lowest settings, so that may play a factor into it. If the Xbox version PORT is reviewed in a fairly positive light, I may check it out on that later on.

So far, disappointed. This game just doesn't hold my interest the way Risen 1 did and it feels like the Gothic 3 of the Risen universe, but not quite as broken.
 

Raghar

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There is also a bug when you cancel travel on your new ship, and you fall into ocean.

I find it hard to believe that something so stupid as removing dodge (and any sort of blocking option against animals) was a design decision. For me the natural explanation is that it wasn't tested properly and they didn't want to push the release date closer to Diablo III, so the game was released without it...
It was obvious they didn't implemented it on purpose.
 

SuicideBunny

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Actually, I did encounter one other bug where I lost the Monkey Trainer skill but kept the monkey. Not really a big deal though.
it happens every time you load the game after getting the skill, monkeys get killed when they are caught stealing by armed guards, and the bug sometimes prevents you from learning the skill again, rendering you unable to get replacement.
then there was a bug with crew members sliding off of the ship and into the sunset on some islands, making them effectively unavailable (happened to me with that voodoo chick) plus several quest bugs.

it is bug-ridden, just not as bad as a troika, pre-ds3 obisian or one of the other pb games.
 

CreamyBlood

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Probably mentioned, but man I hate the new inventory. It's at least more intuitive than shit like Skyrim where you randomly have to use arrow keys and the mouse, but still it is consolized and annoying . I want mah grid inventory back!

I'm really struggling with getting hooked into this game.

Also, where is the INI for graphics? I know google is my friend, but...

I agree, the year is two thousand and twelve. We get embedded scroll lists, it is an insult. Yes, we really need all that space to see how our character looks. It's not like we don't see him the entire game in third person view. Fucking consoles.

Look here for INI info: http://forum.deepsilver.com/forum/s...n-technical-information-difficulties-problems
 

Darth Roxor

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Goddamn this game is so crap. I'm simply not getting any enjoyment out of exploring Nicaragua because it's all so fucking samey, dull and half-empty (and button mashy). Hey, warthogs! Hey, claw monkeys! Hey, warthogs! Hey, claw monkeys! OMG A CRAB! Back to warthogs.

what the fuck pb, himmelherrgott
 
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Just finished it. It's less fun that Risen and less fun than Gothic 3. All in all it's not worth the full price - 20EUR tops.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Goddamn this game is so crap. I'm simply not getting any enjoyment out of exploring Nicaragua because it's all so fucking samey, dull and half-empty (and button mashy). Hey, warthogs! Hey, claw monkeys! Hey, warthogs! Hey, claw monkeys! OMG A CRAB! Back to warthogs.

what the fuck pb, himmelherrgott

If you don't enjoy it up to this point, I don't think it'll get any better for you. You might try out the Sword Coast, the next area, but that is pretty much the high point of Risen 2. The areas that come afterward are either much smaller (Antigua, DLC islands) or more linear in their exploration (Maracai Bay, which has many narrow passes with mountainous areas around them that you can't climb over).
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Just prepare for the latter half being less good than the first half. The rather linear design of parts of Maracai Bay made me go "what the fuck were they thinking" because corridors aren't usually PB's style.
 
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Just prepare for the latter half being less good than the first half. The rather linear design of parts of Maracai Bay made me go "what the fuck were they thinking" because corridors aren't usually PB's style.

I think the publisher had more influence on this one.
 

Aeschylus

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Just prepare for the latter half being less good than the first half. The rather linear design of parts of Maracai Bay made me go "what the fuck were they thinking" because corridors aren't usually PB's style.
I think it was probably one of those focus group situations where navigating the island without a map at first was too difficult for their precious selves, so they made the section you have to go through blind basically linear.
 

made

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Or maybe they didn't want to fuck up the console port again so they decided on a less demanding level architecture from the start.

I still liked Tacarigua best, despite the corridors. It had a certain Monkey Island "do stuff until you get a ship and can leave the island" vibe to it.
 

Phelot

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Goddamn this game is so crap. I'm simply not getting any enjoyment out of exploring Nicaragua because it's all so fucking samey, dull and half-empty (and button mashy). Hey, warthogs! Hey, claw monkeys! Hey, warthogs! Hey, claw monkeys! OMG A CRAB! Back to warthogs.

what the fuck pb, himmelherrgott

Isn't this how it was in Risen 1? The monster variety seem about the same to me, though I'm restarting the game.

That stupid quest for Largo's clothing. For some reason if you don't challenge the guard with his bandanna, you can never get it apparently. Stupid!
 

Elwro

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Now that I checked how dodge works, I really feel condifent it was cut before release and just reintroduced now, it works too well to have been hastily developed right now...

That first half of Maracai Bay was as bad as Mass Effect planets.
 

Morgoth

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Seems like I'm late to the party, but I finally bought Risen 1 and started playing it. Made it into the harbor city.

So far, it reminds me very much of Gothic 2, which is a very good thing. Wondering which course is gonna be more rewarding? Siding with the Inquisition, or with the bandits?

As for Risen 2: Seems like it's getting a lot of flack. Is it because of console popamolification, or due to rushed/bad content?
 

Aeschylus

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Seems like I'm late to the party, but I finally bought Risen 1 and started playing it. Made it into the harbor city.

So far, it reminds me very much of Gothic 2, which is a very good thing. Wondering which course is gonna be more rewarding? Siding with the Inquisition, or with the bandits?
You can do the majority of the Bandit quests if you head to their camp before the city w/out joining them, so Inquisition probably has more gameplay. Sword + Shield is way better than staff for combat though.

As for Risen 2: Seems like it's getting a lot of flack. Is it because of console popamolification, or due to rushed/bad content?
Moreso for the latter, though I wouldn't call it rushed exactly. More like poorly thought out. There are some aspects of it that are dumbed down compared to previous PB games, to the game's overall detriment. I still find it pretty fun though.
 

Raghar

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So far, it reminds me very much of Gothic 2, which is a very good thing. Wondering which course is gonna be more rewarding? Siding with the Inquisition, or with the bandits?

Or you can side with mages, and be a mage with a sword.
 

Metro

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Yeah the character specialization isn't the best in Risen. As far as who to side with it's pretty irrelevant after Act 1, maybe extending as far as midway through Act 2ish. You have to voluntarily join the Inquisition if you want to be a mage, though. Although, that just means you kill shit with ranged fire/ice/arcane bullets versus a bow or a sword. Everyone has use to scroll spells and they are plentiful.
 

Toffeli

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Am I supposed to win that pistol from Henri via the shooting minigame? 8 hits out of 10? I'm luckly if I even hit once. FFS
 

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