At one point, you’re expected to piece together an alien skeleton from stray bones when you have no idea what said alien is even supposed to look like.
Although its audiovisuals can create an evocative atmosphere at times, even they come across too often as disjointed, being a hodgepodge of too many different technologies and aesthetics.
Took you this long? Someone else originally pointed it out, but the dude played a Star Trek text adventure on Apple II or C64, complained that the back of the box, showing a simulated DOS screenshot, was inaccurate. Surprised that he took a shot at Zelazny though, doesn't seem like something he'd get points for, unlike Lovecraft or Bradbury. Isn't Zelazny someone only a genre reader would know?Okay, that was strike three. First he shat on Lovecraft, then on Zelazny, and now this. I don't care what else he has to say.
Took you this long? Someone else originally pointed it out, but the dude played a Star Trek text adventure on Apple II or C64, complained that the back of the box, showing a simulated DOS screenshot, was inaccurate. Surprised that he took a shot at Zelazny though, doesn't seem like something he'd get points for, unlike Lovecraft or Bradbury. Isn't Zelazny someone only a genre reader would know?Okay, that was strike three. First he shat on Lovecraft, then on Zelazny, and now this. I don't care what else he has to say.
Near-Mage is a narrative-heavy adventure game with a bit of role-playing DNA that aims to appeal to hardcore players of the genre and newcomers alike.
- Study spell crafting in the Transylvanian Institute for Magick as a Near-Mage;
- Experience a deep and engaging story that plays like an adventure game;
- Craft your own spell inventory, use it with different results in every play-through;
- Dozens of vampyres, pricolitch, moroi, strigoi, ghouls, shtima - your spells change their lives for better or worse;
- Hand-painted in glorious 4K and traditionally animated frame-by-frame;
- Dozens of itemized outfits and hairstyles to customize your main character;
- A game about Transylvania made by Transylvanians!
You're Illy Vraja, a teenager at a crossroads in her life who gets invited to Transylvania by her mysterious Great-Aunt, Domnica, only to find out she comes from a long line of witches, and is entitled to enroll in the Transylvanian Institute for Magick!
As a Near-Mage, you are entering a summer preparatory school, hoping to graduate into a full-fledged spell caster. You’ll take classes in different types of Magick and see how you can use your growing powers to affect the lives of those you come across.
We are from Transylvania, Romania ourselves, so we’re doing a deep dive into its rich lore, legends and superstitions, heavily drawing on them in creating Near-Mage’s dark and colorful world.
Travel freely between three main hubs: the real-life town of Sighișoara, the mythical town of Rakus, that lies beyond a magickal veil and cannot be seen by most, and the Transylvanian Institute for Magick.
Near-Mage will allow for a lot of freedom when approaching the situations you’ll encounter within the Transylvanian Institute for Magick and its surroundings. When it comes to spell-crafting, you can choose what type of classes you’re taking on a whim, or you can look up recipes in a spellbook and strategize your build.
This build variety will in turn lead to different outcomes for some quest lines, affect certain NPCs’ fates, and result in high replayability. Maybe you’ve erased an NPC’s memory on your first play-through. What if you used a different spell on them this time around… or no spell at all?
You’ll be able to play Near-Mage as a point and click, or you can control the character directly. Walk to your objectives, run at full speed, or even fly there!
Make friends or enemies with fellow students, learn to be closer to your magickal calling, and lift the veil off of ancient mysteries in Near-Mage!
Hey Dinofans!
Let's address the dinosaur in the room. So it's 2021, and back in 2019 we estimated that the date for Theropods to come out would be this summerr. Unfortunately, our plans also got disrupted as much as everyone's between the distant 2019 and today, BUT we made a nice video explaining the situation and updating you on the progress.
So bad news: the game is delayed. Good news: this update has cats.
Thanks again and as always, feel free to ask anything you want, go check our weekly twitch streams and be on the lookout for those Backer Villager messages!
- Kostas and Sarahrahrahrah
Lost, alone, and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten city.
Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. Roam surroundings high and low, defend against unforeseen threats and solve the mysteries of this unwelcoming place inhabited by nothing but unassuming droids and dangerous creatures.
See the world through the eyes of a stray and interact with the environment in playful ways. Be stealthy, nimble, silly, and sometimes as annoying as possible with the strange inhabitants of this foreign world.
Along the way, the cat befriends a small flying drone, known only as B12. With the help of this newfound companion, the duo try to find a way out.
Stray is developed by BlueTwelve Studio, a small team from south of France mostly made of cats and a handful of humans.
Creating a virtual cat
Our goal is to create a unique experience playing as a cat. We are inspired everyday by Murtaugh and Riggs, our two cats. Most of the team are cat owners as well, giving us all a lot of helpful first-hand references. Cats are always so playful, cute and lovingly annoying that it’s an endless stream of gameplay ideas for us.
It is also a very unique point of view for an adventure game. Exploring the strange world we are building feels really fresh when you’re sneaking under a car, or walking the rooftops with the inhabitants below unaware of your presence. Or if you want them to be aware, you can just meow endlessly to annoy them.
At its core, Stray is an adventure game. It tells the story of a cat who accidentally falls into a weird, mysterious city and his journey to return to his family. Exploration is a key element and as we love to add lots of details to our environments, we hope players will enjoy looking for all the little bits of hidden lore that we’ve added across each level.
The cat is definitely the star of the show in the game though, and it was important for us to show a glimpse of all the playful interactions that he can have with his environment. Some of them are useful and will help solve puzzles as you progress, and some are just here because cats will be cats — and as most cat owners know painfully well, no sofa can be left unscratched.
The unique perspective of playing as a cat also creates interesting opportunities in terms of level design. Some of the usual tropes of videogames can be twisted in funny and interesting ways: a grid blocking the way for humans? Not for a cat! A decorative rain pipe spiraling along a building? Perfect platforming sequence for a feline!
Their journey will not be a calm river, though — action and fast-paced sequences are a strong component of Stray, too. Some areas of the game are way more dangerous and unwelcoming for the little duo, and our hero’s agility and quick moves will be put to the test to survive vicious enemies like the swarm of “Zurks” as seen in the trailer. The Zurks have a big impact on the lives of the inhabitants of the city, but they are not the only type of foe that you may encounter. And while being quick and agile is required, being stealthy and sneaky will be just as important to find the exit of this strange and futuristic maze.
Free Still Life on IndieGala
https://freebies.indiegala.com/still-life
Almost My Floor is a point & click horror detective story. Explore the sinister story of house #9 from the perspective of two playable characters.
For Alex, this is the story of a long journey home. All that dwells inside exists between fiction and reality. It is time to face the monsters, meet the other house residents and determine their fate. But the most important thing is to escape the depths of terror… and try to remain sane afterwards.
For Detective Adam Trust, unraveling secrets is the life's work. He's not keen on giving up, so he will learn everything there is to learn about house #9. Although this time, the price of his ambition may end up too high.
- Two main characters with different perspectives on history
- Various options for passing
- Locations and characters drawn in comic book artstyle
- Interesting puzzles that will keep you thinking for a short while
- Death awaits at every corner
- Monsters will keep living on in your nightmares