AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
After a few more hours in the game, I don't think I have the will power to continue. I finished the first area and the game is just bland. It's not terrible, or even that bad, it's just so bland and boring. There is no hook. Characters are boring, and there isn't enough of them. Both the main city and the outpost are dead. The sandbox elements are lacking, it actually feels more like an MMO than a singleplayer RPG. It's static and there is no effort put into "quest satisfaction" - like how NPCs actually do what they are saying they are going to do. Nobody walks anywhere. Saved a girl and she just remained in place but then when I got to the city where she is from, she somehow got there before me. Lack of detail in environment. Like how one area was supposed to be abandon for months but the bodies there are still fresh. Also enemies respawn. They go back to the exact same spot they were in the first time, just to really grind in the feeling of MMO I guess.
It just feels soulless, and I don't want to call the game lazy because I think people probably worked hard on it, but holy hell I can't drop that feeling. That feeling and that I'm playing some kind of New Vegas imposter of a game.
Also I'm getting WildStar vibes from the setting, is that because of Tim Cain?
Recap of "I told you so":
Aug 7:
I want to make it clear for those who still don't get it - I'm not surprised to see unimaginative combat in a first person RPG. I'm annoyed at how Obsidian got to do their own thing, their own FPS/RPG, with better tech than the shitty Gamebryo, and the best they could do, the limit of their ambition was to make it like the nuFallouts. They refused to ask more of themselves, because apparently doing just enough is fine.
Sep 16:
Yeah, people are still trying convince themselves that this game will somehow be above average, despite everything else, just because it's Cain and Boyarski at the helm. It's sad to watch, that's why I stopped coming to this thread.
Oct 1:
The more passionate during pre-release, the more butthurt during post-release.
Oct 15:
Things that have sucked for decades and continue to suck in this game:
- The far-away flickering of textures and LoD
- Tree models are hilariously bad
- No wind effects. What is this, Skyrim?
- Huge discrepancy in face animations and face models quality, even companion NPCs faces and animations are pretty bad by today's standards
- Mooks wearing helmets that cover their faces is a cheap-ass design shortcut
- Braindead enemy AI, can't aim, doesn't use cover, melee enemies rush towards your guns, screams barks like "I'm reloading" even when he's the last enemy standing, who is he talking to? This gets boring before the first shot is fired.
- The strong independent woman - there are still writers out there who aren't tired by that cliche
- Token stealth mechanics, just to cross "has stealth" off the list of features
On the good side:
- I like the voice acting. It does more for characterization than the 2006-era face animations and it's miles ahead of the amateurish Deadfire "full VO".
- The humor, when it's not too forced and not asking the player "get it?"
If there is anything that will make me give this game a try, it would be the C&C, but for a player to care about C&C, the game has to hit other targets first, and I'm not convinced about ToW hitting those.
For a Tim & Leonard this is a huge letdown. If it's a game by these two, I would expect that I'd be hyped like I haven't been in years, instead I'm mildly curious