Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
It still stutters like crazy though.
Just watched one of the vids from a few pages back.
Jesus the post-processing. Everything is blurry thanks to DOF, there's chromatic aberration, vignette, motion blur when turning, weird sharpness filter crap(?)... And low fov to boot.
I'm sure you can at least turn most of that off, but fuck, who actually likes this shit?
Do modern devs even play their own games?
Something similar was in FO4 as well, you could turn it off there. I forgot what it was called... God light or some crap?What is this strange sunlight that's always shining on NPCs faces even when indoors?
View attachment 11588
console games stack on the post processing to hide the potato textures and 15 fpsJust watched one of the vids from a few pages back.
Jesus the post-processing. Everything is blurry thanks to DOF, there's chromatic aberration, vignette, motion blur when turning, weird sharpness filter crap(?)... And low fov to boot.
I'm sure you can at least turn most of that off, but fuck, who actually likes this shit?
Do modern devs even play their own games?
Reshade does a lot of other stuff as well though, and with the horrible HDR implementation and color filters some games have it sometimes legitimately helps.Just watched one of the vids from a few pages back.
Jesus the post-processing. Everything is blurry thanks to DOF, there's chromatic aberration, vignette, motion blur when turning, weird sharpness filter crap(?)... And low fov to boot.
I'm sure you can at least turn most of that off, but fuck, who actually likes this shit?
Do modern devs even play their own games?
I'm not a big fan either, but more than you think. There's a reason reshade is so popular.
This all feels so amateurish. Sorry, but I don't want a Bethesda game, with neo-Obsidian writing.Something similar was in FO4 as well, you could turn it off there. I forgot what it was called... God light or some crap?What is this strange sunlight that's always shining on NPCs faces even when indoors?
View attachment 11588
It's on weapon models as well, I think.
Totally fucks up the consistency of the lighting in general.
Reshade does a lot of other stuff as well though, and with the horrible HDR implementation and color filters some games have it sometimes legitimately helps.Just watched one of the vids from a few pages back.
Jesus the post-processing. Everything is blurry thanks to DOF, there's chromatic aberration, vignette, motion blur when turning, weird sharpness filter crap(?)... And low fov to boot.
I'm sure you can at least turn most of that off, but fuck, who actually likes this shit?
Do modern devs even play their own games?
I'm not a big fan either, but more than you think. There's a reason reshade is so popular.
That being said, I wonder if many people today simply grew up with this crap and don't know any better.
Yeah, I know about that, but that really only explains the full screen motion blur, DOF and low fov.console games stack on the post processing to hide the potato textures and 15 fpsJust watched one of the vids from a few pages back.
Jesus the post-processing. Everything is blurry thanks to DOF, there's chromatic aberration, vignette, motion blur when turning, weird sharpness filter crap(?)... And low fov to boot.
I'm sure you can at least turn most of that off, but fuck, who actually likes this shit?
Do modern devs even play their own games?
The entire thing so far looks unappealing as hell to me... From the characters to the setting, the art-style, the technical aspects and the gameplay systems... Haven't checked out the writing much, though.This all feels so amateurish. Sorry, but I don't want a Bethesda game, with neo-Obsidian writing.Something similar was in FO4 as well, you could turn it off there. I forgot what it was called... God light or some crap?What is this strange sunlight that's always shining on NPCs faces even when indoors?
View attachment 11588
It's on weapon models as well, I think.
Totally fucks up the consistency of the lighting in general.
The entire thing so far looks unappealing as hell to me... From the characters to the setting, the art-style, the technical aspects and the gameplay systems... Haven't checked out the writing much, though.This all feels so amateurish. Sorry, but I don't want a Bethesda game, with neo-Obsidian writing.Something similar was in FO4 as well, you could turn it off there. I forgot what it was called... God light or some crap?What is this strange sunlight that's always shining on NPCs faces even when indoors?
View attachment 11588
It's on weapon models as well, I think.
Totally fucks up the consistency of the lighting in general.
And so many are hyping this up, it just seems like an "Emperor has no clothes" -type situation to me.
Hope I'm wrong and this somehow doesn't turn out to be a grating failure, but come on... This doesn't exactly come across as a labor of love now, does it...
And so many are hyping this up
After watching two of these interviews back-to-back I gotta say Nittai Podar comes across as a total bro. Cool-headed and says all the right things. If he's as good at narrative design as he is at talking then he'll be going places.
You and me, or do you mean in general? I haven't really kept up with this as I'd been mostly away from the codex for quite a while. Twitter-trash, forum-dwellers and journos is who I meant, yeah.They do? We've had that argument before
Most of all I'm excpecting a *decent* mix between a troika and new vegas (who alredy had quite a few of those elements) style rpg. This isn't even going to touch Disco Eysium as my GOTY, but its a style of game I haven't had in 10 years+, so I'm sure going to enjoy it. I also like the setting in principle and am excited to see how far Tim and Leonard have developed it.
That's about it. This is not going to be a masterpiece (Maybe OW2). But, I'm going to enjoy it.
I hope he gets promoted. Although games tend to sound better in such interviews than when you actually play, with few exceptions which are as good to play as they sound in interviews.After watching two of these interviews back-to-back I gotta say Nittai Podar comes across as a total bro. Cool-headed and says all the right things. If he's as good at narrative design as he is at talking then he'll be going places.
he also doesnt have a twitter which makes him a top ladAfter watching two of these interviews back-to-back I gotta say Nittai Podar comes across as a total bro. Cool-headed and says all the right things. If he's as good at narrative design as he is at talking then he'll be going places.
After watching two of these interviews back-to-back I gotta say Nittai Podar comes across as a total bro. Cool-headed and says all the right things. If he's as good at narrative design as he is at talking then he'll be going places.
Yes, watching that guy talk was quite an upgrade after Megan, like, Starks, like, was, you know, promoting, like, the Outer Worlds, you know.
Don't be an idiot. "Role-playing" doesn't mean that there is no setting, or no story, or no restrictions on what kind of character you can create. It's OK for an RPG to be about something."There should be RP at every moment". But you can't even role play as someone who isn't a cop in Disco Elysium.
It's lighting so you can see the stuff in the game. Same way in movies, they have some light for the audience's benefit even if the characters are "canonically" in a dark room. "Stumbling around in the dark simulators" can be a lot of fun, but not every game has to be one.What is this strange sunlight that's always shining on NPCs faces even when indoors?