santino27
Arcane
- Joined
- Oct 1, 2008
- Messages
- 2,784
Mo money is always mo betta.But why.
I thought with Microsoft they didn't need additional exclusives bribery.
Mo money is always mo betta.But why.
I thought with Microsoft they didn't need additional exclusives bribery.
Mo money is always mo betta.But why.
I thought with Microsoft they didn't need additional exclusives bribery.
So it's still gonna be on the Windows Store in the first year, too? I guess if you still want this game you can buy it there to really stick it to Tim Sweeney.
No, it doesn't.Actually it does because poster assumes that store is more important than content it has.
This is why i used Tesco/Walmart analogy to point how ridiculous argument is
because you would never argue where you buy your favorite yogurt and you would look at your friend who argues that you shouldn't eat your favorite yogurt because this yogurt is sold only in Walmart like a fucking idiot.
It's apparently up to Private Division where the game gets released. I inquired about it being released on GOG a few months ago and that was the response I was given.But why.
I thought with Microsoft they didn't need additional exclusives bribery.
I can't find the game on Windows Store, it's not on it yet?
Epic will distribute Control, The Outer Worlds, The Sinking City, Afterparty, and Industries of Titan.
During its GDC 2019 Unreal keynote this morning, Epic announced that it has partnered with 2K's Private Division label to distribute The Outer Worlds and Ancestors: The Humankind Odyssey on the Epic Games Store. PC Gamer has learned that The Outer Worlds will also release on the Microsoft Store, but will not appear on other stores on PC for at least a year—that includes Steam.
The Outer Worlds quickly became one of the most-anticipated games after its announcement in December, an "exuberantly sci-fi" FPS RPG hybrid from some of the original creators of Fallout. In some ways it represents the biggest get so far for Epic's growing platform. Wes played it in December, saying "the setting has an invigorating freshness and personality to it for this type of game, and I think it's high time we got a campier, more sarcastic Firefly to Mass Effect's wannabe Star Trek."
Interesting... they just deleted the tweet.
During its GDC 2019 Unreal keynote this morning, Epic announced that it has partnered with 2K's Private Division label to distribute The Outer Worlds and Ancestors: The Humankind Odyssey on the Epic Games Store. PC Gamer has learned that The Outer Worlds will also release on the Microsoft Store, but will not appear on other stores on PC for at least a year—that includes Steam.
The Outer Worlds quickly became one of the most-anticipated games after its announcement in December, an "exuberantly sci-fi" FPS RPG hybrid from some of the original creators of Fallout. In some ways it represents the biggest get so far for Epic's growing platform. Wes played it in December, saying "the setting has an invigorating freshness and personality to it for this type of game, and I think it's high time we got a campier, more sarcastic Firefly to Mass Effect's wannabe Star Trek."
Don't take my Symphony of the Night you fucking worms.
lol PCGamesN accidently tweeted this and then deleted it
Not Cute.
Interesting... they just deleted the tweet.
...and replaced it with a tweet basically saying the same thing. Cool.
2$ million is ~50k copies sold. Amazing stuff. Not worth trying to force the entire PC userbase onto Epic's trashy store for such a gamble. Not even for a game like Phoenix Point, unless it's complete trash and the devs know it.From what the Phoenix Point devs said in that AMA, Epic offered them a guarantee of $2 million - the devs get the money regardless of whether it actually sells that much. If Obsidian could get a similarly absurd deal then of course it makes total sense for them to go exclusive.
The math works if the market shares are the same. They're not. Steam has 80-85% of the market and Epic has the Fortnite kids, which is why it's trying to lure the players in with these exclusivity deals. I'm sure they will succeed in boosting the number of players but it's absurd to think they can take half the players from Steam. Considering that all the other digital stores handle about 2% of the market, if Epic manages to grab 5 or 10% it will be an unprecedented success but Steam would still vastly outsell them.Lower cut of what?
Of the revenues, duh. Whatever Epic offers them instead of Steam's 30%. But they don't need Epic's money up front or "guaranteed sales" or whatnot, that would be absurd.
It's easy to break down:
Steam: first 10M$ - 30%, 10-50M$ - 25%, everything sold after 50M$ mark - 20%, if we assume 2M units on PC half of witch close to full price, we can estimate steam cut at around 25%
Epic: 12% and 5% Unreal licence fee is free for units sold on Epic. So overall it's 18% more profit.
What's huge? 2 mil? 5? That's 50-100k copies sold on release (i.e. nothing for a AAA release).On top of that, there is undisclosed exclusivity deal, which probably involves huge unit sales guarantee, paid from Epic pocket, even if the game is a flop.
somewhere, a bethesdan laughs