LlamaGod said:
okay, obediah wrote dis
I think part of creating an account at the codex should be ordering the following games on their rpg-ness. And it should show at the bottom of every post, no explanations allowed just
X > Y > Z > A > 1 > 2
Diablo
Deus Ex
Fallout
Planescape Torment
SSI Pools Of Radiance
Ultima VII
Nethack
Final Fantasy VII
How about we do it in this post? Then we can KNOW.
Anywayz:
1.Fallout
2. Ultima VII
3. Planescape: Torment
4. Nethack
5. SSI Pools of Radiance
6. Diablo
7. Final Fantasy VII
8. Deus Ex
Kind of unfair for those of us who preferred other RPGs that are much better examples, but here's how I'll rate it:
1. Pools of Radiance (original Gold Box)
2. Ultima VII
3. Planescape Torment
4. Fallout
5. Final Fantasy VII
6. Diablo
7. Deus Ex
Nethack I've only heard mentioned, not even described, so I pass on rating that one.
Here's my preferred list to rate:
Dark Queen of Krynn
Realms of Arkania: Star Trail
Daggerfall
The Bard's Tale (original)
The Bard's Tale (new)
KOTOR
Baldur's Gate
Fable
Here's how they rate and why:
1. Realms of Arkania: Star Trail: Pure translation of RPG rules to the PC, with the best red herring plot I've ever seen in a game.
2. Dark Queen of Krynn: The best out of the Gold Box in many ways. Those were the days of the combat screen and the updated graphics didn't hurt gameplay.
3. The Bard's Tale (original): The best of the early home computer RPGs, first person explore, turn based party combat. Old school dungeon crawl at it's best. Bring your graph paper and get ready for a fun ride, and don't get killed by the dogs on the way from the inn to the weapons shop.
4. Daggerfall: Often mistaken for an action RPG, Daggerfall had choices that first person real time combat did not overshadow. The large game world was a blessing to both hard core CRPG gamers and "live another life" addicts. We'd all like to see Bethsoft do a Daggerfall for this generation, that is if this generation can handle it.
5. Baldur's Gate: Ushered in the era of Warcraft creep into the RPG arena. Fog of war? Characters saying "Right-O!" and "Don't touch me?" Still, despite all that and isometric gameplay, it had complex AD&D rules and did provide RPG choices.
6. KOTOR: An American Final Fantasy VII set in the Star Wars universe in some ways. It had a sort of turn based combat, a storyline as cinematic as any Final Fantasy, which was only muddled a bit by the sort of be good or turn evil options that work with the Force but didn't work in Fable.
7. The Bard's Tale (new): Still a good game, but it's about as RPG as Diablo and Dungeon Siege's daughter marrying the son of Men in Tights and Mrs Mainstreaming. What I wouldn't give for an updated The Bard's Tale (original) with the same kind of humor.
8. Fable, the Lost, New or Otherwise Added Five Hours Worth of Chapters: What can I say? It's the RPG Lite for the Next Generation? Oooh, you can be evil too and get kewl horns and uber stuff. You just can't go many places, do much of anything and not for much longer than 15 hours.
As much as my opinion matters, and having missed Fallout but played Wasteland, I'd probably place Fallout in the same category as Baldur's Gate. For some reason, the early Ultimas, the Magic Candle series and Realms of Arkania are the only isometric games I've loved.
Usually, I define RPG as a complex ruleset in a complex world explored in first person with combat either being old school turn based isometric combat screen or else first person. TES is the only "action" series I've ever loved. I'm not a twitch gamer at all.