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The most difficult boss encounter in a CRPG.

Jaesun

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Luzur said:
I've seen that Megadragon in MM2 can be taken down by Frenzy and then Disintegrate.

huh? i remembering throwing everything AND the kitchen sink at it and still i died like 5 times before beating him with luck.

i also broke a key on my old keyboard i had back then, cuz i hit it so hard with my fist in rage.

:lol: man that brings back memories.
 

deuxhero

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Iuz in Temple of Elemental Evil. The Circle of Eight mod makes him harder (and given how I can't rest without the game crashing the next time I open a menu, Co8 also makes the game **** up when you kill him.)
 

Murk

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deuxhero said:
Iuz in Temple of Elemental Evil. The Circle of Eight mod makes him harder (and given how I can't rest without the game crashing the next time I open a menu, Co8 also makes the game **** up when you kill him.)

OH man I remember this. If you hang out long enough St. Cuthbert will show up and pimp him or something. I never did, I'd always kill Hendak right off with something like Slay Living or some other SoD that for some fucking reason always worked on the uberKKKleriKKK without error.
 

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Demigorgon in BG2 with Tactics, Ascension and on Insane diff level. I tried to kill him before raeping Irenicus and it was impossible. Probably with Throne of Bhaal stuff and levels it would be easier but not sure if still possible.
 

Melcar

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Decker wasn't that hard. At least I don't remember him being that difficult. Of course, I was having fun playing the game, so I didn't mind the difficulty. Tearing Kane to shreads was always comforting though.
 

deuxhero

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Mikayel said:
deuxhero said:
Iuz in Temple of Elemental Evil. The Circle of Eight mod makes him harder (and given how I can't rest without the game crashing the next time I open a menu, Co8 also makes the game **** up when you kill him.)

OH man I remember this. If you hang out long enough St. Cuthbert will show up and pimp him or something. I never did, I'd always kill Hendak right off with something like Slay Living or some other SoD that for some fucking reason always worked on the uberKKKleriKKK without error.

The time limit is a major part of what makes it hard. "Iuz fears you" in the ending is worth the reloads.
 

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Oh my gosh. The last boss in Torchlight. I'm a lvl 26 alchemist playing on nornaml and I can't beat him. What the hell? Anyone have any tips?
 

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deuxhero said:
Iuz in Temple of Elemental Evil. The Circle of Eight mod makes him harder (and given how I can't rest without the game crashing the next time I open a menu, Co8 also makes the game **** up when you kill him.)
You probably won't fight him having an evil party and with a good party you have an access to a +4 or +8 holy sword that always hit (or two similar swords if you are into exploiting) which makes the combat not so difficult - cleric should be able to heal the warrior fighting Iuz fast enough to keep him alive for a rime long enough to kill Iuz who isn't even the character with the biggest amount of hp in the game.
 

deuxhero

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Yes Elmo has scather , the issue is getting his HP down quick enough and not having him kill you in the mean time.

The real trick is to use the power gem demons.
 

Damned Registrations

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vazquez595654 said:
Oh my gosh. The last boss in Torchlight. I'm a lvl 26 alchemist playing on nornaml and I can't beat him. What the hell? Anyone have any tips?

Well, if you're an Alchemist, pretty much anything in Torchlight dies to Ember Lance with even half a bar of mana.
 
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I'll throw in a vote for Sarevok. Unless you cheese him and his henchmen with a gajillion summons, he will kill your entire party before you can do anything about it.

I doubt anyone has beat him fair and square.
 

Unkillable Cat

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Insane Psychic said:
I'll throw in a vote for Sarevok. Unless you cheese him and his henchmen with a gajillion summons, he will kill your entire party before you can do anything about it.

I doubt anyone has beat him fair and square.

Depends on what you call fair and square. I used the Arrows of Fireball from the ToSC expansion and 5 of my party members spammed him with all of them at once.

I recall vaguely that I had to send someone over to melee the last few HP out of him, but otherwise him and his entire posse were burned to a crisp.
 

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It only took me 2 reloads before I beat him. And that was without the expansion pack (he's "immune" to magic in the vanilla game). It was hard, but no where near "the hardest". I did however, only managed to kill him and Samaj that time.
 

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I don't remember ever beating Sarevok without cheating. The last time I remember, I was playing Baldur's Gate Trilogy and his mage companion would cast Death Spell on my party, killing them with no chance for a save if they had less than 9 hit dice. The max level in BG1 is 7.

After several loads I eventually raged YOU LIKE DEATHSPELL HAVE SOME CTRL+Y FAGGOT and watched the ending cutscene.
 
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baronjohn said:
Kangaxx from BG2. Has an unlimited supply of Imprisonment spells (insta-gameover), is completely immune to magic and can only be hit by +5 weapons, for 1hp per hit.

He's not hard, but it took me some time to find a proper +4 weapon (not +5). Protection from undead / magic scroll is enough for your main hitter, maybe hit him with Ring of the Ram too. Sarevok in BG1 was tougher, though it seemed to have more to do with luck than tactics. I wasted more tries in SoZ's final fight than in either of them, mostly because my party sucked. I'd say of all opponents I have fought in BG series thus far, Shandalar was the toughest, completely dependent on luck if you can paralyze him before he teleports away.

The Orb of Undeath in Dark Alliance is tough if you start with level 1 characters at hard difficulty. On paper, you should be able to win it without taking a hit, but it'd take a lot of concentration and patience, since if you fuck up you'll likely die as the skeletons take roughly 1/3 of your health with one hit and the orb takes something like six runs to kill (a hour or so running around killing skeletons, trying not to get hit, waiting for mana to regenerate if you run out of potions, and the melee character is useless until he gets to hit the Orb).

EDIT : Isn't the max level in BG1 normally 10, or is that something I got from the tutu mod?
 

circ

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Xor said:
I don't remember ever beating Sarevok without cheating. The last time I remember, I was playing Baldur's Gate Trilogy and his mage companion would cast Death Spell on my party, killing them with no chance for a save if they had less than 9 hit dice. The max level in BG1 is 7.

After several loads I eventually raged YOU LIKE DEATHSPELL HAVE SOME CTRL+Y FAGGOT and watched the ending cutscene.

I haven't played through BG1 in about 10 years so I don't even remember who Sarevok is. Unless he's an optional mob, I played through the game without using any special tricks so he can't have been that hard. I think I used Bhaalform for the last fight in some ruined underground temple, if that was an option, don't remember.

Most recent tough RPG fight I remember is Zuggtmoy, although Fire Temple can be annoying too. With a bad party it can take some effort.
 
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You really don't remember, lol. Sarevok is main baddie and end boss of BG, and there is no Bhaalform in BG either.

Death spell? That's definitely some BG Trilogy bullshit, because there is no Death in BG either. I think the best spell is Cloudkill which you can only find in middle of nowhere in a "Secret" stash.

Another reason to never bother with Trilogy.
 

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The Brazilian Slaughter said:
Kane had the HP of two mutants and always took psycho during the fight, making him into a bullet-proof meat tank whose punches feel like a brick punched on your teeth. That fight was unwinnable for a character lower than level 6 without a .233 pistol and combat armor. Kane raeped me repeatedly.

I did it without combat armour and .233 pistol, dunno which level I was, though :cool: I remember I had hunting rifle + leather armour, and the trick that won the game was pretty much to land an aimed headshot on Kane in the first rounds to knock him out, and then proceed to horribly rape him while he was unconcious and you had 95% chance to hit. The other thugs weren't that tough, the cops could take care of them rather easily and Decker himself could only throw some shitty knives.
 
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Insane Psychic said:
I'll throw in a vote for Sarevok. Unless you cheese him and his henchmen with a gajillion summons, he will kill your entire party before you can do anything about it.

I doubt anyone has beat him fair and square.

With the buffs Sarevok had, along with the spells etc of his buddies, I am not sure you could say anything was 'fair and square'. I know my Paladin didn't have immunity to magic and who knows what other advantages he had.
 

made

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Lord Soth in Death Knights of Krynn.

In hindsight, I don't think he was meant to be killable with normal means. Probably missed some artifact or other gimmick; never finished the game.

Goldbox games in general had some of the hardest RPG combat I can remember. Even regular encounters could fuck you up if you weren't lucky enough to win the initiative and wipe out half the enemy force with some aoe spells at the start.
 
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made said:
Lord Soth in Death Knights of Krynn.

In hindsight, I don't think he was meant to be killable with normal means. Probably missed some artifact or other gimmick; never finished the game.

Goldbox games in general had some of the hardest RPG combat I can remember. Even regular encounters could fuck you up if you weren't lucky enough to win the initiative and wipe out half the enemy force with some aoe spells at the start.

You needed the rod of omniscience. I didn't think you could assault his fortress at the end without it, unless you mean facing him in the Clerists tower where he gets up and walks away. Great game.
 

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