Multi-headed Cow
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We're happy to share the 35th update to The Long Dark's Sandbox, bringing the game version to v.212. Changelist below.
*** We have confirmed that save games from the previous version should work fine with this update.
CHANGELIST FOR THE LONG DARK SANDBOX UPDATE #35 to v.212
MAJOR IMPROVEMENTS
* Expanded "transition zones" between Mystery Lake and Coastal Highway, and Coastal Highway and Pleasant Valley.
* Updated Wolf stalking behaviours, animation, and vocalizations to improve player's ability to gauge intentions and specific location. This should make Wolves easier to avoid.
* Modified audible "cone" to help highlight wildlife vocalizations and increase the player's ability to extract usable gameplay information from the audio environment.
* (VOYAGEUR ONLY) Hostile Wildlife now only spawns between 18-36 hours after game start.
* Expanded Cave and Radio Tower Hut interiors.
* Added 9 new Achievements.
* Updated Crafting, Firestarting, Feed Fire, Foraging, and Container UIs to match the revised style and improved functionality.
* General content optimizations in Pleasant Valley to improve performance.
* (EXPERIMENTAL) Removed precise clock; all game times now expressed in terms of hours of daylight or remaining night.
* Modified wildlife spawn times. It is now possible to temporarily depopulate an area of wildlife if they are hunted/harvested too aggressively. This also applies to Wolves.
MINOR IMPROVEMENTS
* Added short progress bar to plant Harvesting.
* Rebalanced Food Poisoning to re-introduce it as a credible risk.
* Rebalanced fire heat radius and fuel type efficiency to make outdoor fires more useful.
* Rebalanced Cooked Fish to retain more of Raw Fish's Caloric value.
* Improved performance of Save system.
* Feeding wildlife will no longer attack non-aggressive targets.
* Updated sound effects for various inventory items.
* New ambient music for Pleasant Valley.
* Added new Bear "smelling" and "standing" animations.
* Improved Wolf "turning" animations, to remove sidestepping.
* Wildlife will only attack you when sleeping if wildlife is spawned and in the area.
* Properly simulate corpse decimation due to feeding when in unloaded scene.
* Rabbit Pelt is now used to repair Rabbitskin Mitts (instead of Leather).
* Wolfskin Pelt is now used to repair the Wolfskin Coat (instead of Leather).
* Wolves and Bears will stop attacking when the player falls through the ice.
* Added Truck and Tractor assets.
* Resized several items that were too large relative to game camera.
BUGS FIXED
* Fixed wildlife respawning issues that could cause permanent depopulation in an area.
* Fixed issues with corpses disappearing on steep slopes after loading a save game.
* Fixed issues with corpses sometimes standing or floating.
* Fixed issue with player health being reset to 100% if loading a save after a Bear attack.
* Fixed exploit of getting full fatigue benefit from a partial cup of coffee.
* Fixed bug that caused the rifle to sometimes unequip after loading a game.
* Fixed issue with Wolves investigating the location of dropped food after the player picked it back up.
* Fixed UI getting cut off at low aspect ratios.
* Fixed collision issue on bridge in Pleasant Valley that could cause fatal falls.
* Fixed issue where mouse cursor would centre itself after using food/drink/first aid from Inventory.
* Fixed buried stove near Trailers in Mystery Lake.
* Fixed some localization/text errors.
### END OF CHANGELIST ###
We're happy to share the 35th update to The Long Dark's Sandbox, bringing the game version to v.212. Changelist below.
*** We have confirmed that save games from the previous version should work fine with this update.
CHANGELIST FOR THE LONG DARK SANDBOX UPDATE #35 to v.212
MAJOR IMPROVEMENTS
* Expanded "transition zones" between Mystery Lake and Coastal Highway, and Coastal Highway and Pleasant Valley.
* Updated Wolf stalking behaviours, animation, and vocalizations to improve player's ability to gauge intentions and specific location. This should make Wolves easier to avoid.
* Modified audible "cone" to help highlight wildlife vocalizations and increase the player's ability to extract usable gameplay information from the audio environment.
* (VOYAGEUR ONLY) Hostile Wildlife now only spawns between 18-36 hours after game start.
* Expanded Cave and Radio Tower Hut interiors.
* Added 9 new Achievements.
* Updated Crafting, Firestarting, Feed Fire, Foraging, and Container UIs to match the revised style and improved functionality.
* General content optimizations in Pleasant Valley to improve performance.
* (EXPERIMENTAL) Removed precise clock; all game times now expressed in terms of hours of daylight or remaining night.
* Modified wildlife spawn times. It is now possible to temporarily depopulate an area of wildlife if they are hunted/harvested too aggressively. This also applies to Wolves.
MINOR IMPROVEMENTS
* Added short progress bar to plant Harvesting.
* Rebalanced Food Poisoning to re-introduce it as a credible risk.
* Rebalanced fire heat radius and fuel type efficiency to make outdoor fires more useful.
* Rebalanced Cooked Fish to retain more of Raw Fish's Caloric value.
* Improved performance of Save system.
* Feeding wildlife will no longer attack non-aggressive targets.
* Updated sound effects for various inventory items.
* New ambient music for Pleasant Valley.
* Added new Bear "smelling" and "standing" animations.
* Improved Wolf "turning" animations, to remove sidestepping.
* Wildlife will only attack you when sleeping if wildlife is spawned and in the area.
* Properly simulate corpse decimation due to feeding when in unloaded scene.
* Rabbit Pelt is now used to repair Rabbitskin Mitts (instead of Leather).
* Wolfskin Pelt is now used to repair the Wolfskin Coat (instead of Leather).
* Wolves and Bears will stop attacking when the player falls through the ice.
* Added Truck and Tractor assets.
* Resized several items that were too large relative to game camera.
BUGS FIXED
* Fixed wildlife respawning issues that could cause permanent depopulation in an area.
* Fixed issues with corpses disappearing on steep slopes after loading a save game.
* Fixed issues with corpses sometimes standing or floating.
* Fixed issue with player health being reset to 100% if loading a save after a Bear attack.
* Fixed exploit of getting full fatigue benefit from a partial cup of coffee.
* Fixed bug that caused the rifle to sometimes unequip after loading a game.
* Fixed issue with Wolves investigating the location of dropped food after the player picked it back up.
* Fixed UI getting cut off at low aspect ratios.
* Fixed collision issue on bridge in Pleasant Valley that could cause fatal falls.
* Fixed issue where mouse cursor would centre itself after using food/drink/first aid from Inventory.
* Fixed buried stove near Trailers in Mystery Lake.
* Fixed some localization/text errors.
### END OF CHANGELIST ###