How about Zmiter's motivation for helping us though?
Dun remember. But considering that some of his "help" includes throwing your honour into the dirt, I think he might just be getting a kick out of it
How about Zmiter's motivation for helping us though?
The addon will definitely come out in April
Knights are a decent choice for the first time. Pay attention to what rumours and stories you listen to in taverns, they'll be of use sooner or later. If there's a hard fight that's stopping you dead, consider hiring a mercenary or two. They cost upkeep so don't keep them around indefinitely unless you can manage the upkeep.Just got the game in the GOG sale, looks pretty good and seems the expansions make for a much polished experience... any suggestions for first time players?
Just got the game in the GOG sale, looks pretty good and seems the expansions make for a much polished experience... any suggestions for first time players?
Gold income is per day. If you're too worried about the world levelling up, hire some troops, garrison them and collect them later when they're levelled up.
Is levelling up my army worth it?
Is healing a bad idea?
how do you increase your army beyond 5/5?
do garrisoned soldiers count towards your 5/5?
How do you garrison armies without a castle?
Is levelling up my army worth it?
of course it is
like holy shit what kind of question is this my nigga
Like I asked, is it better to buy a cheap guy & level him/her up or just flat-out buy a guy/gal already levelled up a bit.
Close your eyes and you won't see the blue text anymore.Darth Roxor how do i install ms office everytime i google it i just underlined blue text and lots of words?
1) Is healing a bad idea? There seems to be no way to get ahead of the curve by taking on these small mobs, the healing always costs more than the reward. As a result, even without mercenaries, I can't turn a profit. Should I be avoiding the grind trash or should I be avoiding healing... somehow?
2) Is levelling up my army worth it? Or should I just let them die and then recruit someone better down the line? Also relates to the cost of healing versus the cost of purchasing a new unit; & if you go for a recruit rather than heal policy, do unit locations constantly restock units or do they only have so many before they're permanently out of stock for the rest of the game?
3) How does gold income work? I got two villages and a mill while pissing about, resulting in my gold being "+50", but I never noticed my gold going up. what does the +50 relate to? Is it per day? Per month? Per year? Do I have to collect it from somewhere or is it automatic?
Tbh, my reaction to this kind of retardation is simply to google the bits that make zero sense at the end of each map before moving on.
Tbh, my reaction to this kind of retardation is simply to google the bits that make zero sense at the end of each map before moving on.
you must have huge problems with reading comprehension if the those things are "retardation" that "makes zero sense"
also, they are supposed to be secrets, and so are supposed to be semi-cryptic; you are blaming the game for yourself being too dumb to find them
The conversation with the Gravediggers was clear. But, I see that the Summary Notes beside the in-game map are less clear.
So, I print this out for the next person who may need the info.
Quest: Undead at the Graveyard in Way Home Scenario
Conversation:
Hero: So these are the feared undead! All I see are scavengers covered in grave dirt! From the smell of you, one could be forgiven for thinking you were the dead.
Bandit: Your worship, take pity on us! We are here against our will – our master ordered us to come here!
Hero: Who is he?
Bandit: A rich man from Quellburg! He didn't tell us his name, but he paid us well. We meet on the other side of the city bridge at an appointed time.
Bandit: There is a watchtower over there and a big stone not far from it. When the watchtower's shadow covers the stone he is always there, waiting for us.
Hero: Alright, I will check. If you have played me false, it will not go well for you.
Summary Note beside the Game Map:
The undead turned out to be gravediggers looting buried bodies. According to their words, they sell their finds to some rich man from Quellburg. He meets them by a large rock in the shadow of the watchtower near the south gate.
What "south gate"? On the map, the watchtower is shown with a "gate" or "door" on its south side. So, maybe the "south gate" refers to the watchtower "south gate" as shown on the map. However, in the 3D game environment, the watchtower does not have a south gate. Of course, Quellburg is to the south -- but, its North Gate faces the meeting place.
For what its worth.
This quest really needs some kind of re-working. The quest log is so obscure. "South gate" that does not exist...
I think it's a translation thing. South gate, rock must mean the southern most bridge on the map - next to the guard tower. I was way unclear with this one.
yeah, that one took me forever. I was like "the south gate... of what?" I tried hanging out south of the graveyard at night fall, I tried to go around Quellberg to see if there was a tower down there...
I finished this one randomly. I was headed back to recapture the villages near my lands from bandits and trying to get there before the one village was occupied by multiple enemy forces at night and randomly found the guy hanging out near that watchtower.
Okay then, I just solved the thing. Well for those who wonder, it has nothing to do with a watchtower or the south gate of Quellburg (which by the way doesn't exist, the bridge is in the north of Quellburg). You just have to wait until DUST, not dawn, around 7pm, just in front of the house across the bridge in front of the city of Quellburg (the one near the deserted village).
Yes, our game requires some reading. If you look at your quest log, it will say that when a shadow of guard tower will cover the big stone, a man will be near that bridge. It will be around dawn, 6 or 7pm I think...
Tbh, my reaction to this kind of retardation is simply to google the bits that make zero sense at the end of each map before moving on.
you must have huge problems with reading comprehension if the those things are "retardation" that "makes zero sense"
also, they are supposed to be secrets, and so are supposed to be semi-cryptic; you are blaming the game for yourself being too dumb to find them
Quoting the developer:
The conversation with the Gravediggers was clear. But, I see that the Summary Notes beside the in-game map are less clear.
So, I print this out for the next person who may need the info.
Quest: Undead at the Graveyard in Way Home Scenario
Conversation:
Hero: So these are the feared undead! All I see are scavengers covered in grave dirt! From the smell of you, one could be forgiven for thinking you were the dead.
Bandit: Your worship, take pity on us! We are here against our will – our master ordered us to come here!
Hero: Who is he?
Bandit: A rich man from Quellburg! He didn't tell us his name, but he paid us well. We meet on the other side of the city bridge at an appointed time.
Bandit: There is a watchtower over there and a big stone not far from it. When the watchtower's shadow covers the stone he is always there, waiting for us.
Hero: Alright, I will check. If you have played me false, it will not go well for you.
Summary Note beside the Game Map:
The undead turned out to be gravediggers looting buried bodies. According to their words, they sell their finds to some rich man from Quellburg. He meets them by a large rock in the shadow of the watchtower near the south gate.
What "south gate"? On the map, the watchtower is shown with a "gate" or "door" on its south side. So, maybe the "south gate" refers to the watchtower "south gate" as shown on the map. However, in the 3D game environment, the watchtower does not have a south gate. Of course, Quellburg is to the south -- but, its North Gate faces the meeting place.
For what its worth.
Quoting the replies to the developer:
This quest really needs some kind of re-working. The quest log is so obscure. "South gate" that does not exist...
I think it's a translation thing. South gate, rock must mean the southern most bridge on the map - next to the guard tower. I was way unclear with this one.
yeah, that one took me forever. I was like "the south gate... of what?" I tried hanging out south of the graveyard at night fall, I tried to go around Quellberg to see if there was a tower down there...
I finished this one randomly. I was headed back to recapture the villages near my lands from bandits and trying to get there before the one village was occupied by multiple enemy forces at night and randomly found the guy hanging out near that watchtower.
And, no, even the conversation with the gravediggers was unclear: Over the bridge near Quellburg is all you have that's relevant, and that's a quarter of the map. The watchtower and stone bollocks is just that, complete bollocks. The summary note only recalls the bollocks & then adds in a new completely new bollocks, that of the non-existent "South Gate".
The actual answer to the quest is:
Okay then, I just solved the thing. Well for those who wonder, it has nothing to do with a watchtower or the south gate of Quellburg (which by the way doesn't exist, the bridge is in the north of Quellburg). You just have to wait until DUST, not dawn, around 7pm, just in front of the house across the bridge in front of the city of Quellburg (the one near the deserted village).
Because "Google is your friend" is a meme for a reason.
And if you want to know where the retardation really lay, lets have a look at another dev quote regarding this 'quest':
Yes, our game requires some reading. If you look at your quest log, it will say that when a shadow of guard tower will cover the big stone, a man will be near that bridge. It will be around dawn, 6 or 7pm I think...
Because dawn is commonly found at the end of the day....
I believe it's a translation issue. Google is not your friend, this thing is:Finding solutions to quests and puzzles in internet kills enjoyment, and is one of the main reasons of the decline in games.