Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Prosecutors are the playground tattle-tales and per se shitheads. Kill them all, I say. Or you could shift the analogy and call them bullies, since they fight poor, private citizens who can't afford adequate legal representation while having the full resources of their office behind them.
Haven't played the latest build or anything, but-We're thinking of adding this game to our curator list, but it seems like not a lot of people have played it and there's a lack of Consensus(tm).
Opinions, impressions? How close is the game to feeling final? Is it GUD?
I've played it, and gave my impressions of the gameplay on the steam forum way back, but I have to hold off on a conclusion until the campaign is finished. The first non-tutorial map of the campaign and the stand alone scenario, both of which were released in the original EA, are GUD. The second map of the campaign is linear and does not play to the game design's strengths at all. It could go either way: either a noble successor to Disciples II or a malformed successor to Disciples III. I'm keeping my fingers crossed for the latter.
It's not a Disciples 2 clone at least in the sense that you have space to move around and position yourself in a fight. Maybe that's similar to Disciples 3.We're thinking of adding this game to our curator list, but it seems like not a lot of people have played it and there's a lack of Consensus(tm).
Opinions, impressions? How close is the game to feeling final? Is it GUD? Is it worthy of being on the RPG Codex's list, or is it in the end just a nicely made Disciples clone?
It's not a Disciples 2 clone at least in the sense that you have space to move around and position yourself in a fight. Maybe that's similar to Disciples 3.We're thinking of adding this game to our curator list, but it seems like not a lot of people have played it and there's a lack of Consensus(tm).
Opinions, impressions? How close is the game to feeling final? Is it GUD? Is it worthy of being on the RPG Codex's list, or is it in the end just a nicely made Disciples clone?
The setting is more of a Darklands type however, with magic being a manifestation of faith and all.
P.S. didn't Zed or somebody else, (maybe even someone else) do a preview for this?
On another side, we had reached none of the goals that we wanted. About 500 people played our game in 4 days and we gave away about 1000 leaflets with the game info and just a little more than 50 game-keys to journalists and players, which came to us with coats of arms on their clothes (that was a little quest to get a key). However, it didn’t work out and there are no new reports about the game among players in internet. We talked to a few journalists and even did some video interviews, but not much materialized yet (maybe it will take some more time to play the game, it’s long ).
Overall, we spend about 7,500$ including everything, that is not a small amount for us. The expo was fun but that was not worth the effort. People who came were not looking for a new indie old-school game to play, they were mostly looking to play colorful and cinematic games like World of Tanks or Assassin’s Creed – their stands were always full and lot of people waiting in queue.
We tried another expo – GDC Play before (was way worse). Probably, we should try PAX next time. We heard PAX was much friendlier to indie games but to go there we would have to find additional funds, so we have left will be spend for development.
Aterdux EntertainmentYeah, Darklands (setting), meets Disiciples I-II (mechanics) is how I think of it.
I went to the Steam page because there hasn't been much tangible activity lately (due to illness and other circumstances outside the developers' control I guess). It's a hard knock life as an indie developer.
http://steamcommunity.com/games/246760/announcements/detail/134305330173421692
On another side, we had reached none of the goals that we wanted. About 500 people played our game in 4 days and we gave away about 1000 leaflets with the game info and just a little more than 50 game-keys to journalists and players, which came to us with coats of arms on their clothes (that was a little quest to get a key). However, it didn’t work out and there are no new reports about the game among players in internet. We talked to a few journalists and even did some video interviews, but not much materialized yet (maybe it will take some more time to play the game, it’s long ).
Overall, we spend about 7,500$ including everything, that is not a small amount for us. The expo was fun but that was not worth the effort. People who came were not looking for a new indie old-school game to play, they were mostly looking to play colorful and cinematic games like World of Tanks or Assassin’s Creed – their stands were always full and lot of people waiting in queue.
We tried another expo – GDC Play before (was way worse). Probably, we should try PAX next time. We heard PAX was much friendlier to indie games but to go there we would have to find additional funds, so we have left will be spend for development.
PAX?! NOOOOOOOO! Save your money guys. It'd be far less expensive and more productive just to pay someone to sleep with Nathan Grayson instead.
Was Igromir worth it? Were you at KRI/business zone?We might apply to Indie Megabooth for PAX - if accepted it's cheaper and more publicity. From the Russian expo actually a few things materialized and even one video interview. So, this convention was still not the best for indies but I heard from other indies PAX was good. We almost went in August but it was too last minute... We haven't decided yet but leaning towards trying. GDC Play ranks #1 as the worst, then comes this expo in Moscow, where will PAX fall?
being the only indie was hard and also, many mistook us for cosplayers.
Aw... I didn't even go towards Wargaming stand... I saw the pics of your stand somewhere (probably on RiotPixels), but thought you were in the business area It's a shame.StaticSpine, KRI/business zone is a good choice for games looking for publisher or some other business. We wanted more contact with players, so we were not in the business zone but in the common game zone, not far away from the monstrous Wargaming stand. Ironically, two companies from Belarus were there - the biggest in the expo and the smallest