If you see people complaining on steam forums or here it's not a non-issue, that's all your head, the problem with using resurrection as plot device is that it removes all stakes from story telling, the end, ditto, and should need no further explanation but apparently it does, from the moment a character comes back to life all emotional investment in his death is gone, you can only use it so much, then whichever characters dies next won't die, so you are just wasting time, 0 investment from reader or player, and if characters can't die then there is no point to any adventure because there will be no punishment for failure, why even have story then just make a dungeon.