Last of Us world-building was really fucking bad
Joel lives in a quarantined police state, yet his partner can easily acquire ration papers and they spend their day in a shootout with some gang on the wharf. The police state is apparently ok with a bunch of randos being a drag on their society, despite having overwhelming firepower on their side.
Everything is apparently really bad and hopeless and life expectancy is really low, then you get to Pittsburgh and there are legions of bandits who only survive by hunting down others and taking their belongings. Not eating their victims. Just eating the food they have with them. So just like that, there's a city in the middle of nowhere that can support hundreds of military aged men leading a parasitic existence. Just how many people pass through this city, per week, anyway?
Then you have the hydroelectric dam. Apparently it's a fortress, with electrified fences yada yada, but then a bunch of raiders storm in from nowhere and kill lots of people. So on one hand, the world is so dangerous that you need big fortifications just to survive, yet on the other hand nomadic gangs have no problem staging attacks against them. Which is it? This is particularly egregious since a later chapter considers firing a gun in a forest a death warrant, because the sound attracts zombies.
I could forgive all of the above, but I will never forgive the fucking firefly faction. It's so retarded I can't even.
But yes, TLOU has some weird inconsistencies with its story. The general gist is well-executed but there's a bunch of tiny bits that don't make sense. There's a point where Ellie tries to confront Joel about getting rid of her and leaving her with Tommy despite the fact that that was clearly Joel's attitude and goal since the beginning and only ended up going along with escorting her because of Tess.
TLOU wasn't bad, but as far as stories set in a post-apoc world, Telltale's TWD was much better at getting me invested into its characters than TLOU did.
Not sure I agree with that, since the story revolves around the fireflies, and they were the least convincing faction.
They're a paramilitary that wants to synthesize a vaccince. Ok, so far so good. They have their base in Colorado. Cool. But where do we meet them? Getting completely destroyed in Boston, for no apparent reason. They mention something about gun shipments, but the Boston that the game presents you with is cordoned off from the outside world, and you encounter no indicia of long distance trade between various 'hubs'. Even if we assume that trade exists, it would lead to further questions regarding the manufacturing of weapons, mining raw materials etc, but the world as it's presented dissuades one from such notions.
So instead of holing up in their uni campus and running their lab, the fireflies lose half their men in an all out assault on Boston, then run off back to Colorado, losing even more men. But hey, they made it back to the lab, at least. They're safe, right? No! Then they pack their bags and go to Utah! A journey which is never explained, and which leads them to bleed even more manpower.. So what do they do in Utah? They set up a laboratory that is identical to the one they had in Colorado. I guess the monkeys in their old lab scared the bejesus out of them :D
On top of all this, the whole firefly vaccine nonsense begins to unravel half way through the game. Firstly, the vaccine, even if it was synthesized, would be as useful as vials of holy water. The zombies that attack you don't want to infect you, they want to eat you. 90% of the time that you die in the game, you die in gruesome ways. They don't just nibble on your arm, they bite your throat out, carotid arteries and all. So the vaccine would be useless in such cases. It might be useful against spores, but these are virtually non existent in the game, and cannot penetrate rudimentary chemical/gas masks. Distributing this vaccine is impossible, since everyone shoots on sight anyways. And anyone who has settled in one place and put up a few walls can survive the zombies with ease. So the fireflies start to look a tad touched in the head.
But the real killer comes when the world opens up and you start to see more areas: the world of the TLoU just isn't very dangerous. It has nothing on the worlds of Fallout 1, Underrail, Stalker or Metro. It is full of lush vegetation and thriving fauna. Giraffes roam the cities; rivers teem with fish. The zombie apocalypse can be bypassed with primitive medieval tactics. Build a fortification surrounded with walls; dig trenches and moats; throw down some catwires; have the guards wear chainmail or platemail so the clickers can't bite them; use spears to score easy kills against the zombies that run at you in a straight line etc. So many opportunities to rebuild civilization, yet somehow everyone is worse off than the denizens of New Reno..