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The Last Of Us 2 - now with protagonist-murdering trannies

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so the tranny's father was conducting inhumane experiments that resulted in the deaths of former patients and the protagonist is the bad guy for killing him and saving the girl before the doctor murdered her?


...alright. Some 2deep4me shit I guess.
 

Melcar

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so the tranny's father was conducting inhumane experiments that resulted in the deaths of former patients and the protagonist is the bad guy for killing him and saving the girl before the doctor murdered her?


...alright. Some 2deep4me shit I guess.


He was doing it for the benefit of mankind Bro. How can you be so shortsighted. Like when the Nazis gassed the Jews.
 

Sentinel

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so the tranny's father was conducting inhumane experiments that resulted in the deaths of former patients
the patients were going to die regardless. there is no cure for the infection.
the protagonist is the bad guy for killing him and saving the girl before the doctor murdered her?
her sacrifice would've saved humanity, joel basically doomed humanity so he could have girl to replace his daughter.
 
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vota DC

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It's ironic that you complain about the enemies ignoring Ellie while claiming TLoU is a "movie" and "entirely about the story", when that design choice was made precisely for gameplay purposes, instead of putting the story ahead of gameplay.

Technical reasons. They wanted you to feel responsible for Ellie but they didn't manage to put it in gameplay.
ND in past could manage to make Crash die when falling into pit, we are talking of something like Crash floating over instead of die in that game or being forced to load because Nameless One is dead in the morgue after him bitched for all the introduction that he can't die.
Even great games like Dune 2 made some immersion breaking stuff like Sardaukar units being said to be more damaging than missile launchers, but to make a comparison with infected ignoring Ellie the same error in Dune 2 would be harvesting spice being useless and giving you zero credits.[/QUOTE]
 

Sentinel

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It's ironic that you complain about the enemies ignoring Ellie while claiming TLoU is a "movie" and "entirely about the story", when that design choice was made precisely for gameplay purposes, instead of putting the story ahead of gameplay.

Technical reasons. They wanted you to feel responsible for Ellie but they didn't manage to put it in gameplay.
LOL. Nice mental gymnastics. It's "technical reasons" when it's convenient for you.
 

Wunderbar

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It's ironic that you complain about the enemies ignoring Ellie while claiming TLoU is a "movie" and "entirely about the story", when that design choice was made precisely for gameplay purposes, instead of putting the story ahead of gameplay.
it's not impossible to make an escort mission with a vulnerable character enjoyable, RE4 did it in 2005.
Naughty dog just took the path of least resistance.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.

so the tranny's father was conducting inhumane experiments that resulted in the deaths of former patients and the protagonist is the bad guy for killing him and saving the girl before the doctor murdered her?


...alright. Some 2deep4me shit I guess.


You know it's gonna be a retcon.
 

Sentinel

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It's ironic that you complain about the enemies ignoring Ellie while claiming TLoU is a "movie" and "entirely about the story", when that design choice was made precisely for gameplay purposes, instead of putting the story ahead of gameplay.
it's not impossible to make an escort mission with a vulnerable character enjoyable, RE4 did it in 2005.
Naughty dog just took the path of least resistance.
What kind of alternate reality am I living in? People hated the Ashley sections of RE4. It's not even a comparable situation anyway, because RE4 is an action game. TLoU is a stealth survival game. Having the AI spot Ellie would be incredibly more frustrating because the enemy being alerted probably means a reset.
Yeah they probably could have found a system to work around it if given enough time, but since they didn't, they went for the choice that was best suited for gameplay, instead of the story. That was the point.
 

Wunderbar

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What kind of alternate reality am I living in? People hated the Ashley sections of RE4.
Hate is a strong word. People disliked Ashley segments of RE4 because they were hard, and because Ashley had annoying personality and voice.
However, the actual escort part was good - her AI was great, game never cheated by making her invincible/invisible, and managing fights with her around created a welcome challenge (that segment where you defend Ashley with a sniper rifle while she operates a crank to raise a bridge is one of the most memorable encounters in RE4).

they went for the choice that was best suited for gameplay, instead of the story.
It's not a "gameplay vs story" choice, it's not even choice at all. Of course they went for the "make her invincible, because otherwise it may frustrate players", it's not like could remove Ellie from the game and only spawn her during cutscenes, that would've been even lamer.
 

Sentinel

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It's not a "gameplay vs story" choice, it's not even choice at all. Of course they went for the "make her invincible, because otherwise it may frustrate players", it's not like could remove Ellie from the game and only spawn her during cutscenes, that would've been even lamer.
Of course it is a choice. They could've just said "fuck you, we want to be 100% consistent between story and gameplay no matter what - enemies can detect Ellie and her dumbass AI, enjoy it faggot" and because of it turn otherwise pleasant gameplay sections into fucking nightmares.
 

Wunderbar

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It's not a "gameplay vs story" choice, it's not even choice at all. Of course they went for the "make her invincible, because otherwise it may frustrate players", it's not like could remove Ellie from the game and only spawn her during cutscenes, that would've been even lamer.
Of course it is a choice. They could've just said "fuck you, we want to be 100% consistent between story and gameplay no matter what - enemies can detect Ellie and her dumbass AI, enjoy it faggot" and because of it turn otherwise pleasant gameplay sections into fucking nightmares.
somehow i doubt her being an actual gameplay element was even in the cards.
 

agentorange

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They went for the option with the absolute least mechanical depth, the option that makes the game more of a movie and less of a game.

Also I hate RE4 more than anyone but even I can concede that the escort mechanics were well done. Ashley is competent enough to not require constant babysitting, but she is vulnerable enough that player can't entirely ignore her place in the game. She is a mechanical component of the gameplay, rather than a movie setpiece. Regardless of whether or not you enjoyed it, it is more of a game than The Last of Us.

And here's the ultimate thing, frustration is a natural response to most gameplay that has any degree of challenge. Keep removing stuff that players might find frustrating, in the interest of "preserving the immersive experience" or whatever the fuck buzzword they might use, and what you end up with is a movie with brief moments of interaction.

And if you're that afraid of frustration then you can just sit in your poopoo diapers and watch a movie all day, stay the fuck away from games.
 

Teut Busnet

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so the tranny's father was conducting inhumane experiments that resulted in the deaths of former patients and the protagonist is the bad guy for killing him and saving the girl before the doctor murdered her?


...alright. Some 2deep4me shit I guess.

I don't even know what the problem was for 'Humanity'.

Why did they need a 'cure' so desperatley that they were willing to kill innocent people? Why did they all live so miserably in a destroyed city? It's not like hords of Fungies hunted every last human around. Joe and Ellie could wander through untouched nature for hundreds of miles. Just grab two dozen people and build a defendable village, Fireflies.

'Murderous She-Hulk Golfers out for Revenge' might be a less stupid story than the first part, tbh.
 

Pika-Cthulhu

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They went for the option with the absolute least mechanical depth, the option that makes the game more of a movie and less of a game.

Also I hate RE4 more than anyone but even I can concede that the escort mechanics were well done. Ashley is competent enough to not require constant babysitting, but she is vulnerable enough that player can't entirely ignore her place in the game. She is a mechanical component of the gameplay, rather than a movie setpiece. Regardless of whether or not you enjoyed it, it is more of a game than The Last of Us.

And here's the ultimate thing, frustration is a natural response to most gameplay that has any degree of challenge. Keep removing stuff that players might find frustrating, in the interest of "preserving the immersive experience" or whatever the fuck buzzword they might use, and what you end up with is a movie with brief moments of interaction.

And if you're that afraid of frustration then you can just sit in your poopoo diapers and watch a movie all day, stay the fuck away from games.

So they basically want to make flash games with AAA budgets?
 

Sentinel

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It's not a "gameplay vs story" choice, it's not even choice at all. Of course they went for the "make her invincible, because otherwise it may frustrate players", it's not like could remove Ellie from the game and only spawn her during cutscenes, that would've been even lamer.
Of course it is a choice. They could've just said "fuck you, we want to be 100% consistent between story and gameplay no matter what - enemies can detect Ellie and her dumbass AI, enjoy it faggot" and because of it turn otherwise pleasant gameplay sections into fucking nightmares.
somehow i doubt her being an actual gameplay element was even in the cards.
She already is a mechanical aid. She can give you health, ammo, she warns you of danger, she can save you from an enemy that's grappling you.

"This is the one time we had to cheat.

Throughout most of development, NPCs were able to see Ellie. So, if she ran out of cover stupidly, she'd be seen, she'd break stealth, a search would start, gunplay would start. This was great, it pushed us to polish the covering and following systems as much as possible. But ultimately, a few weeks before shipping, it came down to a decision: either we were going to be true to our "no cheating" rule and Ellie was gonna give you away, or they were not gonna be able to see her out of combat. Ultimately, we favored the player, as we didn't want them to hate Ellie.

There was further work we could've done, but we only had 5 months to program her AI. We had a couple of potential solutions in the works: we tried having "exposure maps", which basically are what the NPCs can see at any time, and we'd have Ellie never run across an exposed area, but it didn't fix much; we toyed with very soft teleporting in very specific situations when the player couldn't see it and she was really far away, but we moved away from it; we also tried a system where enemies would look away from Ellie if they were approaching her, but this had the side effect of changing how patrols worked and created more issues with the enemy AI. Ultimately we decided to polish the whole experience instead of reworking systems so close to release."
https://youtu.be/dnGzEn6swqo?t=2264

Ashley is competent enough to not require constant babysitting
This reviosinism is pretty entertaining. I suggest you replay RE4, because Ashley is completely worthless and is unable to escape even the slowest of mexicans snailing after her huge tits.

Regardless of whether or not you enjoyed it, it is more of a game than The Last of Us.
I just checked, it's a 16 hour game on average, about the same as TLoU. It also has the same amount of cutscenes, around 1h20-30m. Hmmmm. Seems to me like it's just a different game than TLoU.
 
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sullynathan

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so the tranny's father was conducting inhumane experiments that resulted in the deaths of former patients and the protagonist is the bad guy for killing him and saving the girl before the doctor murdered her?


...alright. Some 2deep4me shit I guess.

I don't even know what the problem was for 'Humanity'.

Why did they need a 'cure' so desperatley that they were willing to kill innocent people? Why did they all live so miserably in a destroyed city? It's not like hords of Fungies hunted every last human around. Joe and Ellie could wander through untouched nature for hundreds of miles. Just grab two dozen people and build a defendable village, Fireflies.

'Murderous She-Hulk Golfers out for Revenge' might be a less stupid story than the first part, tbh.

Actually, Joel's brother joined a group that did just build a settlement with people away from from others. That's in the game.
 

Alienman

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Isn't it a thing also that everyone outside the government controlled cities are considered hostile? So a bit of a clusterfuck situation.
 

Wunderbar

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Ashley is competent enough to not require constant babysitting
This reviosinism is pretty entertaining. I suggest you replay RE4, because Ashley is completely worthless and is unable to escape even the slowest of mexicans snailing after her huge tits.
Running away would only make her unpredictable and thus annoying to deal with.
She alerts player by yelling, that's more than enough.
 

Sentinel

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Ashley is competent enough to not require constant babysitting
This reviosinism is pretty entertaining. I suggest you replay RE4, because Ashley is completely worthless and is unable to escape even the slowest of mexicans snailing after her huge tits.
Running away would only make her unpredictable and thus annoying to deal with.
She alerts player by yelling, that's more than enough.
According to some people above that'd be a plus.
But I meant that she could run towards the player, or even struggle a bit in place before being picked up, instead of the mexicans lifting her and carrying her away immediately.
 

sullynathan

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Isn't it a thing also that everyone outside the government controlled cities are considered hostile? So a bit of a clusterfuck situation.
Yes. Outside of the main cities and a few choice settlements like joel's brothers, you have different coalition of bandit groups.
 

agentorange

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Ashley is competent enough to not require constant babysitting
This reviosinism is pretty entertaining. I suggest you replay RE4, because Ashley is completely worthless and is unable to escape even the slowest of mexicans snailing after her huge tits.
I went back and checked some of the reviews for RE4 at the time of release and none of them even mentioned the escort mechanic. I would imagine if people really did hate it that much at the time then they would have taken some time in the review to criticize it. After all these reviewers were already the sorts of idiotic casuals who were praising the removal of the ink ribbons:

"In a highly welcomed move, Capcom has eliminated the ribbon-based save system that has been the backbone of the Resident Evil series. Now, you can save wherever you can find a typewriter, and thankfully they're located conveniently about the huge world." https://www.ign.com/articles/2005/01/07/resident-evil-4-7

and praising the general dumbing down of all the survival mechanics:

"I have played all of the Resident Evil games, but rarely all the way through because of the series' unforgiving resource management. Ammunition was so scarce that I would often end up bulletless and surrounded by zombies.

I often found myself at the end of a major battle in Resident Evil 4 with only three bullets left in my weakest weapon, but I soon discovered that this was not the end, as the game will spread just enough ammo around the next area to keep you going. You will also encounter merchants who exchange the treasures you find in your travels for weapons and health items and will upgrade guns to improve their power or reload time."

Others were even wishing that the game was further steamlined and retardified:

"There's one aspect of play that sometimes interrupts Resident Evil 4's exquisite pacing, and that's the necessity of having to fumble around in your inventory. Though you can readily switch between a gun and your trusty knife at the touch of a button, switching between different guns (or using healing items) requires you to go in to the inventory screen. A more streamlined means of weapon switching would have been convenient,"https://www.gamespot.com/reviews/resident-evil-4-review/1900-6115968/

If these blithering mongoloids didn't find Ashley annoying enough to write about, then I'm not sure who did. My personal recollection is that people were generally surprised that Capcom had managed to design the first game with an escort mission that wasn't terrible.
 

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