Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Company News The Knights of New Vegas: A History Of Obsidian Entertainment

Mother Russia

Andhaira
Andhaira
Dumbfuck Queued
Joined
Jan 6, 2012
Messages
3,876
Codex 2013
They should pursue LucasArts and Ubisoft, for a REAL Star Wars RPG (aka Turn Based, not Real Time akshun RPG like they wanted earlier) and Might and Magic 10.

A real SW rpg, turnbased and party based would be awesome. You could have Sith, Jedi, BountyHunter, Smuggler, Trooper, Droid, etc etc classes.

Might and Magic from Obsidian would be very interesting and potentially awesome: possibly the first M&M with dialogue/conversation with npcs. :)
 
Joined
Nov 6, 2009
Messages
1,494
They should pursue LucasArts and Ubisoft, for a REAL Star Wars RPG (aka Turn Based, not Real Time akshun RPG like they wanted earlier) and Might and Magic 10.

A real SW rpg, turnbased and party based would be awesome. You could have Sith, Jedi, BountyHunter, Smuggler, Trooper, Droid, etc etc classes.

Might and Magic from Obsidian would be very interesting and potentially awesome: possibly the first M&M with dialogue/conversation with npcs. :)

I'm not sure of it Andhaira, because what is addictive in the Might & Magic serie is the sheer genius of Caneghem's game design. I'm pretty sure that a great and deep story would detract from the beauty and simplicity of the Xeen formula. For me Caneghem's genius is pretty close to Miyamoto's one. You don't ask Mario to play in Hamlet and you don't ask MCA to design a deep story for a Sonic RPG. It wouldn't work.

Well, it did work one time, in "Majora's Mask" but it was a stroke of luck, it can't be designed at the start.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Ugh...Obsidian's take on M&M .. .*barf*

See: Dungeon Siege 3
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
c) You can't be sexist against men or racist against whites because -isms require institutionalized prejudice.
Yeah...you might wanna read up on that. Like, buddhism, taoism, which don't fit your explanation of -isms.
 
Joined
Mar 14, 2012
Messages
1,491
Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker Pathfinder: Wrath
They should pursue LucasArts and Ubisoft, for a REAL Star Wars RPG (aka Turn Based, not Real Time akshun RPG like they wanted earlier) and Might and Magic 10.

A real SW rpg, turnbased and party based would be awesome. You could have Sith, Jedi, BountyHunter, Smuggler, Trooper, Droid, etc etc classes.

Fuck childish starwars with stupid space magic. Feargus should suck some bethesdian dicks to obtain Star Trek license. A real turn based ST cRPG with Avellone's writing would be awesome indeed.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
You know, that's a really cool thought. I bet he'd write great Romulans and Cardassians. Think Garak.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Bethesda would never ever ever ever fund a turn based game.
Does Bethesda have rights to Star Trek?

Anyways, it doesn't matter because here is the master list of every turn based game Obsidian has ever made:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
Does Bethesda have rights to Star Trek?
Not anymore. Feel that burn, Star Trek fans:
http://kotaku.com/5442140/bethesda-once-pitched-singleplayer-star-trek-rpg
Before making Fallout 3, Todd Howard and Bethesda Softworks pitched a sprawling single-player RPG set in the Star Trek universe - of the Shatner Capt. Kirk era, Howard told Kotaku Talk Radio.
Appearing on our call-in show earlier today, Howard said at one point Bethesda did have the rights to Star Trek games, acquiring them after Activision's license expired and some of its projects transferred to the Maryland-based studio. (One it published was Star Trek Legacy on the Xbox 360 and PC, developed by Mad Doc Software.)
"Nothing was developed internally," Howard told KTR. "There was a pitch to do a big Star Trek RPG. [But] we were doing other things, we made Fallout. We can't do everything."
Asked by Kotaku columnist Tim Rogers in what era this RPG would have been set, Rogers replied "We were pondering Classic." And Shatner "did voice acting in one of the games we had," so if the project went forward, his ... distinctive cadence and ... inflection .... likely would ... have been used.

Guess you'll have to settle for the upcoming Star Trek game from Digital Extremes and Namco Bandai; a third person cover shooter :lol:.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
20309_o.gif
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
Darn Obsidian, all their games are buggy.... oh wait Skyrim was Bethesda.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Does Bethesda have rights to Star Trek?
Not anymore. Feel that burn, Star Trek fans:
http://kotaku.com/5442140/bethesda-once-pitched-singleplayer-star-trek-rpg
Before making Fallout 3, Todd Howard and Bethesda Softworks pitched a sprawling single-player RPG set in the Star Trek universe - of the Shatner Capt. Kirk era, Howard told Kotaku Talk Radio.
Appearing on our call-in show earlier today, Howard said at one point Bethesda did have the rights to Star Trek games, acquiring them after Activision's license expired and some of its projects transferred to the Maryland-based studio. (One it published was Star Trek Legacy on the Xbox 360 and PC, developed by Mad Doc Software.)
"Nothing was developed internally," Howard told KTR. "There was a pitch to do a big Star Trek RPG. [But] we were doing other things, we made Fallout. We can't do everything."
Asked by Kotaku columnist Tim Rogers in what era this RPG would have been set, Rogers replied "We were pondering Classic." And Shatner "did voice acting in one of the games we had," so if the project went forward, his ... distinctive cadence and ... inflection .... likely would ... have been used.
Guess you'll have to settle for the upcoming Star Trek game from Digital Extremes and Namco Bandai; a third person cover shooter :lol:.
So our choices were Bethesda raping Star Trek or raping Fallout. At the time Fallout had been less raped, so she could have remained pure.
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
Does Bethesda have rights to Star Trek?
Not anymore. Feel that burn, Star Trek fans:
http://kotaku.com/5442140/bethesda-once-pitched-singleplayer-star-trek-rpg
Before making Fallout 3, Todd Howard and Bethesda Softworks pitched a sprawling single-player RPG set in the Star Trek universe - of the Shatner Capt. Kirk era, Howard told Kotaku Talk Radio.
Appearing on our call-in show earlier today, Howard said at one point Bethesda did have the rights to Star Trek games, acquiring them after Activision's license expired and some of its projects transferred to the Maryland-based studio. (One it published was Star Trek Legacy on the Xbox 360 and PC, developed by Mad Doc Software.)
"Nothing was developed internally," Howard told KTR. "There was a pitch to do a big Star Trek RPG. [But] we were doing other things, we made Fallout. We can't do everything."
Asked by Kotaku columnist Tim Rogers in what era this RPG would have been set, Rogers replied "We were pondering Classic." And Shatner "did voice acting in one of the games we had," so if the project went forward, his ... distinctive cadence and ... inflection .... likely would ... have been used.
Guess you'll have to settle for the upcoming Star Trek game from Digital Extremes and Namco Bandai; a third person cover shooter :lol:.
So our choices were Bethesda raping Star Trek or raping Fallout. At the time Fallout had been less raped, so she could have remained pure.

You sure about that?

589788_front.jpg
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
At the time Van Buren was already canned in favor of BoS 2. You could say Fallout was fucked either way.

On the other hand, Troika was looking for the license too and had a publisher's backing. But when that publisher heard Interplay's asking price they were all "nuh-huh". And then Bethesda swooped in.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
Consider that even the actors of Voyager and Enterprise openly hated their own show. Jolene Blalock, who must have had one hell of a contract, was particularly outspoken about how she hated everything about Enterprise as it was airing except for the Manny Coto/Reeves-Stevens damage-control final season (aside from the god awful Berman and Braga-penned series finale which she slammed ASAP).
 

Mother Russia

Andhaira
Andhaira
Dumbfuck Queued
Joined
Jan 6, 2012
Messages
3,876
Codex 2013
I will get lynched for this I know, but honestly speaking Obsidian could use the management skills of Bioware aka the good doktors. With Obsidian handling the writing, the doktors doing the managing, we could get some good games.

Still won't be turnbased though. :(
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
God knows how much I tend to criticize Obsidian for their lack of professionalism in some parts of their game developing process, but Feargus should at least be acknowledged for the feat of having kept the Obsidian boat afloat during all these years.

As a perfect outsider to the company, this is a redeeming quality of his management in my eyes. I will probably change my mind once he decides to sell out to EA (or whoever) once the opportunity arises, like the Doctors did :smug:

And Obsidian with Bioware/Doctor management would probably lead to the same kind of games that Bioware produces today, so no, I wouldn't consider it as a better alternative.

I will get lynched for this I know, but honestly speaking Obsidian could use the management skills of Bioware aka the good doktors. With Obsidian handling the writing, the doktors doing the managing, we could get some good games.

Still won't be turnbased though. :(
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
The Doctors always talked about exploring various business models. If they were in-charge of Obsidian, they'd have them make mobile and social games, and even in genres outside RPGs.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom