Metro
Arcane
- Joined
- Aug 27, 2009
- Messages
- 27,792
In fairness we need to add the posts from your shitty old alt, too.Nice bait and switch, but you're the one with 20,000 posts on one gaming forum
In fairness we need to add the posts from your shitty old alt, too.Nice bait and switch, but you're the one with 20,000 posts on one gaming forum
Damn, what high school did you go to in order to have so many successful people? And how come all these nerds know each other and aren't basement dwellers
Only Derek and I were classmates -- I knew Jeff from UseNet (the early Internet was a smaller place, I guess), and I met Tom at camp.Damn, what high school did you go to in order to have so many successful people? And how come all these nerds know each other and aren't basement dwellers
Damn, what high school did you go to in order to have so many successful people? And how come all these nerds know each other and aren't basement dwellers
To meet people who make indie video games?!That's why mommie/daddy pay top dollar to live in a fancy zip code and possibly send junior to private school.
Quite simple. Because basement dwellers are morons. Every successful nerd ever had enough social skills to prop himself up. Basement dwellers are basement dwellers for a reason - they are incapable of producing value and thus remain in the basement, patting themselves on the back on how too good for this society they are.Damn, what high school did you go to in order to have so many successful people? And how come all these nerds know each other and aren't basement dwellers
To meet people who make indie video games?!
Back in high school, I knew a handful of people who wanted to make games: these include Jeff Hangartner ("Tsugumo"), who I taught some Quick Basic tricks to so that he could make an RPG -- he now supports himself making indie games; Derek Yu (a classmate of mine), who is now a bazillionaire off of Spelunky (back then, he and another classmate of mine were making Eternal Daughter, his first indie game); and Tom Cadwell (whom I met at a summer camp), who's now VP of Design at Riot Games, and got a job at Blizzard off the strength of his indie game Strifeshadow. To be sure, there were some who dabbled in game creation but turned to other pursuits in college -- they're now professors, lawyers, coders at Google, etc. It's not like the "success" rate was 100% -- but it was probably around 20%.....
Setting aside my perhaps unusual adolescent group of acquaintances....
I mentioned three people I knew when I was 14-18, one of whom I went to school with, two I didn't, so I wasn't sure what point you were trying to make. I'm still not -- that is, it's not clear to me if you're saying that the reason why so many would-be game-makers I know went on to be lawyers, doctors, etc. is because of privilege, or that the reason so many succeeded at game making is because of privilege. I definitely agree with you that parents do everything they can to make sure their kids can be lawyers/doctors/real estate brokers/bankers/etc., and that you can pay money to make it more likely that your child will become such a thing; it may be that there is some ancillary benefit that you get in terms of making games (for example, I had access to computers with BASIC on them, which was essential to everything that followed for me). But I had initially read your post as suggesting that parents try to advantage their kids in making games, which seemed hilarious to me -- to this day, my parents are convinced I'm a game programmer in part because they are incapable of conceiving how games could have stories.Did I strike a nerve? I'm not trying to antagonize you but reread what you said.
Shut up.That's why mommie/daddy pay top dollar to live in a fancy zip code and possibly send junior to private school.
Pfft. It's always been that way.The thing about this whole issue is that all the indie games have to have a marketing budget now. Otherwise, they risk remaining obscure and being missed by the potential players.
It is gonna cut into their budgets depending on how well they manage resources and how niche their game is. But it is hardly an apocalypse. Good product will always stand out in the sea of mediocrity (or shit, as the case with many indie games these days)
Quite simple. Because basement dwellers are morons. Every successful nerd ever had enough social skills to prop himself up. Basement dwellers are basement dwellers for a reason - they are incapable of producing value and thus remain in the basement, patting themselves on the back on how too good for this society they are.
Which part?Pfft. It's always been that way.
Yeah. In other words, had these retarded faggots who just complain been at the forefront of when indie games started making it big - indies making it big wouldn't happen, there'd be no greenlight, humble bundle or general indiefaggotry because no one would still care about their shovelware.It is better to have a lot of shit games and some good, than to have few games and almost none good. 99% of them might be crap, but you don't have to get them, just look for few interesting ones. Twats crying about indie "crash" are just shitty developers who don't understand that their games are just boring crap or they do, but want attention so a few more people would buy their stinking turds.
>Game glitches out
> black dad disappears
Most Realistic Game 2015
10/10 would recommend to family and friends
It is better to have a lot of shit games and some good, than to have few games and almost none good. 99% of them might be crap, but you don't have to get them, just look for few interesting ones. Twats crying about indie "crash" are just shitty developers who don't understand that their games are just boring crap or they do, but want attention so a few more people would buy their stinking turds.
Obviously, more games for you to beg.It is better to have a lot of shit games and some good, than to have few games and almost none good. 99% of them might be crap, but you don't have to get them, just look for few interesting ones. Twats crying about indie "crash" are just shitty developers who don't understand that their games are just boring crap or they do, but want attention so a few more people would buy their stinking turds.