What the hell is with those comparisons?So basically GW2 is Diablo 3: The MMO (except without Blizzard's jews behind it) rather than GW1's Magic:The Gathering in real time? Meh, pretty solid but it still looks OK for some mindless fun. Real PvP (i.e. not horde shit vs horde shit) looks like its going to be pretty bad though, as with all MMOs.
What the hell is with those comparisons?So basically GW2 is Diablo 3: The MMO (except without Blizzard's jews behind it) rather than GW1's Magic:The Gathering in real time? Meh, pretty solid but it still looks OK for some mindless fun. Real PvP (i.e. not horde shit vs horde shit) looks like its going to be pretty bad though, as with all MMOs.
He's butthurt about D3.What the hell is with those comparisons?So basically GW2 is Diablo 3: The MMO (except without Blizzard's jews behind it) rather than GW1's Magic:The Gathering in real time? Meh, pretty solid but it still looks OK for some mindless fun. Real PvP (i.e. not horde shit vs horde shit) looks like its going to be pretty bad though, as with all MMOs.
He's butthurt about D3.What the hell is with those comparisons?So basically GW2 is Diablo 3: The MMO (except without Blizzard's jews behind it) rather than GW1's Magic:The Gathering in real time? Meh, pretty solid but it still looks OK for some mindless fun. Real PvP (i.e. not horde shit vs horde shit) looks like its going to be pretty bad though, as with all MMOs.
Also I'm pretty sure GW1 is more about positional strategy and tactical usage of builds rather than the planning of builds themselves.
No, it's not sad. It's not sad that designers might just want to create a different type of game for the sequel instead of being obligated to follow the whims of certain fans. What is important is how well that new design goal is implemented, and the soundness of the new design goal.He's butthurt about D3.What the hell is with those comparisons?So basically GW2 is Diablo 3: The MMO (except without Blizzard's jews behind it) rather than GW1's Magic:The Gathering in real time? Meh, pretty solid but it still looks OK for some mindless fun. Real PvP (i.e. not horde shit vs horde shit) looks like its going to be pretty bad though, as with all MMOs.
There's nothing wrong with H&Ss in general and I merely mentioned D3 because it has a distinctly similar skill system. But for GW2 to go that direction is very sad.
Except strategy and tactics have a much higher skill ceiling (infinite, as you compete with other players) than building a set of skills. Everything is needed - a keyboard is needed, a mouse is needed - but being needed does not mean it is the core of the system.Both things were needed, strategy and tactics in the battle meant nothing if you had the wrong set of skills.
No, it's not sad. It's not sad that designers might just want to create a different type of game for the sequel instead of being obligated to follow the whims of certain fans. What is important is how well that new design goal is implemented, and the soundness of the new design goal.He's butthurt about D3.What the hell is with those comparisons?So basically GW2 is Diablo 3: The MMO (except without Blizzard's jews behind it) rather than GW1's Magic:The Gathering in real time? Meh, pretty solid but it still looks OK for some mindless fun. Real PvP (i.e. not horde shit vs horde shit) looks like its going to be pretty bad though, as with all MMOs.
There's nothing wrong with H&Ss in general and I merely mentioned D3 because it has a distinctly similar skill system. But for GW2 to go that direction is very sad.
So whether or not GW2 is sound in design and implementation is a much better discussion topic.
Except strategy and tactics have a much higher skill ceiling (infinite, as you compete with other players) than building a set of skills. Everything is needed - a keyboard is needed, a mouse is needed - but being needed does not mean it is the core of the system.Both things were needed, strategy and tactics in the battle meant nothing if you had the wrong set of skills.
Or maybe GW2 has mechanics that are unique from BOTH GW1 and typical MMOs? What makes you think that just because it is different from one game it has to be the same as another game?It's sad for the players that instead of continuing with the very unique mechanics of GW2 we have retreated to the safety of uninspiring MMOs. Sure, GW2 might turn out to be the best MMO yet, but just how high of a bar is that to beat?
Also I'm pretty sure GW1 is more about positional strategy and tactical usage of builds rather than the planning of builds themselves.
Both things were needed, strategy and tactics in the battle meant nothing if you had the wrong set of skills.
Guild Wars 2 PvE takes away most part of the deck building. You no longer have to coordinate with the other players or bots to have the appropriate skills before going to the adventure, they wanted to make the game beatable by every kind of char and player, and they've acomplished it, everyone can take care of himself at any given moment. However, that doesn't mean it's a walk in the park, you still have to use your skills wisely if you want to acomplish anything, play dumb and you'll end eating dirt most of the time.
The events are amazing, and they come to show off how everyone must contribute to succeed in the objective. Again, if everyone plays dumb, everyone will get wiped (and I've seen a lot of wipes) it's not Diablo in that you can clicckity clicckity and beat everybody, everything applies here, you must learn when to dodge and when to use your skills, pay attention to your companions, fall back and take a moment to recover and rez your allies...
In short, they've made the PvE experience more enjoyable for the lone wolves out there but still fun if you want to teamfight. I think they've said sometime they're gonna have instanced dungeons, my guess is you will require skill and party planning there. Don't be fooled, even though any char can be kind of a Jack of all trades in this game, there are still certain roles that shine in some area. They've said multiple times that they're not gonna have dedicated healers but you just have to take a look at the Guardian to realize that he can roll like a monk from the original GW, he will be very useful for protecting teammates.
Also, the competitive PvP is gonna benefit a lot from the more dynamic gameplay. Tactics and strategy are still going to be required but there's gonna be a lot more of micromanaging in battle that's gonna make things more interesting. Make sure you put the wall of fire in the right spot so your ranger can shoot fire arrows. Dodge that crippling shot and block the gateway so the enemy warrior can't fall back...
In short, they might've dumbed down the skill system a bit, but they've added a new layer of skill that might make the gameplay more rewarding for every type of player.
Except strategy and tactics have a much higher skill ceiling (infinite, as you compete with other players) than building a set of skills. Everything is needed - a keyboard is needed, a mouse is needed - but being needed does not mean it is the core of the system.Both things were needed, strategy and tactics in the battle meant nothing if you had the wrong set of skills.
Do I need to repeat myself? I did not say that skill build does not matter. I said that it is not the number one priority - not the core - in GW1 play. You speak of pubstomping but I speak of higher level play.Except strategy and tactics have a much higher skill ceiling (infinite, as you compete with other players) than building a set of skills. Everything is needed - a keyboard is needed, a mouse is needed - but being needed does not mean it is the core of the system.Both things were needed, strategy and tactics in the battle meant nothing if you had the wrong set of skills.
Reductio Ad Absurdum. Yeah, in any real time game raw skill during the action takes the prize, a highly skilled player > a low skilled player obv. but the set of skills played a BIG factor in the game, remember the famous lamebuilds? The toucher ranger, the signet monk, all the people were butthurt that they required no skill to play and yet they were huge pubstompers.
Or maybe GW2 has mechanics that are unique from BOTH GW1 and typical MMOs? What makes you think that just because it is different from one game it has to be the same as another game?It's sad for the players that instead of continuing with the very unique mechanics of GW2 we have retreated to the safety of uninspiring MMOs. Sure, GW2 might turn out to be the best MMO yet, but just how high of a bar is that to beat?
Very much this. The possibilities are amazing with this new system. I've spent hours lone-wolfing (and roflstomping occasionally), as well as duo/trio-playing in PvE and there's a lot of things to be done in order to actually play well. It's quite amazing really. Positioning matters, and not just in a "Park yourself over here, then stabby stabby tanky tanky" of the current generation of MMOs. I suppose some might not like it so much, since it takes away from, as it was said, deckbuilding, and using five toolbars full of skills, tons of macroes and other such things to make the most use out of yourself, but to me, this is great. If I want to have a macro/rotation skills, I'll always have WoW and its clones. This, however, is something that I've wanted for a long time. The combat system is solid and it works like a solid system should. And it's fun! Even for people that have played a healer for the last 5 years.
Also, I have to say that there are lots of nice world and character-building details that have been sadly missing from most games. A norn huntress with a penchant for making statues? And you even get to see her working on the statues and not just be told? C&C (not sure about the second C yet though, only the first so far - there ARE choices to make in personal story!)? Interesting politics/espionage story as Ash Legion Cat-Cows? I'm frankly horrified at the amount of time it seems I'll sink into this game.
4 races, 8 professions. You gotta finish it at least 32 times before you can judge it.Or maybe GW2 has mechanics that are unique from BOTH GW1 and typical MMOs? What makes you think that just because it is different from one game it has to be the same as another game?It's sad for the players that instead of continuing with the very unique mechanics of GW2 we have retreated to the safety of uninspiring MMOs. Sure, GW2 might turn out to be the best MMO yet, but just how high of a bar is that to beat?
I suppose I can't judge it properly until I've finished it at least 7 times then?