rubinstein
Educated
- Joined
- Sep 12, 2022
- Messages
- 233
you put more effort into this post than anet put into icebrood saga
not sure if gw2 deserves it
not sure if gw2 deserves it
It feels very detached from the rest of the game. The main location is in the ass-end of nowhere where you can't just walk if you wanted to (at least you get a portal there once you reach a certain point in the story). It's kind of refreshing that instead of having people line up to suck your dick, balls and asshole because you're the mighty Commander they go "hey you're that Commander dude, that's kinda cool but you ain't shit here". There's a few familiar faces but that's about it for the main cast, so if you don't really enjoy them that's a good thing. The map however is, well, pathetic:I haven't played the new mini-expansion yet since I was a little dispirited by how lackluster EoD was compared to prior expansions but I still intend to eventually get around to it.
Don't ask for Canadian healthcare just yet!You can get the Legendary Relic for free, they said. All you have to do is craft a Legendary Rune, they said.
600 gold + hundreds of materials later... and ArenaNet robbed my account again.
Compensation for Legendary Rune Owners
When we first announced relics, we mentioned that when we were ready to add the legendary relic to the game we’d compensate players who have already crafted legendary runes. This is because non-attribute bonus effects were removed from runes when relics were introduced. At the time, we were still evaluating what the appropriate compensation would be in terms of legendary relic progress.
Now we’re happy to announce that when legendary relics become available, any player who has already crafted at least one legendary rune will be granted a legendary relic for free. In other words, you’ll get 100% of legendary relic progress as a bonus for having already crafted a rune. We had previously communicated that crafting all seven runes would yield additional progress, but as we evaluated options for compensation, it became clear that the best choice was to fully compensate anyone who had made any legendary runes prior to the legendary relic becoming available with a completed legendary relic. When the release that contains legendary relics goes live, the eligibility period will end, and the only way to obtain a legendary relic will be through the normal crafting journey.
We’ll announce the timing of the next update soon, as it’s coming up pretty quickly.
You also get a new achievements for getting up to 1000 kills with your new weapon.Darn. Would have been cool if there was even a tidbit of lore about learning these new weapons for your class like the elite spec trainers in Cantha.
It just says you can't equip it, like how a Warrior can't equip a Scepter at all. You want access to the torch, pistol and daggers? You can reach max level, pick your relevant elite specialization and take it from there. But what's that, you want to play a twin dagger Barbarian? Better talk to that one dude hidden away in the beginning of Secrets of the Obscure to unlock that!So what happens if you're a new player and you go to equip a Staff on your warrior and you're hit with this big red text "SORRY, YOU CAN'T EQUIP THIS. YOU NEED LE ACHIEVEMENT". Except you didn't need a stupid achievement to equip all of the rest of Warriors weapons? Where's the consistency in this at all?
Why does everything they add these days have to tie into these bullshit systems which have long overstayed their welcome? If they're going to give more weapons to all the classes, then that's a great thing. But why fuck does everything need strings attached? It's like Anet are completely allergic to fun. It's always 1 step forwards but 2 steps back with their retarded shit.
I'd hate to be a new player on this game. Imagine the willpower you would need to have to be able to push forward through all the inconvenient bullshit Anet have placed at every turn, when you could just go back to WoW and pay a sub fee and be rid of it all?
woah, color me surprisedSo yeah, the missions were kinda ass again.
That's where I have been myself. I just have zero desire to play anymore. The story is uninteresting trash, the dialogue is god awful and the gameplay is stagnant. It's just the same thing over and over with nothing to really draw me in anymore.woah, color me surprisedSo yeah, the missions were kinda ass again.
i tried to play this patch, but after the very first story instance, which is your typical gw2 experience of checking on npcs feelings, i just got so mentally exhausted i got back to playing other games.
i am saying farewell to gw2 (entire franchise, possibly) with soto, which i may or may not finish in one go in the last patch. lifes too short to waste it on such garbage experience, im certainly not in the mood now.
Yes.Is it just sunk cost fallacy?
Gaming is dead.MMORPGs are dead lmao, just move on.
Fair enough.Gaming is dead.
>So I'm playing this MMORPG
>I've played it for years, mayhaps even a decade
>But I really dislike the direction the game took several years back
>No, I will not stop playing it
>I will continue to play it and bitch about it on Godforsaken forums which is equal to screaming into the void
Is it just sunk cost fallacy? MMORPGs are dead lmao, just move on.
I guess mostly it's my inability to understand how people get sucked into MMORPGs in the first place.>So I'm playing this MMORPG
>I've played it for years, mayhaps even a decade
>But I really dislike the direction the game took several years back
>No, I will not stop playing it
>I will continue to play it and bitch about it on Godforsaken forums which is equal to screaming into the void
Is it just sunk cost fallacy? MMORPGs are dead lmao, just move on.
To me, GW2 is one of the last options I have left when it comes to new high production value high fantasy RPGs. What else is there? The only other one coming out of the West is WoW. Most JRPG devs died during the 2000s or transitioned to making mobile games. We get a game like Xenoblade or Monochrome Mobius once every 4 to 5 years, and then there is the almost annual Trails series, and that's it. I'm not interested in playing photorealistic stuff like Dragon's Dogma or indie games or top down CRPGs.
I guess mostly it's my inability to understand how people get sucked into MMORPGs in the first place.>So I'm playing this MMORPG
>I've played it for years, mayhaps even a decade
>But I really dislike the direction the game took several years back
>No, I will not stop playing it
>I will continue to play it and bitch about it on Godforsaken forums which is equal to screaming into the void
Is it just sunk cost fallacy? MMORPGs are dead lmao, just move on.
To me, GW2 is one of the last options I have left when it comes to new high production value high fantasy RPGs. What else is there? The only other one coming out of the West is WoW. Most JRPG devs died during the 2000s or transitioned to making mobile games. We get a game like Xenoblade or Monochrome Mobius once every 4 to 5 years, and then there is the almost annual Trails series, and that's it. I'm not interested in playing photorealistic stuff like Dragon's Dogma or indie games or top down CRPGs.
I've tried a lot of 'em, I've played very few for more than a month - including GW2. The notable exception being OSRS.