Val the Moofia Boss
Scholar
- Joined
- Feb 3, 2022
- Messages
- 1,241
sadly, the game is being held back by majority of its mostly casual playerbase. just read map chat during metas or anet forums, these people are still crying about pocket raptors ffs, they dont want to improve and drag down others with them.
No, this is the game designer's fault. The vanilla GW2 content was so braindead easy that it trained players to expect that was the standard. When HoT launched, the playerbase was unprepared by what the game had taught them for the difficulty spike. The game never taught players that they had the pay attention to the unique movesets/pecularities of overworld mobs. The game had taught players that mobs were so non-threatening that the only gear set they ever needed was berserker gear, so people went into HoT content and melted. The game never taught players what the new break bar underneath world bosses was and how to break it.
Another issue is that at HoT's launch, overworld mobs had way, way too much health and took far too long to kill. Even if you were a good player in berserker gear with a good build who was able to dodge the incoming attacks, it still took too long to kill the mobs. It was better to play in a party with other people, but again up until this point the game had never taught players that they needed to be grouped up to tackle overworld mobs. People went into HoT blindsided, and that is the fault of the game designers for not properly setting up their expectations or teaching them how to deal with the content. And we just saw this issue again with Dragon's End, where suddenly everyone needs to be dealing at least 5k DPS, in a game with humongous performance disparity where its easy to make a bad build because the math is esoteric and the game doesn't give the player feedback as to whether or not they are doing well, and there were never tight DPS checks for overworld content like this before. (Also exacerbated by the overall poor design of EoD content, with map instances suddenly being capped at 60 players, but you have players being incentivized to hang out in Dragon's Stand and not contribute to the meta event since they need to fish or light lanterns to get their legendary mats or achievements, further increasing how much DPS the rest of the raid needs to do to make up for the shortage).
they are the ones spending 10 euros on fluffy mount skins, as they are unable to farm gold fast enough.
The best gold farms in the game, Drizzlewood Coast and Dragonfall, only give you 30-40 gold per hour. Last I checked, you needed at least 2,800 gold to buy a legendary off of the auction house, more gold if you're going to buy the mats and level up your professions to craft it yourself, or even more time if you're going to gather all those mats yourself. Wasting 70 hours of your life farming the same meta event over and over again is not a good use of your finite lifespan. Meanwhile, you can get 450 gold per hour working a minimum wage job.