Rahdulan
Omnibus
- Joined
- Oct 26, 2012
- Messages
- 5,323
I can't comprehend why GW2 even has a solo story mode.
A: It has absolutely nothing to do with the gameplay design they emphasized (dynamic quests & RvR)
B: THEY ARE FUCKING SHIT. SHIT WRITING. SHIT ENCOUNTERS.
I assume it was done because of direction for traditional players and MMORPGs pretty much trying to tell stories in the same fashion singleplayer games are doing it. Hell, "heart quests" were added because people had no idea what to do after tutorial and couldn't grasp the idea of just going somewhere in the zone and doing their thing. Not to say ANet helped when they somewhat dumbed down starter zones when they released that feature pack coinciding with the Chinese release. Dynamic Quests are of course not perfect, but I prefer them over static setups with a dialog window, which is still basically what Personal Story is, albeit prettied up.
It could be just be a classic problem with GW2 - trying to be everything and do all the dipping they can as far as different player types go. I have yet to try the expansion, though.