Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,623
Colantonio understandably wants to leverage his credentials as a veteran Immersive Sim developer and carry that clout over to his new, smaller project, but Weird West won't follow "the same design principles as all his previous games", the choice of perspective indicates a change in vision that will likely reverberate, it's not as trivial as "presentation" would imply in the general scope of the experience. I genuinely respect the man, his Arkane has been instrumental in perpetuating and consolidating the LGS school of design after ISA sunk and Irrational produced Bioshock, but that "isometric immersive sim" line is marketing agitprop.I hate it when devs try to get too philosophical with genre definitions, in doing so they often miss the forest for the trees.
Yes you can construct a sensible and not completely empty definition that allows "immersive sim" to encompass more than games like Deus Ex, but why would we want that? When I see a new game that markets itself as an "immersive sim" I expect a gameplay experience that's similar to Deus Ex, SS2, Dishonored, etc. And an isometric game is simply not going to deliver that experience.
Raph wants people to know that his new game follows the same design principles as all his previous games despite being the first to not use a first person presentation.