First-person perspective, complete freedom of movement including sneaking, there is no tab targeting you moran, completely free-swinging of your weapon (or spellcasting) and miss if you want to. The game feels like a TES game with the necessary considerations taken into account to make it a viable MMO.
Soooo... If there's little to no point of grouping and it's mostly solo game packaged as an MMO running on the Skyrim's success bandwagon, what's the point in doing said MMO instead of a GOOD Elder Scrolls game, me wonders?
I want my Lawrence of Elsweyr.
All in all, I cannot honestly recommend it. Even with the pitched, wavering skirmishes of PvP, I don’t really know who this game is for. It certainly doesn’t feel like it’s for Elder Scrolls fans. And MMO lovers will easily get their fix from more light-hearted alternatives. Alternatives, I should point out, which will not cost them £40 upfront, followed by a further £8.99 a month in subscription fees. My short playthrough was an excursion into drab and humourless world, full of people and things I really couldn’t bring myself to care about. It is obvious the quests have tried their best not to repeat the cardinal sins of other MMOs. But in doing so they only commit other, equally damning sins. Hackneyed dialogue, poor characterisation, a superficial sense of ‘threat’, and bugs. At its best The Elder Scrolls Online looks like a faithful addition to the lore. At its worst it is a derivative and uninventive anachronism. To me, it played sometimes like a Gameloft game. I actually feel nasty saying that. But I really don’t know what else to tell you.
RPS review: http://www.rockpapershotgun.com/2014/04/07/impressions-the-elder-scrolls-online/
All in all, I cannot honestly recommend it. Even with the pitched, wavering skirmishes of PvP, I don’t really know who this game is for. It certainly doesn’t feel like it’s for Elder Scrolls fans. And MMO lovers will easily get their fix from more light-hearted alternatives. Alternatives, I should point out, which will not cost them £40 upfront, followed by a further £8.99 a month in subscription fees. My short playthrough was an excursion into drab and humourless world, full of people and things I really couldn’t bring myself to care about. It is obvious the quests have tried their best not to repeat the cardinal sins of other MMOs. But in doing so they only commit other, equally damning sins. Hackneyed dialogue, poor characterisation, a superficial sense of ‘threat’, and bugs. At its best The Elder Scrolls Online looks like a faithful addition to the lore. At its worst it is a derivative and uninventive anachronism. To me, it played sometimes like a Gameloft game. I actually feel nasty saying that. But I really don’t know what else to tell you.
I guess MMO players have more refined tastes.RPS review: http://www.rockpapershotgun.com/2014/04/07/impressions-the-elder-scrolls-online/
All in all, I cannot honestly recommend it. Even with the pitched, wavering skirmishes of PvP, I don’t really know who this game is for. It certainly doesn’t feel like it’s for Elder Scrolls fans. And MMO lovers will easily get their fix from more light-hearted alternatives. Alternatives, I should point out, which will not cost them £40 upfront, followed by a further £8.99 a month in subscription fees. My short playthrough was an excursion into drab and humourless world, full of people and things I really couldn’t bring myself to care about. It is obvious the quests have tried their best not to repeat the cardinal sins of other MMOs. But in doing so they only commit other, equally damning sins. Hackneyed dialogue, poor characterisation, a superficial sense of ‘threat’, and bugs. At its best The Elder Scrolls Online looks like a faithful addition to the lore. At its worst it is a derivative and uninventive anachronism. To me, it played sometimes like a Gameloft game. I actually feel nasty saying that. But I really don’t know what else to tell you.
Its funny because later parts of that quote sound like oblivion/skyrim
Kwality gaming journalism from RPS once again.At its best The Elder Scrolls Online looks like a faithful addition to the lore.
Bethesda have no idea how MMO works
they dump ten Continues worth of spoken dialogue on you.
If you like a lot of pointless text, you could try Atlas Shrugged, too.they dump ten Continues worth of spoken dialogue on you.
Loads of dialogue? Might be worth giving it a try in few years.
Bethesda have no idea how MMO works
Worse, and a lot more.Bethesda quality of writing, but more of it?
Anyway, I think the video confuses "troll" with "dickweed". And I for one am still saddened that they managed to avoid the trolltastic (and hilariously stupid) idea of having dungeons be open zones that would scale to the number of people (cue some enterprising individuals hiding thirty characters inside). THAT would have been a troll's paradise.
The guy ultimately responsible for TESO was also responsible for much of Dark Age of Camelot, and somehow managed to dodge the Warhammer Online catastrophe.Well... whoever designed this thing obviously never played an MMO before. Even early WoW had the mechanic that teleported a kicked group member out of a dungeon after 60 seconds. And that was a decade ago. This is shit an intern could figure out.