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Dungeon clearing is an exploit.
Just like Guild Wars 2, this is just gonna end up making a lot of mistakes over and over again.
I recall the devs of GW2 also panicked when they realized the players are clearing their 'hard' dungeons selectively, picking only on the 'easiest' segment, collect reward and leave to reset.
Why is this the 'wrong' behavior?
How does this harm the game?
Nobody knows.
But they saw fit to nerf it totally and made dungeon 100% clearing mandatory to claim your rewards.
So the casuals reaction were horrors while the hardcore crowd manned up and went in again, quickly clearing their OVERALL easiest dungeon twice, thrice, or more every hour.
THIS RUINZ MAH ECONOMY - A dev must've cried...
So now you gain diminishing return if you raid the same dungeon too much.
50%, 25% 12% 6% .....
You get the idea.
SO TESO PLAYERS...STOP THIS RIGHT NAO.
STOP REPEATING FOR THE SAKE OF GAINING IN GAME REWARDS
THIS IS THE WRONG WAY TO PLAY!