Quick, someone photoshop goatse into it!
The inevitable disaster.
What's this?
A photoshopped version of Mount Vesuvius in Eruption by William Turner, 1817. The original painting is quite exquisite, if I may say so.What's this?
A photoshopped version of Mount Vesuvius in Eruption by William Turner, 1817. The original painting is quite exquisite, if I may say so.What's this?
nazi High Elves that kill their own children on the hope of creating a beautiful race.
Of course it's. The same goes for Bosmers living on trees and Redguard swordmasters being capable of literally splitting the atom with their swords.nazi High Elves that kill their own children on the hope of creating a beautiful race.
You do realize that's propaganda?
Or the Nibenay being a jungle...
George Ziets said:I honestly don’t know. When I working on ESO, I considered their advantages to be: 1) 3-faction PvP, which worked very well in Dark Age of Camelot and kept a lot of people playing that game for a long time (and in fact, it’s apparently still running); 2) the popularity of the lore and the world, and the fact that TES fans will get to see parts of that world that have been mentioned a lot but never seen in a game (unless you count Arena); and 3) an emphasis on narrative and storytelling, which has been notably absent in most big MMOs. That last point may be less important than I had hoped, given the fate of SWTOR. But then, SWTOR relied heavily on instances, and I don’t think ESO is going to do that, so their approach to storytelling may be more appealing to the MMO crowd.Given the record of recent MMOs like SWTOR, do you think Elder Scrolls Online will succeed? I realize you may have a bias here, but care to tell us why you think TESO will be different from other underwhelming entries to the genre??
Also, it sounds like they’ve de-emphasized classes since I left, which could be interesting. Or it could be a disaster – it all depends upon the implementation. I do think it’s truer to the TES setting, though, which (to me) is a plus.
Bottom line – WoW is showing its age, and they have an opportunity if they built a really strong, addictive, well-balanced game. On the other hand, subscription-based MMOs are a much harder sell now than they were a few years ago so… it'll be an uphill battle to achieve the spectacular success they need. In my opinion - the more they feel like an Elder Scrolls game and utilize the unique elements of that setting, the better off they'll be. I'm encouraged by recent interviews, but we will see...
Good, good.http://www.formspring.me/GZiets/q/423539084519037551
George Ziets said:3) an emphasis on narrative and storytelling, which has been notably absent in most big MMOs
Yeah, because I totally want to play a half-assed co-op RPG with people that I don't even know.http://www.formspring.me/GZiets/q/423539084519037551
George Ziets said:3) an emphasis on narrative and storytelling, which has been notably absent in most big MMOs