Might as well just shut the game down at that rate, because it is after all an MMORPG, and not a grindy one by any stretch of the imagination when compared to its predecessors.
Old MMORPGs are basically extinct (with the exception of text MUDs, which are their own animal); those that still exist have been made far easier and with faster progression. The way they generally used to work was that areas were so dangerous to traverse, non-instanced bosses were so hazardous to fight, and leveling up was so difficult and skill-intensive (at least, doing it efficiently was skill-intensive) that you simply had to form cooperative relationships and communities to cope. I remember way back in the mists of time when I played FFXI, I felt so privileged to be invited by my Japanese friend Hap to a leveling party of his clan mates, and yeah, they were super-efficient compared to the usual gaggle of American and European retards.
Plus, you could choose to go on all sorts of adventures. Once I had a powerful Red Mage/White Mage, I'd run around the lower-level zones healing groups of leveling-up players who looked like they were having trouble, or take some inexperienced players out to "power level" them by providing buffs and healing that they otherwise wouldn't be able to level up in that area without. Or, maybe I'd grab a few friends, we'd choose a non-instanced boss (almost all were non-instanced and on a spawn timer), then carefully pick our way through some treacherous zone and camp said boss, competing with whichever other boss-campers happened to be there at the time, all of us hoping for drops which were of course as rare as tits on an eagle.
You also had to complete certain tasks to advance past certain character levels, and few if any were doable without help. The most infamous was
Ancient Papyrus, which was required to advance from level 50-60. You could only obtain it from the Eldieme Necropolis, a pitch-black maze filled with drop-offs, dead ends, and nasty skeletons and spooks. Once you finally reached level 60, you'd have to brave further horrors in order to obtain your artifact armor (iconic Final Fantasy job system costumes).
That's just the tip of the iceberg, really. It was definitely a theme park MMORPG, but it was a mysterious and dangerous adventure even after you'd been playing it for months. nuMMORPGs aren't like that at all. There's no challenge, no requirement of skill really except possibly for endgame raid memorization, no real need to form communities except to chat or maybe run raids. You just derp your way through. I don't have the time or the patience for the old-school type anymore, but I really don't give a shit about these new ones, either.