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Arbiter
- Joined
- Aug 2, 2014
- Messages
- 542
Depends on the implemetation. There was a FRUA module Secret Nocturnes that showed some finer points of this school. It used some DMGR7 spells, though.Necromancy is kinda weak as a school, though.
I remember that one, though I could never get the Locate Remains spell to work.
My first thought would be to make Monster Summoning into Animate Dead and give it to the magic-users at a lower level, or turn Find Traps into the animate spell and then use a zone event selected in every dungeon to add a zombie NPC to the party if the spell is active.
The Dragonlance games were pre-2e, though. 2e gained a lot of necromancy spells because they wanted to make every specialist school viable, so they had to have a spell of every school at every level. It's when now-classics like Vampiric Touch appear.