This video was very interesting because it was a concession, both that the game was not a success in the mind of the creator and EA and that it was a badly organized albatross that didn't fly.Watched the video more or less.
Is it normal in game development to get deep into it before it's even decided what and how everything should be? For example it's said that horses were added later. Wouldn't the area designers need to know that before?
Also I find it funny they went to beg for an extra year to make the game bigger, and then it turns out it would've been better with a lot of the fat cut out...
Listen to him talking about the plot, how they hammered it together and how he couldn't remember a mission statement for the game, or if it even had one.
I listened to this video because he was delivering some hard truths about DAI