Frozen
Arcane
- Joined
- Jan 1, 2014
- Messages
- 8,743
saying better assumes it has anything good in it
like...usable UI
but no...its terrible, everything and combat especially
But it was a good idea.
To see an approximation of the the idea executed better, play Pillars of Eternity on hard with a fighter, rogue, cipher, and one double. Camping supplies are potions.
It was maybe a good idea but for a different type of game.
Implementing healing restriction when combat is full of trash mobs with infinite hp and no spell has a real kick is just stupid.
But its a tip of the iceberg concerning DA:I and its lackluster combat.
You have no control of the battlefield or your party, and tactical cam. is not the main problem.
There is no variety. You just spam 1-9 and revive your retarded party members when they rush because controlling them is pointless.
It would be fun in arcade style reflexes oriented combat to have this kind of repetitiveness but here its just a chore.