ShlongMaster
Educated
- Joined
- Dec 28, 2011
- Messages
- 74
:declining:
- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.
"Miyazaki worked on Demon's Souls and Dark Souls, but for the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with [a] brand new Dark Souls experience.
This pretty much. My previous cautious neutrality towards the game has been downgraded to an expectation of total failure on par with oblivion. Will instead look forward to whatever Miyazaki is working on."For the IP to evolve," my ass. Like Ultima and M&M and TES "evolved," I guess.
- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.
At least maybe Miyazaki's current project is something to look forward to.
"For the IP to evolve," my ass. Like Ultima and M&M and TES "evolved," I guess.
- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.
At least maybe Miyazaki's current project is something to look forward to.
It's a gorgeous game due it's great art style perfecting merging with the atmosphere, not due graphical fidelity & ultra-high textures... still, the difference without DsFix mod is massive.and the widescreen-fix didn't help the 2005-look of the game, though that doesn't matter much to me (its looks were just presented as a selling-point here, so I was a bit disappointed I guess
Yup, it's impressive how good they managed to make the game on good art & level design alone, while working within the limitations of consoles which have very little memory to work with. Even though most of the assets and models were very simple, they managed to create a very consistent look that tied in well with the other aspects of the game such as lore/story and gameplay.
I can't say the same for all of the areas though, Demon Ruins, Lost Izalith and some of the later game areas felt rushed not only in the visual department but in the encounters as well. For example the 6 Taurus demons standing around on the flat area at the start of Demon Ruins looked really stupid, same goes with the Capra demons slightly further into that area.
Pfft, it'll be a Day One Purchase for you -- and you'll even get all the DLC weapons!
Dreams must be crushed once in a while so that we distance ourselves from the fanatic masses, only then can the decline be fought.Pfft, it'll be a Day One Purchase for you -- and you'll even get all the DLC weapons!
No, even as a From Software fangirl I just can't support the decline.
- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.
- He promises there will still be "hidden" elements in the story and world which can be missed.
"Miyazaki worked on Demon's Souls and Dark Souls, but for the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with [a] brand new Dark Souls experience.
This sentence is so cliche I can't even bother to rage anymore.