The new maiden in black is no big deal to me really, I got the habit of undloading my gear in DeS and I continued that it DaS so the concept of having a down time cebtral hub where you can train, fix and upgrade gear an get some NPC quests and interaction seems fine to me
About the bonfires, I get the idea they will be like the locked bonfire from the beta (which you could unlock or not) or the hidden bonfires from Tomb of Giants, Sen's or even the Deep Hollow
If all we got right now to nitpick is stuff like that an not how they nerfed the knight gear we have entiretly too much time on our hands ;D
how did they nerf the knight gear? why is it relevant that starting gear got nerfed? is there even a knight starting class? the nitpicking is there because of the glaring contradiction of "we'll remove and streamline all the obscure and tedious stuff" only to add the most tedious, stupid game-design decisions because "des nostalgia". i have played DeS before DaS and find the latter superior in absolutely every way except level design (where DeS wins only on account of 3-1 and 3-2 being the best in the series so far)