So here's how I rank the covenants in DS2.
Lmao
Way of the Blue - Everyone joins this shit for the 3% health ring and should abandon it asap so girls don't see you're some meek lil pussy.
Heirs of the Sun - Gay ass co-op covenant only worthwhile for the sword you get and that lightning spear that does too much damage. Every "sunbro" is played by cringelords. Solaire is a repressed homo.
Basic Bitchezzz
Pilgrims of the Dark - Another lame PvE covenant but at least this one has some exclusivity club membership and you get an extra boss fight outta the deal. More bang for ya buck. I like the ring if I did a spellcaster build focused on dark magickz.
Dragon Remnants - Honor dueling is intensely lame and that's the way it is. I also think this is the most lame PVP faction since you can get the rewards in like an hour or two if you're decent or use a katana. Rewards suck too, despite the dragon armor being a major step up from whatever that furry shit was in DS1.
Respectable, but not getting my respect
Brotherhood of Blood - I know I mentioned hitting Rank 2 in my previous post many years ago. At that time, yung GGS would have listed this among the best if not the best covenant. The more I think about it, the more I realized this was just a gay honor duel covenant with optional fun and games by Cracked Red Eye Orb farming. It's above Dragon Remnants because it does take actual masculinity to achieve the rank-ups. If you get the final rank you have mental problems.
Company of Heroes/Champions/Idk I just use this to farm shit lmao - Whatever it's all right, the fist ring is a cool gimmick.
Approaching startling levels of based
Blue Sentinels - Long ago I was some loser that hated "the good guys" and embraced the edgy trappings of the black phantom. Well I'm older, I'm significantly more prone to losing my shit figuratively and literally, and I gotta tell you... Blue Sentinels are alpha males. Brotherhood of Blood has a grueling ranking process, but you can do it infinite number of times. Blue Sentinels stay in that duel arena and get those Blue Eye Orbs because they DESERVE it. The fact you can potentially never go back into that arena because you sucked so much dick is great. I also like that they can forcibly interject any invaded players and pop in like, "ANYONE HAVING UNAUTHORIZED FUN IN HERE?" I've never ranked up in this and I'm not that much of a loser to try it but seeing a glowy blue spirit tells you of someone about to bring justice down upon your wretched ass.
Playing Dark Souls as God intended
Bell Keepers - I used to think this was some bitch made faction for cheap shotting punks that just want to gang up. Used to sit in that Belfry Luna all day and night waiting to kill these cocksuckas but you know what? Bell Keepers are just playing Dark Souls as it should be. The entire aim of this faction is to be an asshole and that is something I'm down with. It wasn't until I joined and played around that I understood how addictive it was to make people hate you. And I mean really hate you. If I could find my old phone I'd show the pictures I took of PS3 hatemail where one guy went into exquisite detail how he'd love to see me get murdered. All this because I deemed him unworthy of the Bell. This covenant is badass and best of all you don't even have to interact with them. Your own curiosity, greed and pride brought you to this, nigga.
Chadlord Covenant, don't wanna hear anything else
Rat King - Hands down the best covenant in the game. When I was new I had no idea what the fuck this covenant even did, I think I actually killed the Rat King by accident because it was a rat that is almost undistinguishable from other rats. Then I corrected my mistake and stopped being a racist and gave it a whirl. This is no joke the most fun you can have in DS2. This covenant is like the Bell Keepers, but you're also playing Tecmo's Deception. Unleash a bunch of traps and cut off convenient pathways all in the name of being a colossal asshole. There's also something even better that trumps the Bell Keepers: you bring the player into your world and all the would-be enemies are friendly to you as long as you're apart of the Rat Gang. That means Bonfire Ascetic that shit up and watch the magic happen. I recommend busting out the good ol dual-Avelyns if you're doing Doors of Pharros and chewing on a cigar like a 1930s mobster holding their tommygun. Greatest covenant in all of Dark Souls games.
All three games do something with their covenants that the others do not. Some (DS2) do them better in general than others (DS1), but I do believe there's a middle ground between all games to perfect them. For starters, switching between them should be possible without punishment, but it should not be possible on the fly. Maybe tie it into the leveling waifu of the month. As for the actual covenants, this is what I've figured out so far:
- The Basic Boys. Team newbie is one of the first you can join. Being a member should add a bonus to your health and make it a bit easier to farm out the equivalent of humanity/effigies/embers. This does come at the cost of being the primary target for invasion by the rest of the covenants. You can't level up in this one: the increase in important items is the reward.
- The Fun Police. The boys in blue watching over the newbs and step in when one gets invaded, get their currency by beating all invaders in a host's world. Get powerful magical buffs.
- Sunbros. Engage in jolly cooperation against the world. Can also opt to invade players who area already being invaded to cooperate with the invader. Groups of Sunbros can also invite others to invade, which is shown from the signs that they draw. Get the most potent lightning bolts and group healing spells.
- Edgelords. Drop in on other players and ruin their day. Get their currency by killing the host. Multiple edgelords can invade at the same time and the reward is assigned randomly, and they can damage one another. They get the most explosive fire spells. Also no waifus to give your currency to.
- Wardens. If you come into their neighbourhood they can invade and ruin your day. Have one or two areas that are required to pass through, and several smaller ones that are optional but have a bonus boss at the end. Get their currency from beating trespassers, which they can use for powerful dark spells that deal damage over time or inflict status effects, or make their home turf more dangerous.
- Trolls. Can invade or be invited into your world and can attack anything except quest-relevant NPCs. They can follow a host into a boss fight and help them fight. Get their currency from killing either the host or the area boss, which is spent on items to help them disguise themselves or spawn additional enemies into their host's world, who can turn against the troll if attacked.
- Duelists. May or may not be dragon flavored, they can be invited into your world for a fight. The winner gets their currency, which can be spent on improving their super mode which only works if the user is unarmored, unarmed or both. The higher your rank the fancier you look. Other invaders into a world where two duelists are going at it can be attacked by both.
- PvE Gang. More or less hard mode for the seasoned PvE player. More enemies, tougher enemies or both, including optional challenging encounters and at least one bonus boss. Unlocks gimmicky rewards for very particular builds: think stuff like the Vanquisher's Seal.
That should cover everything without there being duplicates. The whole angle of "being summoned into a boss fight" ala Spears of the Church can be rolled into the Wardens. Imagine the Royal Rat Authority but there's also a rat boy there!