It would really suck if Dark Souls II went the way of streamlining and lost the previous games' edge, challenge and atmosphere. So far From Software has been the only RPG company I'm aware of that kept the quality of its games consistently very high and didn't follow the path of the decline.
Entire systems, such as Dark Souls’ covenants and Demon’s Souls’ World Tendency, remain mysteries to even reasonably experienced players – wouldn’t it be a service to the games to help everyone understand them better? On the other hand, isn’t the very nature of the Souls series about obfuscation and what it makes you work for? Aren’t its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?
DaS was already a step down from DeS. This trend will hardly change.
FUCK, this and the lack of qualifications in this new director makes me feel he is just a way they found to stop Miyazaki's from having control... and make thing more streamlined.I personally am the sort of person who likes to be more direct than subtle
how so? they pretty much fixed most of the stuff that made DeS too easy (grasses, massive amounts of HP regen, mana-based magic etc..)
or too tedious (unnecessarily diversified upgrade paths for "normal" damage that required way too much farming)
and introduced new mechanics that made it more fun and diverse in MP (covenants, although most don't really work all that well, and they could use quite a bit more work and thought put behind them), just to name a few things...
how so? they pretty much fixed most of the stuff that made DeS too easy (grasses, massive amounts of HP regen, mana-based magic etc..)
And yet DaS is easier, with all the campfires, less traps and ambushes, fewer enemies that can kill you in 1 hit or with stunkills.
or too tedious (unnecessarily diversified upgrade paths for "normal" damage that required way too much farming)
So you can farm for upgrades a lot easier huh?
and introduced new mechanics that made it more fun and diverse in MP (covenants, although most don't really work all that well, and they could use quite a bit more work and thought put behind them), just to name a few things...
So they added some broken features huh?
St. Toxic, still the game itself was harder. DeS had some very gimmicky bosses, like that retarded metal spider, that were just annoying. DaS bosses are way more interesting and hard, even if some of them seemed reused concepts from DeS, they seemed to all be much more balanced and challenging.
but DaS isn't easier... plenty of enemies that can kill you in 1 hit if you don't have high enough Vit (just like in DeS, if not more so), and a good variety of enemies and bosses with unblockable attacks (like grabs), enemies that respawn if you don't kill the summoner or don't use a specific type of weapons, enemies that buff everything nearby (making even dredglings a danger), and no shitty, boring enemies like the bearbugs from 2-2. the only thing DeS has arguably "better" when it comes to enemies are the NPC black phantoms (but that's mainly because you fight them on really unfavourable terrain and they have more HP than the ones in DaS)
less tedious and less pointlessly "complex". but hey, if you like spending 10s of hours farming for that pure bladestone, more power to you..
still less "broken" than DeS's magic
Perhaps not because you already got beated to death and learned hot to play in DeS?Can't agree with that. I thought the game and the bosses in DaS were a lot easier.St. Toxic, still the game itself was harder. DeS had some very gimmicky bosses, like that retarded metal spider, that were just annoying. DaS bosses are way more interesting and hard, even if some of them seemed reused concepts from DeS, they seemed to all be much more balanced and challenging.
Perhaps not because you already got beated to death and learned hot to play in DeS?
Well, I can agree that DeS has more difficulty spikes & walls... I think I really would die more now in DeS than DaS.Could be, but there wouldn't be any shortage of getting my ass handed back to me if I went back to DeS at this point. DaS, however, was streamlined to be more accessible to new players.Perhaps not because you already got beated to death and learned hot to play in DeS?