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From Software The Dark Souls Discussion Thread

Caim

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I heard that in the remaster they increased the number of enemies (by simply placing more copies of the same enemy), so the only way you can win certain encounters is by luring the enemies out one by one and dealing with each individually. Also that the combat is notably buggy in both versions (ai, hitboxes). Is that true?
There were probably some increases, but it's been years since I played the base version and I can't remember exact numbers. SotFS does feel like the more complete version, and some items it used to hide in the back of the game are brought more to the front. And while I greatly enjoyed Dark Souls 2, I'd say it's more jank than buggy.
 

mediocrepoet

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I heard that in the remaster they increased the number of enemies (by simply placing more copies of the same enemy), so the only way you can win certain encounters is by luring the enemies out one by one and dealing with each individually. Also that the combat is notably buggy in both versions (enemy ai, hitboxes). Is that true?

Some increases, significant repositioning in some areas. Anyone who thinks the only way to play now is by luring stuff out one by one is probably terrible at the game.
 

NJClaw

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Anyone who thinks the only way to play now is by luring stuff out one by one is probably terrible at the game.
I've completed a 100% no-death run of SOTFS and I agree with this only if you exclude the Iron Keep courtyard and the road to Executioners Chariot in Huntsman's Corpse. I have no idea how you're supposed to clear those encounters without luring enemies out one by one or having an obscenely overpowered character.
 

mediocrepoet

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Anyone who thinks the only way to play now is by luring stuff out one by one is probably terrible at the game.
I've completed a 100% no-death run of SOTFS and I agree with this only if you exclude the Iron Keep courtyard and the road to Executioners Chariot in Huntsman's Corpse. I have no idea how you're supposed to clear those encounters without luring enemies out one by one or having an obscenely overpowered character.

I've never lured Iron Keep, I usually sprint and roll through it like a gauntlet. I do semi-lure the Huntsman's Copse area though. I'm almost certain I know the one particular area you're thinking of, I'd actually forgotten about that. That thing will push your shit in if you run into the middle of it. :smug:
 

Tse Tse Fly

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Ok, I hope you are right and it's not as bad as I was informed. Honestly I would much prefer an easier game to this lazy, Izalith-grade encounter design, where you repeatedly get swarmed by obscene amounts of copy-pasted enemies and the only way you can succeed is by abusing weaknesses in enemy ai or skipping these encounters altogether. I wonder if there is a mod for SotFS that would revert the changes to encounters and item locations, some 'classic' game mode if you will (but I still would like to get all the possible fixes, if any, and the dlcs included with the remaster).
 
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Huntsman's Copse isn't that bad. You can just be cautious, in between running straight into everything and pulling everything with a bow to fight 1v1. Iron Keep though... a third of the area basically aggros all at once when you step through the doorway. To do it "legit" you'd need massive DPS to kill things as fast as they run at you. I'm sure there are builds that can do it but it's not going to be what you have your first time through,
 

NJClaw

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Huntsman's Copse isn't that bad. You can just be cautious, in between running straight into everything and pulling everything with a bow to fight 1v1.
I'm not talking about the entire area, just the final stretch before the bridge that leads to the chariot. If you don't kite enemies one by one, you get ambushed by 3-4 of those incredibly aggressive tall guys with whips. And even if you aggro them carefully, more often than not you get overwhelmed.

To do it "legit" you'd need massive DPS to kill things as fast as they run at you. I'm sure there are builds that can do it but it's not going to be what you have your first time through,
Since I discovered powerstanced hammers, that's the only setup I use to clear that courtyard. 2-3 L1s are enough to kill those samurai before the next one gets to you.
 

Nano

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Perkel

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speaking of which, isn't ds1 multi via separate community client ? whole thing was broken p2p either way until some modders came up with tool
 

Alphard

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they brought back online for wrong version.
at least give the wrong version to everybody with DS: PTD ? Or would that be too consoomer friendly?

Why would I need this freebie when PTD is the better version anyway?
because 90% of the pvp/ve community is on remastered. idc about 60 fps and bugfixes ( since those are fixed by mods) , but online interactions are a major part of DS experience
 

Lyric Suite

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Anybody has any experience running Dark Souls on the PS3 emulator?

Demon Souls is pretty much perfectly playable, i wonder if Dark Souls will also get to the same point so i can avoid the cancer that is the remaster and just play it with the original visuals. I still have the non-remaster on steam sure but the thought of having to fuck around with it to make it run right annoys me. Would be great to just have Dark Souls sit side by side Demon Souls, as God intended.
 
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Lyric Suite

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Why would you want to emulate something that is a native on PC and works out of the box?

Because even with DSFix original Dark Souls is kinda wierd to set up properly. Also, they don't sell it anymore on Steam since the remaster came out and i'm trying to get a friend to play it but he doesn't want to spend money on it and even on discount the remaster is kinda expensive, for him anyway. Figured maybe i can get him to play it on the emulator.
 
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I don't recall DSFixed DS being any hassle to set up. Certainly not more so than setting up emulators, with which you'll also no doubt be getting shittier visuals.
 

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