AgentFransis
Prophet
- Joined
- Jun 4, 2014
- Messages
- 1,010
Yeah. It's too easy to become unstoppable. Worse that that, once you become a god there's no motivation to keep going once you've seen all there is to see. If survival (in terms of food and such) was a lot harder so you had to keep scavenging and threats escalated a lot more then it would be different.Not to my knowledge and I agree with you. I would prefer an escalating endgame threat that is either surmountable or virtually insurmountable. The current monster evolution over-time just doesn't cut it; even when speeding it up in the worldgen you're still be a deity in impenetrable heavy survivor armor or a flat out power armor suit.Since Cataclysm was very talked about in this page and someone mentioned even a variant, does anyone know if there's any variant of it that offers an objective/endgame state?
The one thing that keeps me from enjoying CDDA or Caves of Qud is the fact that neither offer an objective and I'm the kind of fag that needs one. Wandering around the world just trying to get stronger/immortal is fun for the first couple of minutes but gets boring really quick.
As it stands only the early/mid game is interesting beyond brief power power fantasies or amusing yourself with esoteric weapons. Replayability can be achieved by starting new characters and using challenge starts, modified world settings (less loot, more zombies, faster zombies etc.), characters with severe negative traits and house rules like no survivor suits, no bionics, no mutations, melee only, no car etc.. Now that I think about it a scavenged food only challenge should be interesting (i.e no foraging, no hunting, no farms).