Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,847
I dunno, I think Spelunky levels are pretty fun. I think the trick was making them actually dangerous, so shit is tense. Every step could trigger some kind of one shot death you need to avoid at a moment's notice. And rather than having stupid pixel perfect jumps, it generally requires a series of reasonable jumps in quick succession to bypass an obstacle, or some equivalent sort of movement. At the same time, you have frequent pauses to catch your breath in between all the dangerous stuff, which highlights the tricky parts all the more.
Besides, bad platforming would be easy to overlook if there was something to do besides platforming. But all you do in RoR is kite enemies and run towards the next exit, which is just platforming occasionally broken up by turning around to unload attacks when they're off cooldown. Even if you have a jetpack in spelunky and have made platforming obsolete, you still have traps to deal with, secrets to look for, treasure to collect, possibly some mining to do, shops to rob... all sorts of interesting shit.
It's a shame, because I think the characters were well designed in RoR, they have very unique skillsets. They just don't play out differently at all because the rest of the game forces you to kite enemies endlessly. There's no need to defend anything, or chase things, or avoid enemies entirely, or conserve ammo, or use consumables before they fade away, nothing. If you stuck those characters in other platformers they'd probably improve a lot of them.
Besides, bad platforming would be easy to overlook if there was something to do besides platforming. But all you do in RoR is kite enemies and run towards the next exit, which is just platforming occasionally broken up by turning around to unload attacks when they're off cooldown. Even if you have a jetpack in spelunky and have made platforming obsolete, you still have traps to deal with, secrets to look for, treasure to collect, possibly some mining to do, shops to rob... all sorts of interesting shit.
It's a shame, because I think the characters were well designed in RoR, they have very unique skillsets. They just don't play out differently at all because the rest of the game forces you to kite enemies endlessly. There's no need to defend anything, or chase things, or avoid enemies entirely, or conserve ammo, or use consumables before they fade away, nothing. If you stuck those characters in other platformers they'd probably improve a lot of them.