Not sure about that. Find one of the high end melee weapons or (or even better AND) a rare combat school manual working with that weapon early in CataDDA and you become op in no time just by using it. Not sure about power armor nowadays - you need other stuff to use efficently anyway. There are also artifacts in Cata and although most are useless or situational at best there are some afaik that could be almost game-breaking. Really CataDDA is not the best illustration of what you try to say here in my opinion. Plenty of power-curve breaking items in Cata imho.Hadn't heard of like, any of those except Shadow of the Wyrm (which I need to check out again.
There's also an odd tendency for the more open games to have more meaningless loot and extremely slow power curves. Like, in a game like Nethack or ADOM or whatever, you can go from zero to hero with a single item just laying on the floor for no reason early in the game. But if you're playing Elona or ToME (well, the new one, the old one was deliciously random) or CataDDA, you can kill something incredibly badass and get... nothing. A trivial amount of xp you could have gotten by farming some rats. And even if you find a rare item, it's basically irrelevant compared to stuff like artifacts in Nethack or ADOM. An artifact in ToME is like, 3% more damage and 5% more hp and a recastable spell you'll never use because it doesn't scale in your build and is a waste of a turn.
Is it just me or have roguelikes in general really converged on the whole fixed dungeon dive concept? It feels like theres a million of them now, where it's all about resource management and efficiently hoovering everything you see before proceding to the next floor. I think I prefer the more open styles more, like Qud or Elona or the old offshoots of angband, where it's more like you're just kind of adventure around and gather loot and try not to die. But I can't think of any recent games that really let you do that in the genre- if anything it's mostly strategy games that still let you do this with some hero units maybe. ADOM and ToME are kind of in between I suppose, since they leaves options as to where to go first, but they also both kind of put clocks on you that prevent you from going at your own pace and really force you into fighting the same old bosses at certain points.
ADOM 3.1.3 available as a public Steam release
Hi everyone!
We are happy to announce ADOM 3.1.3 as a public (not beta!) release on Steam. ADOM 3.1.3 contains another big package of bug fixes and minor improvements and concludes the "ADOM 3.1.x talents & traps" release (unless we somehow managed to introduce new serious bugs). The changelog as usual contains all the details. If you did not try any of the betas you should browse all the changes starting with version 3.1.0 - quite a lot has happened!
We already are working on ADOM 3.2.0 which will contain the personalized PC sprites as its major feature (e.g. correct hair and eye colors as well as much closer matching equipment). We expect a mid-April release for that.
So for now enjoy the latest version on Steam - it should update automatically (but remember to deactivate your beta mode if you participated in that).
Happy Easter and Happy Hacking!
Thomas Biskup & Team ADOM
P.S.: Work on Ultimate #ADOM also is progressing. We just spent roughly 27 hours on two workshop days with the European part of Team Ultimate ADOM to finalize our PoC phase and make many decisions (as well as raise new questions regarding optimizations to game play). I'm by now hopefully settled enough with out daughter so that I can resume regular blogging Despite the social silence on this front we are progressing well with the plans for our first games under the "Ultimate ADOM" brand - more to come soon!
ADOM 3.1.3 (Release 92) (28 March 2018, Steam)
- new music for the goblin camp
- Feature 6096 - Don't make drunken dwarf (and Skriek?) hostile when Hotzenplotz is attacked
- Feature 6140 - ignored by monsters flag
- Bug 3252 - All corruption effects might not fit on 25 row screen.
- Bug 4163 - Special birth message is never displayed in NotEye
- Bug 4608 - No "Correct" Way to Wish for Scrolls of Corruption Removal
- Bug 5594 - Crash - Invalid blood level -1
- Bug 5704 - Issue with "Drop Some" Menu
- Bug 5839 - Long Highscore Descriptions Not Displayed Properly
- Bug 5849 - Lawful High Altar shows Chaotic Altar tile
- Bug 5923 - Hours remaining for weekly challenge are incorrect
- Bug 5974 - letters wrongly offset
- Bug 5975 - "Beloved by Fate" Achievement not working
- Bug 6066 - Wrong perception message not shown on ascent
- Bug 6087 - Karmic lizard corpse on ground interrupts walk mode every turn
- Bug 6088 - Weather changes are shown inside the Merchants' guild
- Bug 6090 - Tile for corrupted glade not displayed
- Bug 6105 - Stunned character able to cast spell using 'repeat last action'
- Bug 6109 - Display not refreshed after reading scrolls of defense/protection
- Bug 6113 - Great gray wyrm typo
- Bug 6116 - Multi-turn actions can be interrupted with 0 turns remaining
- Bug 6117 - Heavenly energies don't seem to do anything?
- Bug 6118 - Staff of pain doesn't do anything?
- Bug 6120 - The astral planes corruption doesn't add "You are teleporting" to potion of insight output
- Bug 6121 - Autosave message isn't shown while saving
- Bug 6124 - Affinity with Thrown Daggers not in alphabetical order in manual
- Bug 6126 - Antediluvian troll corpses don't respect normal regeneration limit
- Bug 6129 - Display not refreshed when perception changes due to light sensitivity
- Bug 6137 - Comfortable chairs effect doesn't trigger on descent
- Bug 6138 - Chatting with tiny girl loses "brought back joy" achievement line
- Bug 6145 - No monsters are initially spawned on I1 in challenge games
- Bug 6147 - Can't move
- Bug 6148 - Horseshoe statue typo
- Bug 6149 - Melting down truesilver items crashes the game
- Bug 6151 - Professions manual section capitalization
I have just started to play ADOM two days ago, and I'm liking it a lot. I'm just learning the basics but the game seems very cool and fun.
Any advice, recommended guide or good youtube channel about it?
don't go through the forest, take the hallsI have just started to play ADOM two days ago, and I'm liking it a lot. I'm just learning the basics but the game seems very cool and fun.
Any advice, recommended guide or good youtube channel about it?
How does a weep sit?
what roguelike is that my man?How does a weep sit?