..yeah thats one of the reasons this game is shit
Anyone else have this problem, or am I just a weirdo?
Adom has very steep learning curve, it is unfair till the finish, it is not for all players... but untill there are 8 micro issues left...
It's not frustration I feel, more disinterest.
Or are you saying it gets more interesting after a (relatively) boring early game? If that's the case maybe I just need to suck it up, and push through.
Is it harder to go from no roguelike experience to nethack than plenty of roguelikes to ADOM?
Possibly the difficulty is related, but I don't think so. It's not frustration I feel, more disinterest. Is it harder to go from no roguelike experience to nethack than plenty of roguelikes to ADOM?
Controls in ADOM are pretty intuitive and its inventory is probably best inventory that I saw in any roguelike. It's packrat's dream.Also, difficulties with controls.
Like pretty much everything else in DCSS, stair abuse. The fact that floors have 3 stairs means basically any threat can be avoided by going back when you came (always leave a path to the stairs clear at all costs) and then simply re-entering from different stairs.
I generally find ghosts fairly manageable though, except if they're trolls. Dat fucking regen without hunger holding them back is pretty OP.
Or if you dont want to deal with them at all, just purge your morgue folder and they wont spawn.
don't fill me with confidence.+ In true Telengard style, any type of enemy may now spawn on any level of the dungeon.
The art looks like it's by the same guy who did the art for Infra Arkana.
You can meet any kind of monsters while their level is capped based on the current floor (on the first floor you meet lvl1->4 monsters). That doesn't make the game tedious because a lvl1 dragon is much stronger than a lvl6 bat and because the enemies don't stay on the map so fleeing,bribing them or using an instant death spell are a big part of the game, you won't have to dance.The art looks like it's by the same guy who did the art for Infra Arkana. I'll give the game a try, although features like
don't fill me with confidence.+ In true Telengard style, any type of enemy may now spawn on any level of the dungeon.
Gonna try it. Currently playing Sil.