So I can walk into the mage capital, and drown both of the archmages?Doesn't that kind of fuck up the story quests?
nope, important NPC's are immortal
So I can walk into the mage capital, and drown both of the archmages?Doesn't that kind of fuck up the story quests?
nope, important NPC's are immortal
Oh man! I've been thinking of playing this again these days and now an update? Downloading nowCome get your suffering on with another big update for Infra Arcana to v18.0
https://sites.google.com/site/infraarcana/home
How do you deal with the slime branch?
There is no teleport control anymore since 0.17.How do you deal with the slime branch?
You enter it usually after you cleared most of the game. You need an amulet of resist corrosion to resist the acid damage, highly enchanted equipment or artifacts (they're not affected by corrosion, although with changes in .16 and .17, I'm not sure how that shit works anymore), cold resistance, RC++ (one type of slime deals crazy cold damage), and ideally, you open wide corridors with the dig spell, or a wand of digging, to avoid getting burned by the walls. I think clarity is recommended as well, otherwise kill any enemy that can confuse you ASAP.
The final level is tough as fuck, but remember that the royal jelly doesn't regenerate (if them fuckers didn't change it)
From personal experience, I really recommend a wand of teleportation and teleport control if you got it. There'll be times when you'll be surrounded, and it might be necessary to teleport multiple times to wear the royal jelly down.
EDIT: checking the wiki, great orb of eyes can paralyse you. High magic resistance reduces the chance of that, and stasis avoids it entirely, but you'll want to keep your resist corrosion amulet instead of changing it for stasis, so just target great orb of eyes first, they're fairly frail to a high level character. Also, I think one enemy there can mutate you (shinning eye), so rMut might be necessary, but usually just target those first and have a potion of cure mutation just in case. If there's more than one of them, flee, or change to the rMut amulet and take the acid damage.
So I can walk into the mage capital, and drown both of the archmages?
Well, it finally happened, my first 15 runes win! Now I can die a happy man!
Infra Arcana is pretty fun, but are there any texture packs for it?
Not knowing what game you were referencing, I just realized that the guide you just wrote could apply to any generic RPG/adventure game ever, well done.How do you deal with the slime branch?
You enter it usually after you cleared most of the game. You need an amulet of resist corrosion to resist the acid damage, highly enchanted equipment or artifacts (they're not affected by corrosion, although with changes in .16 and .17, I'm not sure how that shit works anymore), cold resistance, RC++ (one type of slime deals crazy cold damage), and ideally, you open wide corridors with the dig spell, or a wand of digging, to avoid getting burned by the walls. I think clarity is recommended as well, otherwise kill any enemy that can confuse you ASAP.
The final level is tough as fuck, but remember that the royal jelly doesn't regenerate (if them fuckers didn't change it)
From personal experience, I really recommend a wand of teleportation and teleport control if you got it. There'll be times when you'll be surrounded, and it might be necessary to teleport multiple times to wear the royal jelly down.
EDIT: checking the wiki, great orb of eyes can paralyse you. High magic resistance reduces the chance of that, and stasis avoids it entirely, but you'll want to keep your resist corrosion amulet instead of changing it for stasis, so just target great orb of eyes first, they're fairly frail to a high level character. Also, I think one enemy there can mutate you (shinning eye), so rMut might be necessary, but usually just target those first and have a potion of cure mutation just in case. If there's more than one of them, flee, or change to the rMut amulet and take the acid damage.
URW is great. You can eat peopleNjerpez.
Unreal world is not really like Ultima. Maybe they took the sprites, but it seems just as likely that basic-ass sprites all look similar. Those possibly copied sprites look pretty generic to me.It looks inspired by Ultima 6. They outright stole the bag, cauldron, knife, meat, and shovel sprites from it (and that is only going by one screenshot). I wonder what other things they have purloined.
Anyone play Caves of Qud?